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Love/Hate: The JRPG

6:20 PM on 12.07.2009   |   Izuki Guroto

Love/Hate: The JRPG photo
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Ever since I first picked up a controller, I've had this love/hate relationships with JRPG's. While I can see the positive points of these kinds of games (Story, Character Development, etc...) there has always been one tiny little thing, one thought that ate away at me every single time I tried to play one. "What is that?" I imagine you're asking. It's the thought that whenever the screen freezes, fractures and takes me to one of the battles (or however else it transcends from the overworld to the battle screen,) and the first turn is taken, the thought "this is stupid" ruins the experince for me.

Yes, the old staple of the JRPG, Turn-Based Combat. That which features prominently in the JRPG Genre, perhaps the most notable point, is that which ruins the genre for me. Now don't get me wrong, I don't hate JRPG's. Infact, I quite adore them for their merits in terms of their storytelling abilities and the way they handle their characters, but it's the Turn-Based battles that just irks me. 

The problem that I have with Turn-Based combat is that, no matter how much I try and ignore it, I can't wrap my head around how I'm supposed to enjoy it, or what sense it actually makes not to have a real-time option. The whole concept of a Turn-Based battle seems completely and utterly stupid to me. Now, before any hate comes in, let me elaborate for a moment.

Picture, if you will, that you are a character in a JRPG. You and your party are wandering the grasslands outside Whereveritscalledville or Whatsitsplace, when you're attacked by a group of Slimes or Wolves or Bandits or someother enemy. They are quicker than you and lunge towards you with the full intent to kill you. You wouldn't wait for them to hit you, then strike back, would you? No. You'd use whatever weapon/magic spell you had and attack them back or defend yourself.

That, to me, is what ruins it. The fact that no matter how hard I try, I cannot picture that kind of action actually happening, game or not. And the simple way the battles work, the menus and the waiting just make the whole process of the battle seem completely mundane. And just to rub salt in the wounds, I'll reach a boss, not be able to beat it, and have to spend a good three or four hours repeating the same, mundane battle sequence over and over and over again. It's generally at this point that I think "Fuck it" and put the controller down.

"So, you on the left, you shoot me. Then you on the right, then I'll attack you guys... Okay?"

But not for long... The seductive nature of the JRPG's plot will eventually bring me crawling back to it, begging for forgiveness and for another chance to taste the sweetness that is the story or finding out what happens to Soandso or Whoshisface. And I, once again, feel like a fool. It's perpetuates an endless cycle from which only completion of the game can vanquish. But there's always another JRPG.

I hate the mundanity and sheer lack of sense to the battles, but I love the way the plot threads together and the way the characters evolve. This makes the fact that my favourite game of all time is, in fact, a Turn-Based JRPG. Eventually, I got my self wondering what if there were a way to enjoy the parts I like about JRPG's with none of the boring Turn-Based Combat?

A question that was answered when I first played Star Ocean: Till the End of Time. A game that, to this day, is possibly one of my favourite JRPG's of all time. Not only because I thoroughly enjoyed the story and found the characters to be intriguing enough to keep me playing, but because of three simple words; "Real Time Battles." Yes, you heard me right, Real Time Battles in a JRPG. Praise the Videogame Gods. I was overjoyed at the fact that, for once, I wasn't bored with possibly the most time-consuming part of a JRPG.

But that hybrid, I find, is a rarity within the JRPG world. And that brings me to my closing statement.

The Humble JRPG is a genre that I love, yet it is probably one of the few genre's that I actually despise. Thinking the thoughts I have, and finally writing them down, has made me realise that one simple thing can ruin a game you would otherwise adore. I can only wish that there were more JRPG's like Star Ocean, yet at the same time I know that as long as there are Turn-Based games with good plots and likable characters, that I will come crawling back once again.








