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Okay, let's face facts, Capcom. The Mega Man franchise is obviously a huge cash crop for you. You have a tendency to follow a formula and basically run with it until, well, you can't anymore. Sure, you'll up the ante when the market demands you move on to another platform, but Mega Man 6 was released for the NES in 1995! You can't tell me you wouldn't have kept pumping out more and more Mega Man games in that style if people hadn't moved on.
You can't tell me because you did exactly that last year, Capcom. Now, I don't hate you for it. I don't have a lick of animosity for that. Mega Man 9 was exactly what I wanted as a gamer in 2009: a return to 2D, sprite-based graphics, with solid controls and a hearty helping of challenge underlying it all. It gathered us as gamers around the TV, passing a controller, grunting in frustration in unison as a damn Elephant nearly drains all of Mega Man's life, or oohing in anticipation as we almost beat a Robot Master with the totally wrong weapon. The graphics and music were an invitation for anyone to join, but the tough-as-nails game design kept only the few and the brave in it until the end. I loved it.
For years this type of "NES" style game would be relegated to handhelds only. Mega Man 9 would be perfectly at home on some descendant of the Game Boy. But Capcom had the balls to take the high road and release it on the main home consoles for a shockingly-cheap ten bones. There's really something to be said about sprite-based graphics, especially those of the 8-bit variety. They're representations of characters instead of accurate depictions; they have big, expressive eyes and simple but endearing animations; they're fucking cute, man.
And I'm real glad it was a success for you, Capcom. You did the right thing. And even though you made us pay extra for it, we still bought Proto Man, the Endless Level, the Hard Modes, and Fake Man's level. Hey, at least you included like fifty achievements from the get-go. All of this stuff did really add to the value of the game and made it feel innovative -- well, as innovative as an 8-bit Mega Man game in 2009 can be.
There are still a few missteps, though. As lovely as it is to finally see a lady robot, Splash Woman, her stage is a little on the derivative side. (Okay, more than derivative, that bubble riding sequence is ripped directly from MM5's Wave Man level.) Some of the Robot Masters bear some strong resemblances to past antagonists, as well: Concrete Man and Guts Man, anyone? Needle Man and Magma Man? Oh well. At least the majority of them had really cool levels with really cool music, and really cool weapons that didn't disrupt the balance of the game anything like Metal Man's blade from MM2 did. (However, I maintain that the Plug Ball is pretty useless!)
But what Mega Man 9 really did for me was inspire some hope. It made me think that maybe more game developers would return to their franchises 2D roots, at least on occasion. It gave me some hope for a real new 2D Mario Brothers, a sequel to Super Mario World that we never got. (Yoshi's Island doesn't count, but is a masterpiece in its own right.) A new sprite-based Zelda. A new 2D Ninja Gaiden. A new Blaster Master or Guardian Legend. Maybe somebody would come along with some brilliant new IP.
But no. We haven't really seen any of that. Nintendo continues to segregate its own 2D properties to the DS, even its Mario RPGs. New IPs on downloadable services, even ones with 2D gameplay, almost exclusively continue to use 3D graphics, like 'Splosion Man and Lost Winds. Remakes of classic games like Bionic Commando: Rearmed and Turtles in Time: Reshelled have gone the way of 3D graphics, and at least in the latters' case, it didn't really help a god-damn thing.
Hell, maybe you won't rest on your laurels, Capcom. Maybe you'll give the MM9-treatment to Little Nemo, Dream Master or Chip n' Dale: Rescue Rangers. Or maybe you'll make an SNES-style franchise entry in the Mega Man X line. Maybe you'll make the next 8-bit Mega Man online-capable with co-op play and levels designed to take advantage of that. Maybe it'll have a level editor or a sprite-editor to modify characters. Maybe it'll prove that as awesome as MM9 was, there's still a hell of a lot left to do to advance the series in 2010.
Or I guess you could just announce Mega Man 10 and tell us to expect more of the same.
