Yet another stellar third-party game for my Wii; What the fuck is going on heh?
@Hopeless Savage: I knew what you meant, but it's late and I'm a wiseass. I do kind of agree though, looks a little floaty. Hopefully it won't be annoying.
Glad they opted not to have motion controls in there, shows that it's not necessary to put it in every game made for the Wii.
And Momohime is <3.
@Shogunu
I'm imagining it and it doesn't seem to be making a difference...
Thankfully i am here to assist your imagination. Here's a simulated Muramasa comparison between 720p, 480p bicubic upscaled (hi-def upscalers use this, most TV upscalers probably use bilinear, which is slightly worse) and, to go that extra mile, 480p spline upscaled (spline treats the pixels as polynomial functions, a vector drawing of sorts, spline is the best quality we can get with current algorithms, but no hardware upscaler uses spline afaik).
720p:
480p bicubic:
480p s-spline:

That's cool but usually when people say this would look better in HD the game doesn't really seems to look that bad. Although I admit 720 looks alot better than the others we can't insult something for not adding something that may be done poorly.
Granted, it's got probably the best art direction and sound direction ever made in a 2d game, but the gameplay is severely lacking. Repetitive and unoriginal. Trust me, you'll realize once you start playing that this game is severely over-hyped. And your swords break. CONSTANTLY. It's just annoying.
The last thing I want to do when playing a 2D action/platform adventure title is have random battles. But I guess being the RPG whores that they are, Vanillaware decided to do it and put them in this game. Oh did I forget to mention that they're random battles that RESPAWN?!
I'm glad at least, that they kept the original japanese dialogue and just did english subs. I really wasn't looking forward to a poorly-acted english dub. Kinda sickens me, though, that it took so long to come out over here. Really really sad. And it'll go under the radar just like all the other Vanillaware games.
I was somewhat disheartened not by the sword breaking (that's a cool idea) but by what happens if all three swords break. Hop around and dogde waiting for them to heal? How long does that take?
I think if Nintendo got off their butts and did something about demo distribution this game won't have to end up selling 50k copies.
@Agnates, read my post again: the 480p samples are upscaled for easy comparisson and i clearly embedded only cropped samples, not full 1280x720 pixles images... i'm not trying to punish anyone trying to read this article.
And I'm not particularly sold on the "Press to attack, hold to block" mechanic. It didn't work well in Odin Sphere. Unless blocking becomes worthwhile, people will probably just resort to dodging.
-Said while passing fox girl with giant, heaving breasts
You take a wake up,eat, shit again, eat, shit again.
People said Odin Sphere was repetitive, but the story was amazing.

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