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Love/Hate: Metroid Prime

5:00 PM on 12.27.2009   |   shinryu

Love/Hate: Metroid Prime photo
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There was this grammar teacher I used to have in middle school. She was relatively young and rather good-looking and nice. I mean, she was nice at the beginning while I still did all my homework religiously, then something must have cracked. I clearly remember her giving us a lot of grammar tagging homework, you know, where you have to identify all the different parts of speech. Which was good of course, because grammar is important, but to still waste all that time on present progressive third person plurals at age 13, when every decent young man starts opening his eyes to problems of a wholly different nature, always seemed kind of futile to me.

In any case I got bored of writing the same crapload of stuff over 9000 times, and I hate to brag but I always was pretty good at grammar anyway, so at some point I just turned to scribbling little notes over the text I was supposed to tag -- like short acronyms with the part of speech and tense or gender or whatever. Which is something that I still believe makes all the sense in the world, because come on, you can't still be doing this crap in the 7th grade, and if you ask any well-run company what their secret is they'll tell you it's optimization -- and I had already grasped that concept at 13 despite the raging hormones. To think I even spent five years in university just to hear someone get paid to tell me what I already knew. But that's another story.

Anyway, one day this rather cute and nice teacher makes me read my tagging exercise aloud. All goes well until she realizes that I'm reading from the book and not my own writing. So she comes up close and sees the little job I'd pulled and gets on some seriously indignant sh*t, I mean really f*cking angry. Just because I hadn't written all the stuff down in full. And she tells me I'll have to do it all over again for the next time and I'm like "Look, Teacher, I have done it, and anyway what the f*ck's the use of writing this shit down if you know it, give me any passage you want and I'll tag it for you just like that, on the spot, freestyle." I actually remained calm, I'm just adding the profanity now for colour. Like f*ck, she said (not really). The argument that if she'd been the head of a private company she would already have been living under a bridge for some time didn't work. She was a public servant and I don't think she ever understood that kind of reasoning.


Those shoulderpads must come in handy. If you like to dislocate your scapula every time you get dressed for work.

To get to the point, Metroid Prime is a lot like that teacher, who was so cute and pleasant and there were so many fun, enjoyable activities you could have carried out in her company, but she kept insisting on grammar tagging ad nauseam. Because Prime is good, and I mean really fucking good, but if you make a game like that with the kind of medieval saving system so dear to Nintendo it just ends up making you repeat a lot of the same stuff over and over until you get bored and go play Resident Evil 4.

There are those enemies that respawn every time you enter a room, even the excruciating ones you have to sweat blood and break your back to kill every time LIKE GHOSTS FOR EXAMPLE. Ghosts black out the whole room and to fight them properly you need the x-ray visor which, obviously, can only be obtained near the end of the game. So every time is a pain, especially because of the exploration part which is a must in any Metroid game but becomes a chore when I have to go through the same room 9000+n times because I get lost or I realize that I need to be on the other side of the planet, and every one of the 9000+n times I have to kill those ghosts because it's the only way to activate that damn statue. I mean, I tend to get a bit sick of it, and like that time with the teacher I ask myself why I am doing this, what does this experience give me, how does all this add to the enjoyment, how does it make the game better -- because the developers implemented it and I still believe those guys make games to make them good, but maybe the truth is they only want to waste my time as much as possible so they can add another caption to the back of the box. I end up downloading a FAQ so that at least I can optimize, since I have a job and a life now, not like ten years ago when I could waste all the time I wanted on videogames since I was clever like a stone marten and could do grammar tagging in ten seconds and go to bed late and sleep in school, whereas now I have to stay up searching for save points and then the boss gets pissed because I'm all half asleep and zombie-like.


Arrrrghhhh will you just kill me so I can get some sleep

Not to mention that the whole game contains something like five save points total, and they're even stingy ones that don't recharge your ammo -- unlike enemies which respawn after five seconds - and if at any point you realize you're in danger with little energy left and you don't want to keep going because you're afraid you might die before the next save point, well then, you can't even go back because the enemies you've just soiled your new shirt metaphorical blood to kill ARE RIGHT THERE waiting for you, even more pissed than before - and rightly so, I might add.

