Jasper Byrne has made a name for himself with some incredibly clever indie titles in the past, including the brilliant Soul Brother and the famous Silent Hill demake, Soundless Mountain. His latest release, Lone Survivor, is his most ambitious title to date, and I feel quite comfortable saying it's his greatest.
Lone Survivor has more in common with Silent Hill than recent official entries have, recapturing the foreboding psychological horror and introspective storytelling in a way that shames Konami's own efforts.
If you're a horror fan, this game is essential.
Lone Survivor (PC [Reviewed], Mac) Developer: Superflat Games Publisher: Superflat Games Release: March 26, 2012 MSRP: $10.00
Lone Survivor is a game about isolation, survival, and overwhelming desperation. You step into the shoes of a nameless character (labeled only as "you" in dialog boxes) who attempts to find answers and stay alive while striking out from his small apartment. An infection has turned most of humanity into violent mutants that twitch and stagger throughout the streets, leaving only the player to forage, fight, and look for anybody left alive.
The narrative is often disturbing, and sometimes confusing, with clear nods to Twin Peaks. The survivor, already mentally fragile, is prone to hallucinations and much of the exposition revolves around his dealings with seemingly imagined characters. A man who wears a box on his head, a taunting old creep on a stage, and a sinister figure with a bright white face act as the primary antagonists, though their motivations are unclear and their words remain elusive. While much of the game is abstract and obscure, it remains compelling, managing to enthrall rather than alienate.
Byrne wears his love of Silent Hill on his sleeve, and its pervasive influence is undeniable. The game is structured around the survivor's apartment, with players leaving its safety to solve item puzzles, challenge monsters, and collect essential supplies. Each new area has a map to discover, which updates as players explore, very much like Konami's horror series. Monsters emit distorted noises to give away their positions, are attracted by the player's flashlight, and can prove difficult to fight thanks to the player's unwieldiness with his pistol. To some, the similarities will border on shameless, but it's done so well, so much better than Silent Hill itself has done it for years, that the resemblance is more than welcome.
Monsters can be fought with a pistol found early in the game. Pressing "C" switches the survivor to a fighting stance, and the gun can be aimed up and down with the directional keys. Shooting creatures in the knees sends them stumbling back, and going for headshots require good timing, but deal extra damage. Ammunition can be scarce, however, and the infected must be challenged only when necessary.
Combat is not always necessary, and it's often preferable to use stealth. Creatures can be lured away by dropping rotten meat on the ground, and recesses in the walls can be stepped into, allowing the player to sneak past idle opponents. The system works fairly well, although I've had a (very) rare few instances where monsters had seen me anyway, and camped outside the recess indefinitely, attacking thin air until I stepped back into view. I'd have loved more opportunities to exploit the luring system, too. It feels like rotten meat has a very specific use in very specific locations, and I'd have loved more inventive opportunities. These minor niggles aside, the stealth manages to be surprisingly effective at building tension. Even though opponents can't hurt you while in a hiding place, it still manages to be scary whenever you sidle past one. It's certainly a testament to how unnerving Lone Survivor's creatures are.
Resource management is a big part of Lone Survivor's challenge, as players will need to consume food and sleep at regular intervals, as well as ration use of the flashlight to save battery power. Some may find the frequency with which the survivor complains about weariness or hunger a little excessive, but since sleeping saves the game and hunger can be ignored for a decent length of time, players shouldn't feel too pressured. The effect of the survivor's complaints are often more psychological than practical, since one is always mindful about venturing too far from the apartment and may grow paranoid if out in the field for an extended period of time. Two-way mirrors are dotted around the environment at crucial locations, allowing players to teleport back to the safe house when needed.
Much of what makes Lone Survivor so compelling can be found in the optional activities, with players able to maintain a healthier protagonist by making a better living for themselves. A stove can be fixed to cook better quality food, a cat can be befriended, and a plant can be taken care of. Conversely, some activities have less clearly beneficial effects on the player's sanity, so whether you want to talk to a plush doll or attempt to eat rotten food is up to you. Anything you do throughout the adventure is recorded for use in a psych evaluation at the end of the game, and whether you conclude your journey sane or mad is all directly influenced by the choices you make.
One huge contributing factor to the story is drug use. Players can collect red, blue, and green pills, all of which are conveniently left in the apartment's bathroom and mysteriously restocked when used. Red pills reduce the need for sleep, while blue and green pills are to be taken before sleeping, and unlock dream sequences with the game's mysterious supporting characters. Pill usage often rewards the survivor with extra items, but the long-term costs may not be worth the benefits. It's all up to the player to decide, of course, and nobody says you have take any pills.
At times, the survivor's whining can prove a bit annoying, while the map system can be difficult to deal with. Maps are presented in a top-down fashion, but the sidescrolling gameplay often means players will go scurrying off in the wrong direction. It's also fairly irritating that enemies continue moving while the map's open, and there's an infuriating chase sequence partway through the game, which requires a near-perfect memory of the environment. At their worst, however, these are but minor setbacks that ultimately do little to dent the overall enjoyment of a very well made product. Some may even find they help amp up the survival instinct.
Although graphics are rudimentary, the atmosphere is absolutely stunning. Environments look suitably grotesque and the creatures manage to disturb despite -- or perhaps thanks to -- the lack of detail. Sound plays a big part, with some hideous noises made by enemies and some wonderfully astute use of music to punctuate the adventure's most important moments. Again, the Silent Hill inspiration is clear as day, with a reliance on rusted coloration, industrial noises, static sound effects, and a bittersweet soundtrack.
