While SEGA is busy scratching its head over the surprisingly good sales of Alpha Protocol it seems Capcom has been busy throwing chairs across the room at some disappointing Lost Planet 2 sales. In what can only be called a miserable financial report Capcom revealed that the game, and burgeoning staple franchise, "underperformed its projection substantially," shipping only 1.5 million units globally. A large sum for most games, but disappointing for what was supposed to be a blockbuster sequel.
In the financial report, which covered the three month period ended July 30, Capcom also revealed that its income dropped by 90.4 percent to 213 million yen compared to the same period last year. The company cites the ever increasing cost of development and the slumping economy as two of the reasons for this massive drop while also noting that Monster Hunter Tri "grew at a sluggish pace" with 690,000 units moved, Ghost Trick "struggled" and Super Street Fighter IV showed "steady growth" with 1.35 million units sold.
Finally of note is that Monster Hunter Frontier Online witnessed "steady growth" by shipping 130,000 units on Xbox 360 in Japan in two weeks. That's not too shabby for the 360 in Japan.
Capcom says that it will be reversing its fortunes by "renovating" its Japanese development policies and "updating" its alliances overseas. Oh, and there's some social Monster Hunter game coming out. Maybe that's the next one that Destructoid can suck at.
Lost Planet 2 "substantially underperformed" - Capcom [Eurogamer]
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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the sequel didn't have the advantage of being a graphical powerhouse and, because the first was so bad, it didn't matter how much marketing Capcom did or that it was a shooter.
Am I the only person who prefers this kind of TPS controls to the zoomed in gears type.
I like jumping about!
Though some PC exposure in the states would probably help that a little.
You didn't improve ANYTHING in Lost Planet 2 but the size of the monsters.
Love, everyone.
Huge games with huge budgets just under perform. It's fine and all... but they just keep trying! They have given up on the wii it seems but they keep going to the HD consoles to dump serious time and money for very little return. I'm not understanding it. Then they come at wii with spyborgs.... and chop till you drop. Fuck that. Good for them I say.
Just a LOT of little things that ruin the whole. I loved the netcode though. Didn't lag on me once which was a step up from the first. I just wonder why they changed the game soo much.
Remember when 1.5 millions was a good number of sales guarenteed to turn a profit, no matter the game? We get sequels to games that sell half as much as Lost Planet 2 regularly. In gaming, I believe a platinum seller is considered a million seller.
This is depressing. This is a very strong indicator about what the term AAA means, and just how expensive it is to make an HD game. The floor for good sales is higher than I ever thought I would see it, and I can't picture anything being AAA when the PS4 comes out, because who other than Activision would make games that need to sell 5 million copies to not underperform expectations?
They're really lucky it's even sold what it has. Bad games don't sell.
The first game was a DECENT shooter at best. Nothing to rave about but not horrible. It was just sorta there.
It actually sold better than I expected it would to be honest. They should be thrilled.
- The 1.5 million figure refers to the copies SHIPPED to retailers. Assuming publishers don't buy back stock that isn't selling, retailers may be stuck with a ton of units that aren't moving. Thus, the sold-to-consumers figure may be much lower, and that would explain why the game is disappointing to Capcom.
- Capcom's expectations of LP2 was for it to sell 2.2 million units.
I have to admit I miss having a coherent story to follow and the mission structure is odd but overall I'm satisfied. It's cheap used and pops up on sale at a lot retailers from time to time so I encourage you guys to try it. If any of you want to play my PSN name is same as my Dtoid name.
<a href="http://www.toppup.com/">Dallas Video Services</a>
Dallas Video Services
Monster Hunter should have come out on PS3, PSP and even the 360. It would have been awesome and probably would have given it the outside-of-Japan coverage it needs.
As for Lost planet, i didn't love the first one so i didn't even consider getting the second.
It confounds me that the "shoot really big monster" genre of FPSs fails repeatedly. How can you screw up a game about shooting big things?
I'm pretty sure a lot of people felt the same when the complaints came rolling in. Looked awesome, but failed as a game.
I'm pretty sure a lot of people felt the same when the complaints came rolling in. Looked awesome, but failed as a game.
I do still plan on getting Monster Hunter Tri eventually.
You should've made it more like the first, not some halfassed co-op meets single player/multiplayer piece of frustrating shit with a story equal to that of Unreal Tournament III.
And yes, this sort of game needs a PC release. Some sort of digital distribution model, a more manageable price tag, and some fan-made mods could be an untapped goldmine for this game.
honestly, to me it was the closest thing to a contra MMO we'll ever have.
think about it:
looting = sorta
grinding = check
character customization = check
group co-op = check
PvP = check
Boss Battles = check check check
LOVE THIS GAME.
I own the 1st and its not bad but the demo of this game was pure shit.