Hell, it can't be that expensive to develop, you've got an easy-ass formula to follow, and honestly, it's gonna be pretty hard to muck up too badly. Hey, there's a Sheep Man, and that sounds pretty cool, right?
I mean, gosh dang it, we're all going to buy it anyway.

I think the 2D revival happened/is happening. Konami brought it HARD on WiiWare with Contra, Gradius and Castlevania Re-Ups. 'Splosion Man totally happened. SHADOW COMPLEX(!) totally happened! The Behemoth is still doing its thing, and that New Super Mario Bros Wii happened. Muramasa was a thing. Not only did Lost Winds 2 happen, but there's also NyxQuest, which seemed pretty righteous.
Trials HD occurred in the 2nd dimension, and Canabalt, bless its heart, is a ridiculously legitimate thing. The Excitebike polish up appeared out of no where. And coming up, we've got Super Meat Boy and the Wii release of Cave Story. No More Heroes seems incredibly comfortable cramming much 2D 8bit goodness into its game, and indie devs on XBLA are really finding their groove in great 2D style throwbacks like Twin Blades(?) and Weapon of Choice.
Now, we probably can't credit Mega Man 9 for just making these games OK to come out. But I think its served as the proof that things can still be done in the old style and also be profitable. When Konami steps up to the plate to do 2D revivals, I'd say something has to have made them very confident.
Hate to break it to you, but you're about 17 years too late to invent Dust Man.
I wholeheartedly approve of Pen Lady though.
Does no one fap anymore?
Yes about that, how do I fap an article? I keep pressing the button but it wont have any effect!
new looking games would be fine but really its all about the control... the newer ones felt weird
Worst boss I'd hate to lose at. Ever.
And for those of us who didn't grow up in the 80's, Megaman's one of the least enjoyable platformers available, 2D/3D be damned. Seriously. I'd take a 2D metroid over that anyday.
But I'm not a hardcore retro gamer. I do appreciate retro gaming and had *some* exposure to it as a child -- my parents owned an Atari 2600 during my earliest years and got me a Sega Genesis when I turned 5. I, however, being somewhat poor, missed out on NES entirely and didn't get an SNES until quite some time after its release. Then I became a social outcast in middle school for being physically small and financially poor, turned to gaming as my outlet, and haven't turned back since. By that time, Playstation 1 was the big boy on the block, and while I had experienced years of gaming, I didn't come to appreciate it until I was in 6th grade.
With that said, I've grown up with many of the changes that have come forth from the games industry, including the down turn in difficulty and the flashier graphics. In some cases, I welcome these changes entirely. Forza 3 is the most recent example of this: I dug racing sims a lot before (starting with Gran Turismo 3 and subsequently playing the hell out of GT4 and Forza 1 & 2), but Forza 3 makes it even more casual-friendly, and in my opinion, for the better. On the opposite front, I have been loving the hell out of Demon's Souls for its relentlessness.
Now I'm not accusing this article of harking back to the "golden days" of gaming and damning all else (it never explicitly does so), but I have to say that things still feel fun, and dare I say, things still tend to feel fresh to me in the gaming world. I'm glad we get reminiscence of the olden days with titles like MM9 and MM10, but I'm not the type that feels that gaming has long since peaked.
The only thing I would love more than a Mega Man 9 or 10 would be a Mega Man Z or something. New Mega Man X games with the SNES graphics and play style. Those games traded difficult jumps and enemies for more "complex" gameplay, bosses and encounters.
And it was awesome.
So I hope this retro thing works out. The possibilities are practically endless.
his face has seriously RUINED christmas.
As for MegaMan, it's merely a divide of generations. We grew up in a time of arcades, when you played a game with the HOPE of reaching the of the game, not the assurance of it. I'm finding it hard for me to think of any major-ticket game that cannot be beat with loading (and reloading) saves and that truly boggles my mind.
That would actually be wicked awesome! Mega Man + Metroidvania? I'd cream my pants over that!