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Ah, the INTERNET. What began as an attempt to keep military facilities networked in the event of nuclear war has brought us wonders beyond anyone's imagining at its inception, such as TOS violation porn, cyberstalking, and the widespread worship of airborne dinner. But, beyond all this, the Internet has brought with it the power of online gaming. Millions of gamers, able to play together simultaneously in any number of games, without the constraints of time or place.
That's right, countless children (and man-children) with moderate-to-severe social impairment, en masse, with their Cheeto-dusted keyboards and sweaty controllers bringing them together in worldwide unison, whenever and wherever they wish.
Al Gore, what the hell were you thinking?
Honestly, online play is pretty awesome, and a pretty revolutionary concept. Gone are the days of having to lug your desktop rig to LAN parties (somewhat regrettably, I might add), or waiting on friends to come over in order to enjoy a multiplayer session. Things have come along to the point that games are developed specifically with multiplayer in mind, rather than it being a mere supplement to the solo experience. Your competitive experience is based on more than just how many quarters you've scrounged together to take to the arcade, or how generous your parents were on holidays and whether or not you had a younger sibling.
Playing on one of the many networks out there can also be a great social outlet. Meeting gamers that share your tastes in games or other things, and having someone to talk to besides your cat during a lengthy session is probably a boost to one's mental health. Personally, I recall having one conversation after a game of TMNT 1989 Arcade on Xbox Live, back before the Party system, that lasted two hours after we'd finished playing and left the stat screen up. The anonymity of the Internet helps break down a lot of initial anxieties that might impede meeting people otherwise, and the advent of user pictures and Avatars have made it that much easier to misrepresent oneself in order to increase the chances of people talking to you in the first place.
This anonymity has a flip side, however, that lends itself to a whole host of issues that mar what is otherwise an amazing place to play. Without face to face contact, many people feel that normal social mores need not apply, and consequently turn into absolute fuckwits.
For starters, your average online gaming session, especially in competitive first-person-shooters, is the greatest collection of racial, ethnic, and other offensive slurs outside of a KKK rally in the deep American South. Muting your headset or not even having voice chat capabilities are not escapes, either. The Gamecube version of Phantasy Star Online's visual chat was rife with swastikas and Hitler faces by the end of the game's life (which would have been hilarious had they not been serious), and one of my better 1 vs 100 sessions this season, which inspired some celebratory Avatar dancing, led to a message from someone I'd never met informing me, "UR AVATAR IS A FAG." And here, I hadn't even gotten the pink Depeche Mode shirt from Left 4 Dead 2 and built an outfit to coordinate with it yet!
Another element of real-life interaction that's been thrown out the window by many an online gamer is sportsmanship. Victory has become so desirable, above all else, that hacking and the pursuit of in-game exploits run rampant, to the point that anti-hack software and game patches have never been able to completely catch up. Rage-quitting is another, just-as-frequent offense, with disconnects being used to deny opponents their hard-earned wins, or damning teammates to a round down a man, which can spell disaster in higher-level competition.
And even when players are playing legitimately, trash-talk abounds, and offensive gestures such as teabagging have been developed as a means of gloating or otherwise showing displeasure with one's associates. Whatever happened to sucking it up and seeing a match through? How hard is it to take your licks and use them in later rounds, learning your opponents' play styles and adapting to them? And how sweet are some of the kills that happen, even if you're on the receiving end?
Related to the above, it seems teamwork is dead. Most online-enabled games with a playlist system will see the bulk of their traffic in the "kill everything" modes, be it free-for-all or team slayer, while gametypes featuring more cooperation and more complex goals take more time finding matches. The winning-is-everything mentality seen in cheating and forced disconnects extends to an idea that victory should be yours, and yours alone. Attempting to suggest any sort of strategy will get you ignored or shot down, and failing to be effective toward any of the manifold, unspoken strategies of your teammates, since you have no idea what anyone's doing will get you called out, if not kicked from the game. Someone needs to clarify to these sorts that your average USB, Bluetooth, or any other sort of headset is not a telepathic transceiver.
I'll be the first to acknowledge that none of these problems are particularly easy to fix, and may never go away. Games will never release completely bug-free, humans will never entirely cease hating things that are different than themselves, and pretty much everyone is taught from birth to look out for number one. Fixes and options crop up all the time, from anti-cheat software to things like party-only chat, but those have their own pitfalls; new software always ends up having new weaknesses and loopholes, and party chatting with people you already know removes a player's option to meet new people. Punishing players who disconnect may discourage active drops, but can also effect those with less reliable internet connections, which become more and more common the further you get from urban areas.
The only perfect solution, really, is not to play. Given the current trend of games toward more and better (for the most part) online experiences, that's hardly an option, unless you're really into casual games, puzzles, and role-playing. I guess the best thing I can recommend is to endure the griefers and the self-styled internet badasses, try not to let douchebags get in the way of your fun, and don't be afraid of other players.