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85 comments | showing # 1 to 50
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Xzyliac's Avatar - Comment posted on 12/06/2009 14:32
Xzyliac
Wow. This is like the fourth Love/Hate about JRPGs. You JRPG fans are indecisive.
ryderbackside's Avatar - Comment posted on 12/06/2009 15:26
ryderbackside
I find the older, slower, more traditional battle scheme to be kind of a narcotic. I like to put on my itunes and sort of veg. I'm currently doing that on my first run through FF1, powering up outside a town before I tackle the Fire Crystal's gaurdian. Sure it's not as fast-paced as an FPS, or even Fallout 3, but not every game needs to be realistic/hurried.
Izuki Guroto's Avatar - Comment posted on 12/06/2009 15:34
Izuki Guroto
@ryderbackside: I can see your point and I respect your opinion, but I didn't mean to imply I wanted them to be fast paced ala FPS (A genre that I do have a great hatred for), it's just that the mere concept of the idea boggles my mind. The whole "You hit me, I'll hit you" idea doesn't really do it for me. But like you said, it's not about being realistic. That's why we play games, afterall (well, why I play them anyway!) :)
Izuki Guroto's Avatar - Comment posted on 12/06/2009 15:35
Izuki Guroto
@Xzyliac: No we're not... Well, maybe we are... No we're not! Well... Maybe...
Elsa's Avatar - Comment posted on 12/06/2009 16:54
Elsa
I too tend to dislike turn based combat games... I've only enjoyed it in one game (Timestalkers for the Dreamcast)... but other than that one game, I just can't seem to get into the turn based aspect of the battle system. :(

Nice first blog!
Shoop's Avatar - Comment posted on 12/06/2009 18:21
Shoop
@Ryder

Old school grinding is a lot like a narcotic. It's addictive and you have lose 8 hours of a day and not know where it went :(
ryderbackside's Avatar - Comment posted on 12/06/2009 19:44
ryderbackside
I think I get your point, and it makes sense. Back in the NES/SNES days, turn-based made a lot of sense from a hardware limitation perspective. But once we hit 3D and discs became the norm, their probably should have been more innovation. And as much as I love classic console RPG's, Japan really has done a lot of laurel-resting, and as we're seeing now, it's time to pay the price. (Home Movies reference at the end there, for those of you in the know)
stevenxonward's Avatar - Comment posted on 12/07/2009 10:39
stevenxonward
Suspension of disbelief FTW.
storyr's Avatar - Comment posted on 12/07/2009 15:32
storyr
Play Tales series.
Anonymouse's Avatar - Comment posted on 12/07/2009 16:02
Anonymouse
YAY for frontpage!
Natural 20's Avatar - Comment posted on 12/07/2009 18:30
Natural 20
Play Tales series.
16bit's Avatar - Comment posted on 12/07/2009 18:34
16bit
It's not so much turn-based combat that takes me out of the game as much as random encounters going off every couple of steps when I'm trying to explore a cave to make sure I don't miss any treasure chests.

In something like Chrono Trigger, you don't feel penalized for trying to explore every nook and cranny of the world because you can see the mobs playing soccer with the other mob at the bottom of the screen.

"Oh, look! A treasure chest! I'll just go see what is in- *battle mosaic* BALLS!!"
b4lr0grulz's Avatar - Comment posted on 12/07/2009 18:34
b4lr0grulz
I know it's not realistic but it's a game, say like chess. You wouldn't want real-time chess do you, to make it natural? :)

Real-time battles test your reflexes and turn-based ones test your strategy. Each has its own appeal. I personally like them both.
HEL105's Avatar - Comment posted on 12/07/2009 18:36
HEL105
I've been playing JRPG's for about 16 years now, and I've never had an issue with any of the staples of the genre. With that said, I've enjoyed lots of games that do things differently, like the Tales series, Star Ocean, Vagrant Story, Fallout 3, FFXII, Mass Effect, etc. I have a hard time resisting any kind of RPG or strategy/RPG, but I understand that I'm probably at the extreme end of the spectrum. It's pretty eye-opening to read about someone who has such a deep dislike for a major part of a lot of RPGs, but still loves them overall. Nice post!

Maybe new games like Resonance of Fate will be exactly what you're looking for. And you really should try Tales of Vesperia, if you have a 360, or one of the other Tales games on a different console.
Drakengard's Avatar - Comment posted on 12/07/2009 18:38
Drakengard
Hate to say it, but SO3 was God awful in the story area. I wanted to kill some of the characters. And as for the battle system, well, it was tainted with terrible ally AI that made any enjoyment I could get from the game almost nonexistent.

I played it only so far as to finish the story because apparently at a younger age I could bear to trudge through something just to complete it. At my current age I'd just turn it off and sell the game off at about the halfway point where it became clear that the story was absolutely terrible and the battle system became more and more imbalanced.

I don't give a rats ass if something makes more logical sense. If it doesn't function in a way that doesn't make me want to snap the disc in half then it might as well go the way of the old games since at least there I didn't have to worry about my party using items they shouldn't, or becoming suicidal idiots when they shouldn't or not healing me when they should.