Other enemies that are a real blast to fight include all the ones that are invulnerable, save for a tiny spot (usually near their backside). Nintendo loves them too, because they're everywhere in Prime and Echoes. They tend to prefer them when they're bosses and take ages to kill -- not because they're well designed or hard to figure out, they just have humongous life bars and near-invulnerability. What's more, the little scraps of natural armor on the little enemies' hides make them impervious to even the heaviest cannon you may find on this god-forsaken planet. Feeling giddy about that uber-powerful ancient weapon you just retrieved after hours of exploring and puzzling? Might as well cash it in for a Spice Girls DVD, because it's as useless as the rest until you've circled around and are staring down some naked alien arse. Other good enemies are the "teleport-shoot-teleport" kind, which coupled with the targeting system really make you feel like a stone-legged mannequin, something that kind of goes against the whole feel of 2D Metroid.


BEST GAME EVAR BECUZ TOTALLY LIEK SOMETHING THAT CAME OUT FOR NES. No, not really.

Our heroine Samus Foster Kane née Aran is a battle-hardened bounty hunter who can perform unbelievable acrobatic feats while fighting hordes of enemies at lightning speed. I guess she never had to try it on a GameCube controller. It's kinda hard to lock-on, shoot and dash sideways at the same time with it. Until you bump into a wall, then it's completely awkward. I kept wanting the next boss to drop the one upgrade that could have been useful: an extra stick. The GameCube controller has six directional axes and Prime uses only two of those for moving, turning, strafing and aiming in two dimensions. Using the d-pad and c-stick to change visors and guns looks spiffy with that HUD, I guess, but that's about it. Guns take ages to switch anyway. And that's to say nothing of the targeting system, which for some reason ignores perfectly visible enemies when they're in the outer rim of your visor, or Samus's mysterious case of neck arthritis, which makes her unable to turn her head at normal speed or look straight up. Point in case, if you're going to make me move and aim with the same stick in 2002, you should acknowledge that your game has some design flaws and maybe make it a little more user-friendly. Resident Evil 4 had ugly controls, but they got away with it because you were shooting at limping retards most of the time. Hell, because you could do a 180° turn in half a second. At the most crucial moments, Prime makes you feel like a cripple at an acrobatics exhibition, not like an Orson Welles-emulating gravity-defying space warrior.

There's also the marginal matter of doors taking some time to open -- i.e. to load the next room -- which can occasionally be the difference between life and death. Sometimes the room you're one step from reaching is the save room that will give meaning to the last two hours of your life. And that little bugger behind you keeps blasting the shit out of you while the game takes its sweet time. I don't care if it's technical limitations that have nothing to do with the game itself; they should call UNICEF on yo' ass for making me go through that shit.

Scanning is fun for environments and puzzles, but total bullshit for enemies. Especially when they're missable. Collection quests are something I think we're all sick of and they're certainly not Prime's fault. Still, there's some irony in the fact that with all the enforced repetition (respawning enemies, backtracking, linear structure), they couldn't give you two chances to scan bosses.


Say cheese, you murderous alien bastard!

The cool cats who made this game made it a point to not call it a first-person shooter but a first-person adventure, but being the smart kid that I am I can see through this crap and I know it's all a marketing fib to sell the game to nerds who, besides hating FPS games because they suck at them, are also a little dense and tend to fall for catchy stories like this one. And in fact after completing Metroid Prime I realized the problem wasn't in the S but in the F and P. There are all those rooms where you must jump from one platform to another with enemies who flip out of nowhere and push you off them while you're busy turning the stick to face the next one. So then you have to do it all over again, and the problem is that stuff like that shouldn't be in an FP* game at all, since you can't see your fucking feet - and it's not like you need a college degree to understand that concept, but it seems a universally accepted truth that games should be made based on what worked ten years before.

