I forgot Lords of the Fallen was a thing at this recent E3 and announced a month earlier for PC, PS4, and Xbox One. Maybe because it didn't get any sort of snazzy trailer, like this crazy, CG debut trailer. A man with a giant hammer clones himself, uses some sort of magic on a giant monster, and yells at the gods.
City Interactive doesn't have the most stellar track record, but it seems the developer is swinging for the big leagues with Lords of the Fallen. Tomasz Gop, who was the senior producer on The Witcher 2: Assassins of Kings, will be heading up development and our E3 preview compared the slice we were shown rather favorably to From Software's Dark Souls.
Battles are often with a few enemies and focus on skill rather than button mashing. Not too many of those around so it's nice to see another. From the game's website:
A challenge in games can be measured with the difference between randomness and skill. Our goal is to make a game that rewards players for doing what it takes to cross that gap. A game where learning skills and ultimately mastering them is the basis of fun and entertainment.
Sounds enough to at least get me interested in the semi-standard-looking action-RPG.
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