All I can say is that you know a battle system is terrible when you put all the characters on manual, tuck two of them in the corner and solo the final boss [which wasn't easy at all to do].
GeneOB's Avatar - Comment posted on 12/07/2009 18:40
GeneOB
The Tales of Series is an interesting creature in JRPGs. The stories are cliche-ridden and there are so many sidequests, it's recommended to use a guide or you'll miss one and screw up the whole chain to getting a good weapon.

The battle system, however, is full real time battle and in newer titles (Symphonia, Legendia, Abyss, Vesperia and now Graces on the consoles) three of your buddies can join you in fighting. All your moves and items are done in real time and trying to smack down an enemy in a strategically-sound and overly flashy way. I started with Symphonia and it spoiled me out of turn-based combat.
skankerzero's Avatar - Comment posted on 12/07/2009 18:41
skankerzero
GRANDIA!
Zeta Crossfire's Avatar - Comment posted on 12/07/2009 18:42
Zeta Crossfire
I can never find a JRPG cliche. I can play the same storm a kid with amnesia gets has to save a princess over and over again and i would love it. As long as the presentation is different i don't have a problem with it.
Syn's Avatar - Comment posted on 12/07/2009 18:42
Syn
This is a complaint I've heard about jrpgs for many years, and I only really have one defense for it that I wouldn't consider a personal preference: it's not real, and definitely not supposed to mimic reality.

Though I totally understand your complaint and where it's coming from. But if all rpgs handled party battles like Dragon Age does, I might give up rpgs altogether. Because, while DA is a cool game, I find that I like the difficulty on casual because I don't want to constantly be scrambling to get my whole party doing what I want them to against enemies that don't hold still so I may lose track of which one I am trying to bring down first.

Turn-based battles allow for more thought and strategy. But I do agree the "Enemies on Left, Allies on Right (unless you're back attacked)" set up is nonsense. There should be more movement and more factors in melee combat like location, elevation, as well as the character's capabilities. However that brings us to Turn-based Strategy RPGS.

I thoroughly enjoy Star Ocean and most of the Tales games, but I find even then that the real-time battles somewhat take away from the experience while also adding, leaving me left in the middle where I was before. It's cool to have your party think on their own and help you out, but no AI is perfect, and even the ones that do the best of giving you customization tools (FFXII) still limit your options, and sometimes burn through items or MP faster than I would like. Which is a particular pain in the ass when I'm ankle deep in a dungeon that is gonna go clear to my eyeballs before I'm finished.

I think it would be nice to have old school jrpg turn-based combat mixed with Vagrant Story combat, mixed with Advent Children style visuals.
seventhevening's Avatar - Comment posted on 12/07/2009 18:43
seventhevening
I see what you're saying, but I politely disagree. The concept of waiting to counter attack may seem stupid if you choose to look at it that way, but isn't it equally stupid that a guy you kill in an FPS "respawns" to challenge you again? While Final Fantasy uses ATB as a means to an end, some games, like the Megami Tensei series use turn-based combat to create a very strategic and deep experience.

Also: Star Ocean 3? Really? You should really try the second one, it's better in every conceivable way. (It's also not turn-based)
Vanilla Gorilla's Avatar - Comment posted on 12/07/2009 18:46
Vanilla Gorilla
Good thing Final Fantasy XII was so fucking amazing, eh? I'll admit I might be a little disappointed if XIII goes back to turn based combat.

I see what you're saying, though, even though it never bothered me.
Shiro Shishi's Avatar - Comment posted on 12/07/2009 18:46
Shiro Shishi
While I love all JRPGs,it seems you would LOVE the "Tales of..." series. No turn based combat there,all in real-time.
Syn's Avatar - Comment posted on 12/07/2009 18:46
Syn
I was going to say something about Dungeons and Dragons and turn-based and suspension of belief but I think I got my point across well enough in that already arm-length post.

But yeah! D&D and suspension of belief. It's good.
Zeik56's Avatar - Comment posted on 12/07/2009 18:46
Zeik56
Almost every single JRPG that is among my favorites is a turn-based game, and many of them the battle system are actually part of that reason. Turn-based battle systems let you have much more control over your individual party members, instead of you controlling one character while any of your party members are controlled by idiotic AI. Even games that let you influence your party members actions rarely solves that problem.