On the first playthrough, it will likely take you around three hours to complete, but there's a good chance you'll only experience a portion of what the game offers. The multiple endings and the influential optional activities will add a significant amount of extra gameplay for those who become absorbed in Lone Survivor's enthralling world. After clearing the game once, I feel like I've got much more of the story to uncover, and I'm more intrigued than I was when I started. Should you wish it, Lone Survivor can be a lot more than it first appears.
Lone Survivor is easily among the best survival horror games that I've ever played, a feat that's truly remarkable when one considers the 2D perspective and visual limitations. Demonstrating that a commitment to ambience and art direction trumps technical superiority, this guaranteed indie classic manages to provoke -- and sometimes even frighten -- as much as the genre's most lauded entries. Its depressing premise, eccentric characters, and engrossing narrative bolster the solid survival gameplay to create a journey that's sure to stick with players for a very long time.
More Silent Hill than Silent Hill, Jasper Byrne's Lone Survivor shows survival horror's best and brightest exactly how it's done.
THE VERDICT - Lone Survivor
Reviewed by Jim Sterling
9 /10
Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.
This a great game. Bought it as soon as I heard it was out and don't regret the purchase. There aren't many true survival horror games out there anymore, just glorified shooters, so I'm happy this game exists.
Anyway, I'm with Holmes. The guy who won't buy this because it was programmed in Flash needs to get over himself. A great game is a great game, whateve it's programmed in. I'm also with him on not getting the people who are holding off on this until/unless it hits Steam. I see this same attitude on the Steam forums and it makes no sense. It's not like this a 360/PS3 type situation where you cannot play the game becuase it is not available on your platform of choice. The game is out for PC, it's just not yet available from the one vendor some people insist on giving all their business to. Pull your head out of Valve's ass for a minute and you might see there are quite a few good games that are not available through Steam and may never be. Steam is just one of many ways to acqure games digitally on the PC, why limit yourself like that on this most open of platforms?
Mostly because I have no idea right now if he's selling it via mail-order or direct download from his homepage- looking up the page in question doesn't really answer my questions. I live in Europe so if it's mail-order I'll probably have to pay high shipping costs, which I'd really rather not because I am a very penny-conscious man with not a lot of resources to spare, so costs like shipping aren't something I'd like to handle.
No mail order, it's direct download from his website. The $50 First Aid Edition includes a signed art print, but as there's no mention of shipping costs I assume that's included in the price.
Do not, really, do not miss this game if you're even remotely interested. I've played through it in one session and it's really been amazing. Some time ago I said myself "stop buying all these indie games, they end up being bundled anyway", but this time I'm really glad I did.
Thanks for the review, wouldn't have heard about it any other way I guess. At least not now.
Jim, I don't see any links within the article, let alone one leading to a purchase page. A hard game to find this one. If you search Google for "Loan Survivor" with different "buy" and "download" combinations it only brings up some book sold on Amazon etc.
@Nick Done Based on your feelings on buying copious amounts of indie games lately mirroring my own, and still feeling it justified after playing, it pushed me off the fence. Thanks for the honest comment!
I love how this site reviews games that you wouldn't normally see on a video game website, I've found some right gems thanks to you guys, and this looks like another one!
@Skyscraper: For the penny conscious, just get the regular edition. It's $10, no tax, no shipping, direct download. the size of the file is 86mb, it'll be downloaded in a snap, which is something coming from a person living in university dorms with crappy internet connection.
@ Jonathan Holmes: Maybe an antiquated bias on my part but I feel like Flash games are throw-away freebies meant for sites like Newgrounds.
I played the demo and recognize that it's actually a pretty nice game and I acknowledge that a talented dev can do nice things with Flash as a platform. I still have difficulty reconciling Flash as a legitimate game development platform. Especially for $10.00.
@ Gwendolyn: If you saw the amount of support I throw towards indie devs on a monthly basis you'd know your assumptions about me are way off base. I'm not a young gamer and a 2D holdout through-and-through, but Flash development seems cheap to me. That's all.
I've been playing for, I'd say, about 4-5 hours and I just reached the outside of the apartment. Am I playing it wrong or something? It's definitely taking much more than 3 hours to finish. Am I near the end?
@Grimspoon: It plays just like a Super Nintendo era game. Once you start it up, you don't get any kind of "flash game" feeling. It's just like plugging a cartridge in and going. With a keyboard.
Lone Survivor was already on my watch list and now is definitely a must buy. This is a good example of limitation (technical) working in favor of creative work.
I bought the standard edition last night and two-three hours in I'm actually thinking I'll buy the special edition of this as well just to support the developer! It's an amazingly well-made game!
As for why I'm loyal to steam is partially I'm to go other places to buy games, and partially because I love my pc game catalogue being in one central place. I know as long as I have my steam account, I'll always have access to all my games all in one place.
How can a product be complete when his own creators told it should take more time to being fully developed? D3 is actually INCOMPLETE, it has came out because of "retard-fans" crying so much, so now it's out, and it's still not ready yet; http://www.powerlevelingdiablo3.com/ Diablo 3 Gold there's no need to be a genius to understand that point! I don't understand why people keep on crying, claiming and pretending something from Blizzard! You spent your own money without using your brain, without considering this crucial point, http://www.diablo3goldsale.us Diablo 3 Gold for Sale so you should recognise your fault and keep your kiddish mouth shout! I should be claiming for justice because now i have an INCOMPLETE D3 for other million people's idiocy! There shouldn't be a right to talk for those crybabies! http://www.powerleveldiablo3.com Diablo 3 Gold Blizzard shouldn't get pressured by those kids! TOP crying, STOP saying D3 is a fail! STOP blaming Blizzard! It's all crybabies fault!
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