I much prefer this model for MMO's ... I just really hate monthly fees and far prefer to be nickel and dimed to death! :)
Short story even shorter: this announcement makes me a happy bunny.
I always find myself too busy to get into MMOs now, but the influx of new players may get me to fire up my account again.
I'm glad to see turbine bringing the free-to-play model LoTRO, because this means they consider it a success for DDO. The MMO market is tough, and turbine has been innovating and adapting. I was losing hope for them after they pulled the plug on asheron's call 2, the first MMO I ever played (and therefore miss dearly).
Actually your lifetime subscription means lifetime VIP Access. So basically free points every month, extra character slots and pretty much everything else included in the monthly fee VIP costs. So it's still very beneficial. (You won't for example have to pay for the premium quests like in DDO)
I mean, sure, some of the games have 'de-facto' monthly fees, like how in SMT Imagine Online you had to drop $5 for a month-long ticket to the demon depository, but at least if that ran out you could still play the game.
That's the chart comparing the benefits from free to VIP members. The free-to-play option is pretty damn limiting, it almost makes you have to pay. Oh well.
Thanks a lot for the info! That makes me feel better. I'll be sure to pop in game and check my new access out once I can. :3
They also have some additional stuff from their Subscriber Rewards page notes aside from the 500 points a month allotment. (http://www.lotro.com/support/policies/loyaltyreward)
Point rewards boiled down:
+500/month for subscribers, starting this month, provided you log in at least once each month (even though the free-to-play model isn't released yet, you will still accrue points)
+500 if you're a Founder member
+500 * (number of years you've been in LOTRO, according to anniversary dates)
+1000 if you're a lifetime member
@rockydil - so you'd rather pay more and pay monthly for the same thing?
@Azzurus The free accounts seem gimped a bit, like 3 inventory bags VS 5, and trait slots, but seems to keep a quite a lot of stuff in there for free accounts. The purchasable classes (Rune-Keeper and Warden) were only available if you bought the expansion pack in the first place, and if you ever bought that pack in the past, you'll still have access to them now. The biggest limits I see is 1 character per server until you put in real money at least once, whereupon it increases to 3, and the limited quest availability. The limited quest availability's also in DDO, but it's still okay to deal with. Also, following DDO's model, you can earn Turbine points by playing the game, so you can still buy content without real moneys.
I like the move to free-to-play, and I'm actually looking forward to APB's time-subscription model. WoW already offers a time-subscription model by way of point cards in Taiwan, and I'd be trying more of that if the server wasn't in not-English.

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