And everybody keeps saying that Prime is good, like really really good, the best of its generation, even though this last one is clearly another fib spread by some fanboy taking advantage of the fact that Nintendo games are always overrated to a ridiculous degree, almost like RBIs in baseball or French wines. I said almost.

I'm not disputing the fact that it's a good game; because it is good, very good. But that teacher had a nice pair of knockers as well, shame we just spent all our time doing grammar tagging. 

Disclaimer: I realize I haven't spent a lot of words for the "love" part of the article. If you really need any of that, I believe googling "Metroid Prime" should suffice. In many circles, saying the name aloud and out of context is enough.








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69 comments | showing # 1 to 50
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Xzyliac's Avatar - Comment posted on 12/27/2009 11:10
Xzyliac
Please, please, frontpage this epic blog DToid editor who I know is reading this.
ProperlyParanoid's Avatar - Comment posted on 12/27/2009 17:11
ProperlyParanoid
I'm not sure I agree, but a well-written and interesting blog nonetheless. Also, congratulations on the frontpage!
psycho terror2's Avatar - Comment posted on 12/27/2009 17:18
psycho terror2
"Prime makes you feel like a cripple at an acrobatics exhibition"

i got that feeling within the first few minutes, and quit. thankfully it doesn't look like team ninja will make the same mistake.
Mooks's Avatar - Comment posted on 12/27/2009 17:25
Mooks
Shamus Fostering Lane killed me. Execellent piece overall. Never considered that Prime, what I consider to be one of Nintendo's more adult titles still treats us like we are kids and have all the time in the world. Very well written. *still hearts Prime completely*
Mooks's Avatar - Comment posted on 12/27/2009 17:27
Mooks
*Samus Foster Kane stupid autocorrecting Droid...
shinryu's Avatar - Comment posted on 12/27/2009 17:43
shinryu
WAT. Frontpaged? *ahem* already? You're too good to me Dtoid.

Also, Shamus Fostering Lane.
garison's Avatar - Comment posted on 12/27/2009 17:50
garison
Ya, I have to admit that the Metoid Prime games can be frustrating. But I also kind of love trecking across the entire world over and over again. it's kind of like back when I was a Cblog Recapper. It was kind of a calming experience sitting there for a couple hours and copy/pasting links into a word document.

I freaking love Metroid Prime though.
otikik's Avatar - Comment posted on 12/27/2009 18:03
otikik
Shoulderpads:

Ryu and Ken have them, too. So they must be useful for something.
GohanGVO's Avatar - Comment posted on 12/27/2009 18:04
GohanGVO
There's also the marginal matter of doors taking some time to open -- i.e. to load the next room -- which can occasionally be the difference between life and death.

This may be exaggeration on your part, but did you truly ever die once from waiting for a door to open? The load times in MP1 were awesome compared to MP3.
Filt's Avatar - Comment posted on 12/27/2009 18:08
Filt
I'm going to go ahead and disagree with you on almost all of your points.

The thing that bugs me the most, is that the points you complain about are most of the aspects of the game that are there to make things challenging. Save points giving you ammo would make the game easier, adding more save points would also make the game easier. It was built this way deliberately so that the game would be harder and not just some silly cake-walk like most modern FPS or FPA games. Even after multiple play-throughs on hard mode, I wish the game was even harder than it is, providing even more challenge.

Your point about having to go through the same room with the same enemies 9000n+ times is also moot, considering you don't *have* to fight the enemies all the time. In most cases, you can push through to the next section where you're heading choosing not to engage those enemies, even with minimal damage.

Getting lost in Metroid Prime is another thing that most players should not have problems with, considering it's epic map feature. With HUD hints on it's just too easy to find your way to the next objective. Turning it off is the way to go and provides a much deeper experience.

All in all, I have to say that this is one of the worst Love/Hate articles I've read here. Reason being is that you either are a rubbish player or that you just didn't spend enough time on the title. In either case, it is clear that you don't understand this game anywhere near enough to write an entire article about how Metroid Prime has these "supposed" faults.

