hot  /  reviews  /  videos  /  cblogs  /  qposts

Lost Planet 3
 BLOG ABOUT THIS

Review: Lost Planet 3

10:00 AM on 09.09.2013 // Chris Carter
  @DtoidChris

Better off lost

Farming out the development of a respected IP can work wonderfully. Just take a look at Dead Rising 2, a solid attempt to follow-up an insanely popular zombie-fest with mostly positive results. Blue Castle Games did such a good job that it was actually acquired by their employer as Capcom Vancouver.

On the flipside, Lost Planet 3 is a perfect example of how farming out existing IPs to western developers can go terribly wrong.

Lost Planet 3 (PC [reviewed], PS3, Xbox 360)
Developer: Spark Unlimited
Publisher: Capcom
Released: August 27, 2013
MSRP: $59.99
Rig: Intel i3-2370M, with 8GB of RAM, GeForce GTX 555 GPU, 50fps average performance, Windows 8 64-bit, DirectX 11

Lost Planet 3 starts on an almost immediate high note, and kind of just tumbles from there. Jim Peyton, the humble engineer and family man is the star of the show, telling the game's story while trapped under some rubble. But while the intro attempts to tell this grand tale of intrigue on the deathbed of a sympathetic old man, the story distills down to shooting some bugs, and then shooting some giant enemy crabs for massive damage. Oh, and it's a prequel to the first few games -- but you wouldn't really notice that (or care) for the vast majority of the campaign.

Once again, those neon insect Akrids still won't quit, and this time, they'll be crawling around in a pseudo open world environment. But despite the attempt at creating a true survival horror sandbox, a lot of heart is sacrificed in the process. For starters, Lost Planet 3 operates more like a cheap Dead Space game than an actual Lost Planet entry. I get the vibe Spark Unlimited was going for, but really, the botched horror reveals and general cheap feel of the game ruins any attempt at a memorable atmosphere.

"Cheap" is probably the perfect word actually, as a litany of issues contribute to an overall shoddy sense of atmosphere. One of the biggest offenders is the fact that many background elements such as enemies are pre-rendered, and can't actually be shot or interacted with. You know how in a survival horror game when a creature shows up and the game limits your ability to shoot it so it can set up a scene? Lost Planet 3 kind of just lets things run free for the heck of it, leading you to think you can fight certain enemies when you can't. All of the game's characters also feel dull, and as forgettable as its environments.

But the presentation isn't the only under-developed facet of Lost Planet 3, as it has a ton of mechanical issues as well -- most notably, the criminally unfun sandbox element. There's a bread crumb-esque trail that leads to every single mission, but in addition to it killing any real need to explore, it's also problematic. The visual objective marker is straight-up broken half the time, leading you back to areas you've already been, into a corner, or in a completely wrong part of the map.

The open world doesn't really feel "open" at all -- more like a series of desolate samey tundras and Final Fantasy XIII-esque tunnels. After about four hours of backtracking into an area that felt the exact same as an area I had just been to, with the objective marker wildly sending me into an empty corner, I had felt the sting of Lost Planet 3 in full force.

Combat is also incredibly simple and will hardly test even the most novice of action fans. The principle reason for this is the broken dodge button, which allows you a giant window of opportunity to enact a special dodge animation for most enemies, leaving their giant pulsing orange weak spots vulnerable. For a few mini-boss encounters, this is fine, but when every enemy in the game can be bested by super-dodging and smashing orange goo, it gets old quick.

As if you couldn't get enough QTEs, Lost Planet 3 hammers them into your brain because, well, reasons I guess. There aren't a whole lot of them, but the ones that do show up feel pointless and thrown in for the sake of it. The "Rigs," (the game's mechs) are the main problem in the campaign, as they feel like one giant QTE.

A few Rig "highlights" are literally fighting giant enemy crabs, and slowly walking around the map at a snail's pace. With your mech, all you can really do is block at the right time to counter a blow, grab an appendage with your claw hand, and then drill it for massive damage. Lather, rinse, and repeat, sometimes for five minutes and you have yourself a boss fight. Whether you're using the Rig or on foot, boss fights are distilled down to nothing more than "shoot at the orange weak point for massive damage."

Multiplayer is the saving grace of Lost Planet 3, but it doesn't really offer up anything you haven't seen before. Amidst a sea of typical 5v5 multiplayer gametypes across six maps, there's also a horde-like mode that's mildly amusing called Akrid Survival. In a nutshell, it plays like your typical horde mode at first with two teams competing with one another, but then the map opens up and allows both teams to fight amongst themselves with the Akrid in the middle.

All of your earnings can be used to power up the "Progression Sphere," which is basically Spark Unlimited's take on Final Fantasy X's Sphere Grid, allowing you to take your character into multiple directions of your choosing. But while it is a neat mechanic, you most likely won't be compelled to keep playing to actually earn them, and considering the PC version uses GameSpy support, you may not even find any games in the near future.