Honestly I have yet to experience an action-RPG with a truly great battle system. They're a nice change of pace from turn-based RPGs, but rarely do they have the depth or even as fun to play as many of the better turn-based RPGs I've played. Star Ocean is often praised for it's battle system, but really the only thing special about it was that it wasn't turn-based. The battle system, much like the rest of the game, was quite mediocre.
I Use Valtrex's Avatar - Comment posted on 12/07/2009 18:47
I Use Valtrex
Games like Star Ocean/Rogue Galaxy/Tales of Whatever are still guilty of your gripe with the turn-based RPG.

From what I remember, combat pauses when you have to open the menu to use an item, spell, or whatever.

"Hey boss guy, before you finish off my critically-HPed friend over there just stop for a second so I can drop a healing potion on my buddy" isn't all that different from "yo, enemy A, imma let you hit me but afterwards imma hit you with the greatest attack of all time. OF ALL TIME."
-PL-'s Avatar - Comment posted on 12/07/2009 18:50
-PL-
Turn-based battles are about strategy. Sure, easier JRPG's don't require much strategy, but the more difficult ones do. Complaining about the lack of action in a turn-based battle is like saying chess is boring because you don't just smash the pieces up against each other and call it a day.
slbr's Avatar - Comment posted on 12/07/2009 18:53
slbr
This guy must love turn based strategic JRPG.
All hail FFT
GeneOB's Avatar - Comment posted on 12/07/2009 18:54
GeneOB
While it's true that combat pauses when you have to use items, understand that sometimes, those bosses are pretty ruthless. Look at Sword Dancer or in Vesperia's PS3 version, Spiral Draco. "The One Who Betrayed Heaven", a certain secret boss in Vesperia, can kill a character in four hits and he moves pretty fast. Even then, item use is time limited. Once you use an item, you can't use another for 2-5 seconds.
Syn's Avatar - Comment posted on 12/07/2009 18:54
Syn
"yo, enemy A, imma let you hit me but afterwards imma hit you with the greatest attack of all time. OF ALL TIME."

sorry that made me belly laugh really hard
Threaded's Avatar - Comment posted on 12/07/2009 19:04
Threaded
We need a new word for these types / genres of games. JRPG can no longer be applied properly because Demon Souls is TECHNICALLY a JRPG, and a few other JRPGs without the crap combat are also present.
sky4's Avatar - Comment posted on 12/07/2009 19:07
sky4
Pokemon was the only game that I've ever enjoyed to the point of playing to completion that had turn based combat. Something like Legend of Dragoon which incorporates quicktime in the fighting is fun for a while.
rockydil's Avatar - Comment posted on 12/07/2009 19:07
rockydil
Yep, you seriously need to play the Tales series.
Steve Cebu's Avatar - Comment posted on 12/07/2009 19:10
Steve Cebu
I'm a big fan of turn based RPG battles going all the way back to the original Phantasy Star.
If I want reality based I'll play Batman Arkham Asylum or Ratchet & Clank where you do everything in real time. But for JRPG's I prefer a menu system where I can choose what each character will do. yes, it's more like chess than an action game but then agin it's not an action game. RTB in games like Tales gives you a crappy limited AI and it's far less effective than a solid menu based game.
The last Tales game I played "Symphonia" I think I just set my own guy to automatic and watched as the AI was setup to discourage effective game play. The battles were circular in Eternal Sonata but intensely frustrating and always giving the baddies a big edge with the light and dark on the battle field.
If you want JRPG's go turn based, if you want an action game with a great story look elsewhere.
thisissami's Avatar - Comment posted on 12/07/2009 19:10
thisissami
seeing that picture of FFX makes me want to go replay that game... i wish i had time to do so :(

also, though i personally don't mind the turn based system, i do wish that more RPGs had a kingdom hearts esque battle system... i hear FF versus XIII is supposedly like that.. considering the gameplay is being made by the kingdom hearts team, it better be like that.
GodofWar86's Avatar - Comment posted on 12/07/2009 19:13
GodofWar86
Nice article.

With JRPG's Turn Based Combat is like a given but it's not necessarily bad.

I think it slows down the pace and makes you think a little which isn't bad. Real Time Strategy combat is good as well but it doesn't always work.

I though Real Time Strategy worked exceptionally well in Oblivion but I would have preferred Turn Based Combat in Fallout 3.