Come back when you've played through the original Metroid Prime 6 times, 3 on normal difficulty, 3 on hard; your tune will be a lot different.
The Silent Protagonist's Avatar - Comment posted on 12/27/2009 18:13
The Silent Protagonist
Never had any problems with MP's controls. Nice to know that seven years later people couldn't adapt to something that only took seconds to adjust to.

For those people, there's the Metroid Prime Trilogy.
Xzyliac's Avatar - Comment posted on 12/27/2009 18:43
Xzyliac
@Filt
Wait, so because he isn't "teh hardcoar" he isn't entitled to an opinion?

Ugh, should I even open this can of worms?
Filt's Avatar - Comment posted on 12/27/2009 18:44
Filt
@Xzyliac: No, not saying that. From the content in the article, it's clear that this person is just either awful at the game to begin with, or hasn't given the game enough time. Enough said.
buzski's Avatar - Comment posted on 12/27/2009 18:44
buzski
The save points were annoying, but it continued the system that the classic Metroid games had already. Metroid Prime was amazing, one of the best games of that generation.
Filt's Avatar - Comment posted on 12/27/2009 18:45
Filt
Opinions can be had all around. I just disagree with the article. ;)
Filt's Avatar - Comment posted on 12/27/2009 18:47
Filt
OR, perhaps gamers of this generation are just used to having their games spoonfed to them without having to put real effort into playing the game? Like sitting back and watching a movie.
Xzyliac's Avatar - Comment posted on 12/27/2009 19:04
Xzyliac
@Filt
You're sounding a lot like those fanboys we make fun of every Friday.

"WUT!?! 4.5!?! He juz sux @ gaemz lolol!!11"
Filt's Avatar - Comment posted on 12/27/2009 19:12
Filt
@Xzyliac: Have I broken out any of those silly internet acronyms or the like? No. You just want to argue for the sake of arguing it seems. I disagree with the article, period. I have nothing more to say.
Jonathan Holmes's Avatar - Comment posted on 12/27/2009 19:16
Jonathan Holmes
Great article. I never had any of those problems with Metroid Prime, which makes it all the more interesting to hear about them.
TheTruth's Avatar - Comment posted on 12/27/2009 19:35
TheTruth
Wow.

I'm on board with your main point, when games get stingy with save points when not everyone has all the time to waste that they did as kids....and cheap respawning...you have a right to your opinion and I even agree with those parts, but man!
There was your opinion, here's mine. I hope it's seen as constructive criticism...but have many people in life called you a snob?

Hopefully it was just a mood you were in, but the article comes off really superior and condescending and if it was in a sarcastic way I didn't see it.
Congratulations on your good fortunes if you are as smart and as good at shooters as you imply, but somewhere along the way I think you might have forgot to work on the humble part in life or remembering different tastes from yours don't make people beneath you.
Good points overall, but spoken like a bully and braggart.
MidnightOwl's Avatar - Comment posted on 12/27/2009 19:51
MidnightOwl
Every sentence feels like it's trying to one-up the line that came before it...
Krow's Avatar - Comment posted on 12/27/2009 20:43
Krow
Because someone didn't enjoy something in the same way I did, and because this same person didn't feel the same way about the this thing that I did, clearly my opinion is invalidated and I have to now let this person, and the people who know of his opinion, that their opinion is incorrect.

I will state reasons as to why his opinion is wrong. I will tell him what he has to do to share my opinion. Depending on my nature, I may make a passive aggressive comment directed at the collective whole. Make no mistake, this comment is intended for the original author. I have felt the need to cover the sting of the insult by claiming it was directed at the majority, so that I cannot be accused of trying to start trouble or picking fights. When I am called out on my insecurity, I will claim that I was just expressing my own opinion, then quietly leave the room. If quietly leaving the room doesn't fit my mood, I will first throw a tantrum.

Sometimes, I'll come back in the room and say the same thing again with different wording.

