Lost Planet 2 didn't do so well when it was released for a variety of reasons. However, it's good to know that such important work went into making the ass jiggle physics so good. And by good, I mean dammit this should have been a better game than it turned out to be.
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The game is amazingly fun. The ridiculous difficulty, default control sceheme and enemy AI were subsequently patched; making enemies like the sniper NOT get one hit kills even on easy mode.
No idea why people didn't like it. The story was so fucking ridiculous and over the top it was hard not to love it, hell I didn't even understand what was going on most of the time. Kind of just felt like I was a schizophrenic soap opera actor; we need more thermal energy! Now you're on a train! Now you're flying a robot! NOW YOU'RE IN SPACE!
It combines a plethora of fun gameplay mechanics and coop set pieces the likes of which have never been duplicated in any other game, it's filled with looooots of unlockable weapons, customizable characters, customizable mechs for land, air, sea and space battles, standard MP matches, tons of enemy types and interesting terrain to fight them on, I could go on.
Although there are always over about 30 coop and multiplayer games available so I guess it didn't do too badly.
On topic: LOOOOOOOOOOOOOOOOOOOOOL have never noticed the ass jiggle physics before.
I hated its structure, why couldn't they keep it to a simple mission by mission story based thing, and not some weird battlefield thing-o also some of the bosses were total bull**** and also of it needed just much more effort into it
I'd actually like to know why people didn't like it. So if you can be bothered, please explain.
@SxSW: What do you mean exactly? There are 6 episodes that deal with the different factions and in each episode there are 3-5 missions. It's not exactly different to a regular game structure. You still go from Level 1 to Level 6 in sequential order. It's just that each level is broken down in to a couple of chapters.
I'm all for some good bum jiggle, but it's not enough to sell me on this game. It does have me wondering one thing though. It looks like they went out of their way to make sure wiggly bum made it on the disk. What was it they removed from the game to fit the booty speed wobble in there after all of their bitching about removing content to make sure the game fit onto a DVD?
even though i like Lost Planet 2, it was pale compare to the original, no more cool characters like wayne, but instead exchange for a gears of war generic squad. at least the boss fights we're good but hard as hell(if your playing alone) other things missing like you can't jump and grapple hook at the same time.
"I'd actually like to know why people didn't like it. So if you can be bothered, please explain."
My complaints were that playing it single player was a joke. You had to take those worthless AI companions if for no better reason than to soak up bullets that otherwise would have been aimed at you, because the combat doesn't scale if you decide not to bring anyone along. Then there are the sections where the game expects you to have several competent friends working with you. I'll never forget the level where you're riding the train-mounted cannon and you need your companions to help you load and fire the thing: all my companions jumped down to a lower ledge and froze in place, so I had to pick up the shells, carry them to the breach, load them, charge them, and fire them myself. It took for-fucking-ever.
The other thing that really bothered me was the reward system. All I wanted was a few new weapons. Instead, I wound up with a new skin and 20 new titles. Why on earth did they think a slot machine for picking out rewards was a good idea? And why did they include so many titles? Don't they realize that the only thing more worthless than an in-game title is one that's randomly given to you?
The story was just a weak, Call of Duty-esque excuse to tie together a bunch of random action set pieces, but it didn't really detract from my gameplay experience. My main complaints were with the glaring flaws in the core gameplay.
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Stupid choices held it back from much better status, but cest la vi.
No idea why people didn't like it. The story was so fucking ridiculous and over the top it was hard not to love it, hell I didn't even understand what was going on most of the time. Kind of just felt like I was a schizophrenic soap opera actor; we need more thermal energy! Now you're on a train! Now you're flying a robot! NOW YOU'RE IN SPACE!
It combines a plethora of fun gameplay mechanics and coop set pieces the likes of which have never been duplicated in any other game, it's filled with looooots of unlockable weapons, customizable characters, customizable mechs for land, air, sea and space battles, standard MP matches, tons of enemy types and interesting terrain to fight them on, I could go on.
Although there are always over about 30 coop and multiplayer games available so I guess it didn't do too badly.
On topic: LOOOOOOOOOOOOOOOOOOOOOL have never noticed the ass jiggle physics before.
too bad they couldn't put as much effort into the rest of the game
its still fun minus the various bugs and such
@SxSW: What do you mean exactly? There are 6 episodes that deal with the different factions and in each episode there are 3-5 missions. It's not exactly different to a regular game structure. You still go from Level 1 to Level 6 in sequential order. It's just that each level is broken down in to a couple of chapters.
Splitscreen is terrible, you can't play online on splitscreen, and if you roll with only 2 players monsters take ages to die.
Buying Lost Planet 2 tomorrow.
In the interests of jiggle science I will have to buy Lost Planet 2.
Terrible, terrible ass-jiggle physics.
SCIENCE.
"I'd actually like to know why people didn't like it. So if you can be bothered, please explain."
My complaints were that playing it single player was a joke. You had to take those worthless AI companions if for no better reason than to soak up bullets that otherwise would have been aimed at you, because the combat doesn't scale if you decide not to bring anyone along. Then there are the sections where the game expects you to have several competent friends working with you. I'll never forget the level where you're riding the train-mounted cannon and you need your companions to help you load and fire the thing: all my companions jumped down to a lower ledge and froze in place, so I had to pick up the shells, carry them to the breach, load them, charge them, and fire them myself. It took for-fucking-ever.
The other thing that really bothered me was the reward system. All I wanted was a few new weapons. Instead, I wound up with a new skin and 20 new titles. Why on earth did they think a slot machine for picking out rewards was a good idea? And why did they include so many titles? Don't they realize that the only thing more worthless than an in-game title is one that's randomly given to you?
The story was just a weak, Call of Duty-esque excuse to tie together a bunch of random action set pieces, but it didn't really detract from my gameplay experience. My main complaints were with the glaring flaws in the core gameplay.