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Something about me as a gamer: I didn’t like Psychonauts. There, I said it. Go ahead and scold me if you must, I can take it. To me it’s just a simple game that contains a lot of horrid, fun-hindering flaws. Sure, it had spades of charm and character, which I understood, but the actual adventurey bit wrapped around its world was not something I would consider pleasurable. Crashes were an overlooking liability I always had to live in fear of and a certain boss fight glitched so my only visual aid was a clear blue sky. On another, similar hand, being stuck for hours because I’d missed an item wasn’t much fun, and I personally found the humour so lauded would constantly flux from nod-head-and-smirk-slightly to dry-as-a-week-old-turkey-sandwich. A barrage of sound glitches, whilst delivering what I’d imagine to be punchlines didn’t assist this. I would describe my experience with Psychonauts as a twelve-hour affair with the shell of what a good game should look like. Indeed I can appreciate its lovely gooey insides for what they are -- lovely -- but unfortunately my eyes are keener drawn to the oozing layers of unpolished poop that envelop it, thus damaging my overall enjoyment of the finished product.
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