Hello. I am a person on the Internet. Nice to meet you.
Krow's Avatar - Comment posted on 12/27/2009 20:48
Krow
Anyway, I see where you're coming from Shinryu. These games are most definitely not for everyone, and it's understandable why a huge fan of the 2D iterations would feel like this was a step in the wrong direction for the series.

Even more infuriating must be the fact that these games are universally loved by the gaming collective. At least you've got Dyson, right?

I liked the article. Hard to read because it was, uh, really spiteful, but interesting. I became so immersed in the first game, which I played through for the first time earlier this year, that it was hard for me notice any of the flaws that were probably there. Next time I run through it, if I ever do, I'll keep the things you listed in mind. Might change my opinion of it.
Krow's Avatar - Comment posted on 12/27/2009 20:52
Krow
Oh, and, that first comment wasn't directed at your article.
nekobun's Avatar - Comment posted on 12/27/2009 21:14
nekobun
Much, much hate for the missed scans issue. I missed one boss. ONE. In the first game, because I scanned one of the little shits it spit out instead.
mada7's Avatar - Comment posted on 12/27/2009 21:15
mada7
Not gonna lie but I spent the majority of this article trying to picture said teacher :P You definitely made some interesting points though and this is coming from someone that really enjoyed the game. I agree with a lot of the faults you listed but was still very much able to enjoy the game when playing through it....except those damn ghosts
TheStripe's Avatar - Comment posted on 12/27/2009 21:34
TheStripe
So I take it you're smart.

If you want a FPS, play one. I'm totally in filt's camp on this one. That and there's nothing worse than some prat babbling about how smart they are.
ZombieMannequin's Avatar - Comment posted on 12/27/2009 21:38
ZombieMannequin
Brilliant article. I keep hearing about how awesome it is, but I put the game down after a week or so because I really did hate having to go through the same shiz all over again. Now that it's on Wii, perhaps it's time to go have a second look.
Mecha Six VII's Avatar - Comment posted on 12/27/2009 21:52
Mecha Six VII
@Flit

If he didn't like the game the first playthrough, why the fuck would he play it again 5 more times
neoREgen's Avatar - Comment posted on 12/27/2009 22:00
neoREgen
I also dislike the extremely few save points situation. A solution for Trilogy could have been adding a Quick Save feature.
Or, in the original version, they could have differentiated between Save Stations and Charge/Health Stations, giving you more of the former, fewer of the latter.

Save Points just suck. And not due to difficulty- due to turning otherwise challenging awesome games into needy b***hes that Require more of your time and attention. "I just can't quit you, baby."
TheStripe's Avatar - Comment posted on 12/27/2009 22:16
TheStripe
The Save Point system is an easily remedied one; allow a single "freeze" style save wherever you happen to be that can be loaded ONCE. You can make another freeze save later, but if you die, you go back to the last official room save. this makes it possible for those of us with kids and lives to take care of business without leaving the console on for a night + a nine hour shift + a couple of diaper changes. That being said, you're still an egomaniacal ass.
DeltaBurnt's Avatar - Comment posted on 12/27/2009 22:23
DeltaBurnt
Dear god it's like you're reading my mind.

I never originally had these problems, but at many points in the game I would get pissed at the fact that I just fell 150 fucking feet just because one little bee decided it would be funny to charge at me.
faultymoose's Avatar - Comment posted on 12/27/2009 22:32
faultymoose
Blah blah petulent whining blah indignant hyperbole blah blah etc.

Metroid Prime can hog tie me and rape me and in return I will give love.
Joanna Mueller's Avatar - Comment posted on 12/27/2009 22:42
Joanna Mueller
I thought this was a quirky and interesting article. Then again I don't have some deep seated love affair with the game that makes me blind to any and all faults it might have.

The part about not having the same time and passion to just endlessly play parts of a difficult game over and over until you finish it really hit home with me though. I hate to admit it, but anymore if I have a spare moment to play something I want to dive in, have fun and feel like I'm getting somewhere, if it starts to feel tedious and hard for the sake of making me buy new game controllers then I'm not as forgiving of it as I would once have been.
PlayHangman's Avatar - Comment posted on 12/27/2009 22:50
PlayHangman
'Twas nice article, if a little condescending.

I've never played Prime 1 & 2, and I hated MP3, but not for any of the reasons this article stated.
Poe's Avatar - Comment posted on 12/27/2009 23:10
Poe
@ Filt: I disagree with this article just like you, but unlike you I don't choose to disregard his stance by saying "You must not be very good at Metroid Prime" or "You just didn't give the game enough time". I could easily write an article with the same length and critizing tone as this on each of my 10 favorite games of all time. If you can't do the same, that is unfortunate for you.

@Shinryu108: This is where I hop up and down angrily pointing out how hugely exaggerated your complaints are, except you did it in a really funny and entertaining way, so WELL DONE SIR.
tvirusgetz's Avatar - Comment posted on 12/27/2009 23:40
tvirusgetz
i never had any of these problems minus the load times, which are a LOT faster in metroid prime trilogy...hell everything about trilogy is better. you should play it then right a follow up article
BileSoup's Avatar - Comment posted on 12/27/2009 23:48
BileSoup
It's interesting that shinryu's reasons for disliking the game seem much different than dyson's reasons for disliking it. Shinryu seemed to think that it should've been more streamlined, like a modern day fps. Dyson on the other hand seems to feel that the game is too similar to an FPS, and that it isn't a true metroid game because there is too much action and not enough adventure (although I get the impression he has never actually played the game). Personally I really enjoyed metroid prime, and the only criticism I have is that the backtracking towards the end of the game got really irritating.
ProperlyParanoid's Avatar - Comment posted on 12/27/2009 23:54
ProperlyParanoid
@Flit

For all we know, he finished the game 50 times on Hard mode. Or not. Thing is, it isn't relevant.
Shatner's Avatar - Comment posted on 12/28/2009 00:05
Shatner
This is some really high quality trolling. Well done!
Pengbros's Avatar - Comment posted on 12/28/2009 00:16
Pengbros
I actually agree with Filt. =\

Just most of this article was complaints about "problems" I barely noticed, or were minor. It's your opinion, sure, but I'm going to have to disagree this time.
Aramsiel's Avatar - Comment posted on 12/28/2009 00:31
Aramsiel
well...
i wont lie, im a as big a fan of the metroid series as they get, but yo do hit some good points.
yes, perhaps the game is a bit stingy with the savepoints, but then again, if you want more dificulty, dont use some of the save points, or all for that matter.
i will concur with the controls issue, because, yea, they suck.
i for one would like to have a keyboard and mouse set-up, but thats just me ofcourse.

however, i must disagree on points such as going trought the same area over an over, i mean, yea, sometimes i hate the dam game for making me go around town like a dam carrousel, but other times, i realy enjoy it. i think that part is realy up in the air.

also, very few games have the stuff to define a new genre, just as doom defined fps, and age of empires defined rts, we have metroid prime to defing fpa.
unless u have can recommend a better title for it(in which case i would surely play), i find none other than metroid prime for it.

pardon my grammar, i was too busy paying attention to the very atractive teacher i had during school as well.
Krow's Avatar - Comment posted on 12/28/2009 01:00
Krow
@Armasiel
You mention that he should not use some save points, or any of them, in order to increase the difficulty and better enjoy himself. While there is a little bit of merit to that, honestly, if his perspective is that the save points make the game too easy, subjectively speaking, that's bad game design.

It's not the players job to work around the design of the game to alter its play style to something that would work better. Now, whether or not it would work better isn't something I'd really like to debate, I'm just putting that out there.

See, personally, I'd recommend Bioshock. That's a damn fine first person adventure game. I mean, "FPA" is a sub-genre that didn't exist before Metroid Prime though, and we're getting into semantics here.