It just fits better with some games to be honest. It's like with Oblivion if you are in a big open world and you come across something during your adventures you kill it. Oblivion is a seamless world and Turn Based Combat or Cutscenes would look out of place in it.

On the other hand linear RPG's where you practically go from one spot to another to trudge through the storyline are much more suited to cutscenes and Turn Based Combat.

I think with open seamless worlds you want to feel a part of the world whereas with most linear RPG's and generally JRPG's the story is more important than the world and slowing you down to think about your actions or draw you into a cutscene might be seen as taking you out of the game world but it works well.

World of Warcraft has a pretty interesting approach to it all though. In World of Warcraft combat is real time but you are given a number of abilities.

The interesting part is those abilities can be used in various ways. If you are a warrior you basically smash whatever youre killing with your weapon. On the other hand if you are a Hunter things are not that simple.

As a Hunter you have a priority rotation which basically requires you to use your most powerful abilities when they are available. It's all done in real time but it requires you to think about it all just like you would pick and choose in Turn Based Combat.

I don't think World of Warcrafts approach will be copied much outside of MMO's though as the rotations used in high end raiding are pretty damn difficult to work out when you start thinking about abilities stacking for extra damage or buffs. It works well but it's a pain in the ass to learn.
mcmaddlepuss's Avatar - Comment posted on 12/07/2009 19:16
mcmaddlepuss
I've had the same problem for as long as i've been playing games. I love the stories, etc, but I cannot stand turned based battles.
akathatoneguy's Avatar - Comment posted on 12/07/2009 19:25
akathatoneguy
I understand (and in many ways agree) with a dislike of turn-based combat, the reason of lack of realism is an interesting one...especially in a genre with unlocked treasure chests just lying around, magic attacks, the ability to summon mythological creatures, etc.
Electrium's Avatar - Comment posted on 12/07/2009 19:26
Electrium
I don't expect everyone to like the turn-based mechanic, but I just don't understand the argument that turn-based is "dated" and "not fun." Chess is a turn-based game, and everybody loves it because of that.

Also...JRPGs != turn-based combat. Tales of ____ series, anyone? Star Ocean series (I know it was mentioned, but they've been around for a while)? Super Mario RPG/Paper Mario/Mario & Luigi (Pseudo turn-based)? I have to agree with Steve Cebu's point, that if you're looking for an action game then JRPGs probably aren't the right game to play.

They're like puzzle games or fighting games. Definitely not for all gamers, but the people who do like them love them.
c45h's Avatar - Comment posted on 12/07/2009 19:34
c45h
I prefer my turn based combat similar to FFX, I dislike ATB turn based systems that force me to make my choices fast or else the AI will get another attack in while I'm busy fumbling through menus.
Gee-Man's Avatar - Comment posted on 12/07/2009 19:47
Gee-Man
As a huge JRPG fan, I agree with your gripes, yet I think that there are some things you've overlooked. Yes, many JRPGs are turn-based, but more of them are becoming real-time or a cool bybrid between the two. Japan's gaming industry may be stagnating in terms of genres, but that doesn't mean they've stopped advancing (if only they would advance FASTER). Look at the Tales series, or Eternal Sonata. Amazing games with great stories that are backed up with immensely fun real-time gameplay.

And while I can no longer tolerate classic turn-based games anymore, there are quite a few JRPGs that innovate on the concept. Persona 3 and 4 are examples of JRPGs that are turn-based, yet are still very fun because of the quirks and aspects that ATLUS use to make them engaging and interesting.

Still, I can understand where you're coming from. Few things would make me happier as a gamer than a JRPG that incorporated WRPG aspects while still retaining the storytelling superiority that JRPGs are famous for.
Ball Buster's Avatar - Comment posted on 12/07/2009 19:49
Ball Buster
The turn-based battle was around since Dungeons and Dragons was created. I imagine the first JRPG, Dragon Quest, liked what D&D did, so it followed that idea. Everybody else liked it too, so they went with it. Today, they keep going with it because they always have.

That and I believe the turn-based system is supposed to add a level of strategy, allowing you to think out moves and plan ahead. Granted, it hardly ever works that way. Usually each character has one command that works best, so you click the same thing every time. If you manage MP, that's going between 2 commands, maybe 3.