Just as how The Bureau: XCOM Declassified was a watered down focused tested version of Mass Effect, Lost Planet 3 feels like a watered down Dead Space. Any redeeming qualities of the Lost Planet franchise are dead and gone, leaving a husk of its former self. Capcom has recently stated that they're moving back into more internal development, and for their sake, I sincerely hope they keep a better eye on their IPs in the future.



THE VERDICT

5.5

Lost Planet 3 - Reviewed by Chris Carter
Average - Like a meal of lukewarm water with white bread. It filled my time and my belly, but lacks any discernible flavor or nutritional value. A game that left me no different than it found me. Just passing through.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

IDrawOnTape avatarIDrawOnTape
I get to work to stock and STAR WARS TOYS STAR WARS TOYS STREET DATE SEPT 4 OMG STAR WARS TOYS STAR WARS TOYS STREET DATE SEPT 4 STAR WARS TOYS STAR WARS TOYS STAR WARS TOYS STAR WARS TOYS STAR WARS TOYS STAR WARS TOYS STAR WARS TOYS WHY ISN'T IT SEPT 4?
Cosmonstropolis avatarCosmonstropolis
Still waiting by the mailbox. Tranq'd a jogger and stuffed them into a locker just for fun. I keep throwing rocks to get the attention of the neighbors and then hiding in tall grass. They look noticeably upset. Probably because I kept them up all night.
ChillyBilly avatarChillyBilly
Metal Gear or Mad Max? The choice is obvious. [IMG]http://i22.photobucket.com/albums/b321/Felth/obvious%20choice.jpg~original[/IMG]
Jiraya avatarJiraya
Quickpostmortem My wife┬┤s dog died yesterday . Rest in peace Diamond Dog . [img]http://i.imgur.com/uVT3HlF.jpg[/img] Here's to you, Malu Rest forever here in our hearts The last and final moment is yours That agony is your triumph
SeymourDuncan17 avatarSeymourDuncan17
Xbone journey continues! I thought I would like Dead Rising 3 well enough as a huge fan of 1/2, but I must say I find it's emphasis on hard drama laughable and the game fundamentally disingenuine. Guess I'm moving on to Forza Horizon 2.
TheDefenestrator avatarTheDefenestrator
I dig the feature in Until Dawn where, if you have the Playstation camera, it will record you briefly during jump scares for you to watch later. It's a really neat use of an underused peripheral. Too bad I'm dead inside and never react to them.
Shinta avatarShinta
[img]http://i.imgur.com/oZ7CQJa.jpg[/img]
nanashi avatarnanashi
Fallout Shelter: Impossible to Learn, Easy to Master.
Mike Wallace avatarMike Wallace
Not saying this is the case, but Kojima has gone on record as being a huge Mad Max: Fury Road fan. Konami decided to release MGSV on the same day as Mad Max TVG. They're trying piss on Kojima's lawn, man.
ooktar avatarooktar
Downloading Phantom Pain. ETA, 16 hours. Just in time for lunch tomorrow.
Mr Knives avatarMr Knives
OH WOW. Talk about a complete about face. After slogging through the horrid beginning and slow ass swap sequence this game picked up exponentially. So far, I'm enjoying the hell out of it now. All if forgiven. Thank you based Kojima.
Rad Party God avatarRad Party God
Oh, joyful night. [youtube]https://youtu.be/6EfhAFA2yFE[/youtube]
techsupport avatartechsupport
After a summer of on-and-off casual play, I've finally reached lv. 34 in Destiny :')
nanashi avatarnanashi
also Fallout Shelter just made me utter this: "I have to get these pregnancies done.." life is trivial in this game!
Mr Knives avatarMr Knives
Let it be known that Metal Gear 2 for MXS has aged horribly and is no fun to play. In the midst of a MGS marathon, looks like I'm skipping ahead to MGS.
Rad Party God avatarRad Party God
"Available: 31 August - This game will unlock in approximately 2 hours" HOLY SHIET! [youtube]https://youtu.be/9jK-NcRmVcw[/youtube]
nanashi avatarnanashi
-nudge nudge- hey Sony, discount Ys: I and II Chronicles and Ys: Seven on the PSP :D
RadicalYoseph avatarRadicalYoseph
Just out of curiosity, does anybody here still play Mario Kart 8 at all frequently?
Cosmonstropolis avatarCosmonstropolis
Neighbors ended up calling the cops. I hid under a cardboard box. Police officers were perplexed but went back to their patrol routes after a minute or so.
techsupport avatartechsupport
!a new MGS: Ground Zeroes update file auto dl'd and installed..the day prior to MGSV... hmm.. coincidence? OR... coincidence?
more quickposts


Contest!


destructoid's previous coverage:
Lost Planet 3


  Apr 10

Lost Planet 3's many retail specific pre-order 'bonuses'

The quotation mark around bonuses implies sarcasm


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -