The struggle of next-gen developers seems to be that of “Should it be smooth, or pretty?” CI Games executive producer Tomasz Gop has stated that with Lords of the Fallen, he's confident that his team will be able to hit a consistent 30fps with the game, but they’ve had to bid for the lower frame rate to achieve a full 1080p resolution.
As related to IGN, Gop explained: "We’re working very hard right now to deliver PS4 and Xbox One in 1080p but I can’t confirm whether it’s possible. It’s probably easier for me to confirm it’ll happen for PlayStation 4, because it appears on this one we’re almost nailing it and pretty much there. For Xbox One though, it’s slightly tougher and we’re still working on it, so I can’t confirm that yet."
Part of the struggle seems to stem from the disparity between the hardware of the PS4 and the Xbox One. Although their components are similar, it really seems that the GDDR5 RAM and slightly better graphics processor of the PS4 is making it an early winner aesthetically in this console dev cycle. Gop has stated that work on the Xbox One version of the game has definitely been more of a challenge when it comes to graphic fidelity. At least there's Kinect? Kidding, of course.
How does this bode for the future of this generation's games? Have we already reached a plateau this early in the running? Will this lead to another Sega vs. Nintendo all out flame war? If my eye can only see 24fps why is 60fps important? Why can’t I ever find true love? All these questions and more will be answered on the next episode of Dragon Ball Z!
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destructoid's previous coverage: Lords of the Fallen