I just like RPGs for the character customization. There's something satisfying about putting together a team that takes away thousands of HP every round, and can tear through dragons in one turn. I accept turn-based battles as a vehicle for building those characters and trying them out.
monson's Avatar - Comment posted on 12/07/2009 19:55
monson
even star ocean is jrpg.. i don't know any good urpg, and i don't want to play it either.. i hope ff will someday back to its root
Jechxior's Avatar - Comment posted on 12/07/2009 19:57
Jechxior
Have you tried playing either the Tales or .Hack series. Either way I think JRPG's are the best.
Ben Scott's Avatar - Comment posted on 12/07/2009 20:02
Ben Scott
Its a shame you included a picture of FF7, since it employed real time turn based strategy. That is, an option which was default turned on, which caused the combat to keep going while you were thinking of the action.

With this sort of system i find it hard to not draw parallels to WPRGs. Each game involve you having to wait for the simply attack to cool down, the difference is WRPG tend to put a cooldown on each individual skill while JRPG use a global system.

The comment you made, and ill quote, They are quicker than you and lunge towards you with the full intent to kill you. You wouldn't wait for them to hit you, then strike back, would you? No. .

I can go about this of two ways, i can use a really cheap way and say you are roleplaying a hero who doesnt have fast enough reflexes, keeping in mind that the only thing you control in an RPG is attack selection and stats (compared to an action game where you control the input on a much more interactive level).

The second way i can go about this is argue that when this monster attacks and the world swirls into combat and he gets the first attack off, assume thats happening significantly faster then the sluggish way that most turn based RPGs work. Dont look at it like the wolf encounters the party, stands still for a second as your heros stare it down then runs directly towards them and gets off an attack...that is just the combat palette to make it easy to keep an eye on everything.

I fully admit that the second point is much weaker than the first.
Monte's Avatar - Comment posted on 12/07/2009 20:12
Monte
Y'know what helps to add to the mundanity and nonsense of turnbased combat? stuff like Advent children, and Dissidia which show you how epic jrpg characters REALLY fight
EggmaniMN's Avatar - Comment posted on 12/07/2009 20:16
EggmaniMN
I prefer turn-based battles and it really isn't so hard to imagine that the timer bar in a battle really does represent milliseconds of real time with the fight actually taking place like how it would be in real time but with it slowed down and stretched for you to pick and choose your actions as you see fit.

Most real-time combat battle systems are far too much hack'n'slash and not enough thought. Although Magnacarta 2 actually does a great job of mixing things up, as does Rogue Galaxy.
SpiralViper's Avatar - Comment posted on 12/07/2009 20:17
SpiralViper
I don't mind turn-based battle systems, as long as there's some strategy behind it. I think SMT's Press Turn system that has evolved over the years is one of the best in that it's simplistic, yet strategic, and the other gameplay systems link together with it to allow you to plan beforehand, and revise your party when you fail.
Woland's Avatar - Comment posted on 12/07/2009 20:28
Woland
JRPG stories and character development have never been good. I don't mind turn-based combat if it isn't shit, but come on, you're complimenting the writing side of things?
The Silent Protagonist's Avatar - Comment posted on 12/07/2009 20:41
The Silent Protagonist
@SpiralViper - SMT also tends to punish you if you don't learn the system. One of the things l like about SMT is that you cannot simply outlevel the boss and hope to win that way, you have to learn what (if any) weakness the boss has and plan around that. If there is no direct weakness, it becomes a real fight where support elements make all the difference in winning.

There's a reason Matador rapes everyone the first time in SMT Nocturn. And oh, he gets everone at least once. Maybe twice. And he's the second boss of the game, albeit an optional boss, but still not one to sneeze at.

That aside, so long as RPGs remain stat-dependant - and they really should be - there will be quirks in any RPG. I always hated how in some RPGs, you'd have "real time" action, but as you swung your sword and it looked as though it connected, it didn't. Elder Scrolls, I'm lookin' at you.

Real time action tends to look funny when it also calculates dice rolls and stats within it and you miss based on that when, visually, the hit landed. Make up your mind. At least how "miss" in the battle log.

I've no hard preference for combat types, so long as they make some kind of sense. I don't think real time action is any more or less appealing, in fact, I think real time RPG combat is harder to keep balanced.
xenon's Avatar - Comment posted on 12/07/2009 20:43
xenon
I never understoond the charm of turn-based. Then again, I never understood the charm of RPGs... And I don't even think they should be called Role Playing Games. I believe they should be called Higher Abstraction Level games. And no, I don't think being able to complete COD4 on Veteran proves I'd be able to survive the thing in real life.
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