Sure, dickotry may abound online, but one day, people might begin to realize that their coplayers and opponents are more than just disembodied voices who are shooting at them. For every dozen rounds you spend having your sexuality being questioned, you spend one or two cruising around with a couple guys in a Warthog, harmonizing to Journey's "Don't Stop Believin'."
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
You really got it though. I can say, however, that I remember the guys who 'click', while everyone else justs fades into the background. I'd like to find them more often, but I'm happy knowing they're out there.
I'm a big fan of online gaming... particularly FPS and shooter games, but I play on PSN and I think that people are possibly slightly more mature (slightly) than on XBL. It's not often I run into one of those racist, mysogynistic, verbally abuse assholes.
I do fully agree that sportsmanship seems dead in online gaming though. I will rarely if ever spawn kill or base rape when the other team is pushed back... and if I do go into their spawn area, I do so out of boredom and armed strictly with a knife or melee.
Teamwork exists... but most games truly aren't designed for teamwork, they are designed and give points for kills. MAG and Warhawk are games where teamwork actually gives points and teamwork can often be found in these games.
Really, a lot of the problems that exist are there because devs seem to want it there. They could give more points for achieving objectives than they give for kills, they could get rid of friendly fire, they could build in dependencies so that you need others on your team to succeed (like R2's co-op mode), they could not bother with prox chat with the enemy (and the only purpose for prox chat is trash talk). Essentially, I don't think gamers will change until games do.
... the question is... would a truly team inspired game where you HAD to work with others actually sell?
"... the question is... would a truly team inspired game where you HAD to work with others actually sell?"
Team Fortress 2 says yes, they can sell.
nice article.
I also know that I've become increasingly cold towards a lot of Internet communication outlets. I've made it a personal mission of mine to try and physically meet people instead of just chatting with them online every day. It's the only way I can get better at public speaking.
I just don't know if I would say that I love to hate the internet. It's done so much for everyone that there is no real reason to hate it outside of a few idiots who can ruin anything.
Shooters are a different story.
Lucky for me, my wife is an even bigger gamer than me. You should see our set up, with 50 inch LCD TVs on walls opposite each other in the same room and double consoles of both PS3 and 360 set up so we can play online shooters together, back to back, but with full screens. (We sound rich, but it's more we're just dedicated and older)
So lucky for me I have an automatic teammate when I play while the strangers are out doing whatever, with no back up or any type of staying together even slightly other than my attempts to stay with them, despite the fact I always play TEAM deathmatch. Team, people. Team.
In fairness, every so often there are players who do help, but they are rare, and also....there's no talking to me these days.
People are so far gone with any signs of basic respect or even if they aren't throwing out constant put downs, they still grumble about anything and everything to the point I wonder if any of these people actually enjoy playing games. Because it sounds like it's making them miserable.
Sadly for the one in every thousand gamers who would have been a great guy/girl that I'll now never meet, I found the only solution was to go into the settings and mute everyone but my list on 360. Which is really sad when the only people on my list are my wife and sister-in-law.
Hell, on PS3 I don't bother to put on a headet at all.
But even without the mic, I still run to help teammates being shot at, watch their backs even at a distance if I can, I often die trying to revive them....I just wish it didn't seem like I was the only person who did that.
Everyone (at least it feels this way) seems so concerned with meaningless stats and having the most kills in a match instead of the experience of working together towards victory.
Maybe my muting ended up for the best. I get into my games and when I'm getting shot I tend to make noises of feeling it like "Argh, ooof, ow!" as bullets hit me. So I would probably be annoying to some anyway.
Interesting thing about online is you see people for who they really are. Good people don't become dicks online, no...the dicks were always dicks who behaved for fear of reprecussion that no longer applies whern hidden behind a mic or keyboard.
The good people are the ones writing articles like you just did, wondering why everyone is so hateful while playing something they claim to enjoy. They stay good people.
Just like real life, the truly good or kind people are rare.
That being said, I'm much better at Any Way You Want It than Don't Stop Believin'.
There is your solution.
Kudos to you, I feel the exact same way.
sorry if that didn't make sense.
@ The Truth
You are the people I want to play online with, this is refreshing. Please add me
XBOXID: thejesusninja
PSNID: DrNinja
I like rape.
That being said, I usually play really late night where anyone you meet online is probably wasted, stoned, dead tired, or just a couple of friends stammering to each other about random shit that I can sometimes get included in, or at the very least eavesdrop since it's in my mic. In other words, I'm a lot less likely to run into little kiddies who want to be tough guys and more likely to run into rambling people who are honestly pretty entertaining most of the time.
Otherwise, level-headed people are either hiding in their own party with friends or know better than to go online.
http://www.youtube.com/watch?v=gyeemtS1jII
We lost.