I apologize if I'm misunderstanding, and take the following as a general complaint: Why is it that everyone on these here Internet's has trouble accepting a difference in opinion? It seems to me that anytime anyone comes along with some sort of unpopular opinion, everyone rushes to discredit it and defend their own opinions as if this stranger's disagreeance somehow invalidates their own view point.

Especially on gaming websites. Hell! Just look at Jim's review.

Just some thoughts. Don't mind me, I'm not important. I'll go back in my cave.
Aramsiel's Avatar - Comment posted on 12/28/2009 01:34
Aramsiel
@Krow

you have a very good point on the save points, and pretty much everything else for that matter.

btw, jim...jim merits his own "genre", i mean, theres stiring up the hive...then theres jim stiring up the hive...
Krow's Avatar - Comment posted on 12/28/2009 02:02
Krow
@Aramsiel
Aye, sir. He is the best at what he does. There's an air about his writing style that provokes commentary, usually from people who don't realize he's being sarcastic. I'll defend his right to give Assassin's Creed II a 4.5 wholeheartedly, that's not him stirring the hive.

His tone is what does it, and that is absolutely fine. Actually, I find it entertaining. Even when we disagree.

I wish more people felt the same.
Krow's Avatar - Comment posted on 12/28/2009 02:04
Krow
A sidenote: I love that I can just say "Jim's review" and everyone will know what I was talking about. Completely unintentional on my part, but funny.
ChaoticZer0's Avatar - Comment posted on 12/28/2009 02:37
ChaoticZer0
I loved playing Prime so much, I really did but I swear I got so sick of killing Ghosts that I never finished the game.
Animated Toupee's Avatar - Comment posted on 12/28/2009 02:49
Animated Toupee
This is totally awesome.

I played through the entirety of Metroid Prime 1 and really enjoyed it - to a point. It was really great to see this developer's interpretation of classic Metroid upgrades in the 3D, "FP*" realm. The control felt a little Goldeneye-esque, but bearable enough since the weapon and visor switching and ball-rolling was pretty interesting at the time. I never bothered to scan much if I didn't have to and I hated the fetch quest for artifacts at the end, but overall I had a pretty good time.

I got Prime 2 and hated it. Hated how absolutely everything I hated from the first game was still intact and all of the fun stuff I was excited to see in the first game was just boring this time around. I think I played maybe an hour of this game in total.

I played a bit more of 3, but mostly because I found the Wii controls interesting. Until I started to having to backtrack and the controls started to be a pain in the ass and I realized this was exactly the same shit as Prime 2.

So yeah, awesome essay.
Xzyliac's Avatar - Comment posted on 12/28/2009 03:19
Xzyliac
I disagree with this article just like you, but unlike you I don't choose to disregard his stance by saying "You must not be very good at Metroid Prime" or "You just didn't give the game enough time".

Thank you Poe. I don't completely agree with the article either but what kind of bullshit reason is "You're just not good enough,"? Kid had an opinion, he presented it well, and I think he deserves props for it.

Filt if you come through and lurk I wasn't trying to start an argument but I have to say I'm very disappointed by the apparent fanboyism in your post. I mean just because you type all your words correctly and use proper doesn't dispute the fact that you're claiming his opinion is null because he isn't good at the game. Bull. You disagree with him but you didn't just disagree. You flat out called his opinion invalid.

Anyway this was well written. It kind of makes me want to play through Prime 1&2 again since I rushed through them and never really formed a solid opinion other than "It looked pretty," and "Blonde Samus still sucks."
Natural 20's Avatar - Comment posted on 12/28/2009 04:13
Natural 20
It's interesting as an article. There's no way it should have been frontpaged. Basically this seems like a cheap way for Dtoid to get hits for trying to start up a flamewar. Literally the article is pretty much dedicated to flaming an almost universally loved game. But the writer is clearly not horribly retarded since y'know it's well written so it'll just result in more fanboy frustration. I can only see one real result.

Fun fact, I played through 1 and 2 before school when I was a kid. I had exactly 30 minutes to do so each day. There was a save point every 30 minutes every time.
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