I loved Lollipop Chainsaw. It makes me a little sad to see that so many Grasshopper fans found it to be just "okay". I think Shadows and Lollipop are games that take a couple replays to truly appreciate.
AND WHERE IS THAT KILLER IS DEAD TRAILER?!?!
That day is today my son:
http://www.ebay.com/itm/Wii-No-More-Heroes-2008-Used-Wii-/110941243091?forcev4exp=true
I agree with Holmes that NMH could have done with more advertising and should have sold better, they were fantastic games.
Shadows of the Damned though, I wasn't really impressed with. Really didn't keep me interested. Not even enough to finish the game.
ohh so it's gonna be dark O__O
"He did say that as Lollipop Chainsaw featured a new female character as its main character, for Killer is Dead he wanted to make a "new hero" as well. Among the new heroes in Killer is Dead, we can expect lots of hot girls, he assured. He's hoping to tell a new assassin's story which carries over the traditions of Killer 7 and No More Heroes."
hell yeah this gonna be a combination of Killer 7 and No More Heroes!!!!!!!!!!
bloody, dark, with humor as well :)
can't wait for the game Suda San!!!!!!!!!
show us the trailer!!!!!
damn it college starts this week T____T
and yeah Mayu, New Girl and Jessica(Maido) FTW!!!!!
@StealthMaster
ehh i like Shadows of the Damned.
yeah the darkness can be frustrating, but i love how i can just drink that hell out of it :P
why am i not surprised Rammstein is here at a Lollipop Chainsaw article '-____-
KIller is Dead is gonna be amazing if they indeed combined the elements of Killer 7 and No More Heroes :)
It's a shame, because Grasshopper and Suda have actually worked on some decent stuff in this past. This just isn't one of those things.
Hey, it's not Lollipop Chainsaw's fault the key to your chastity belt went missing.
Look around it's bound to be somewhere nearby. Find it and embrace the sweet sexiness that is Lollipop Chainsaw!
(by the way I'm just goofing I respect your opinion)
reason 1: This game actually had some marketing, versus Suda's past games which seem to have spread mostly by word of mouth.
Reason 2: Sex sells, although alot of Suda's games have sexy female characters this game had her as the main character and was marketed that way, other Suda games have hot girls, but your spend alot of time as a guy killing other dudes or monsters. It's the same reason Catherine was Atlus's best selling game.
For all the articles I read about how Juliet isn't objectified and how the objectification was mostly directed towards I perhaps went into the game expecting something more than was actually delivered.
When Nick is mouth breathing over Juliet in the costume menu and npc's openly claim they will be masturbating to Juliet later that night I find it spectacularly difficult to get behind the notion Juliet is nothing more than eye candy. Vacuous eye candy.
The game was alright. Combat was fun and the bosses were a nice challenge on harder difficulties.
This game typifies 2 tropes.
1) sex sells
2) people will try desperately to intellectualise anything for fear of seemingly falling prey to point 1.
..."obejectification was mostly directed towards Nick"
Damn phone.
Should also add that just because she's tough it doesn't mean she isn't objectified. Case in point Barbed Wire starring Pamela Anderson. Dipshit blonde with big tits is still a dipshit even though she's kicking arse.
It was a profane, over-the-top and cleverly written zombie massacre!
Congrats to Grasshopper Manufacture and Kadokawa games! And Suda51. Also, the writing and character development of James Gunn!
It won't sell itself, but it will advertise itself. The games media fell all over itself to show pictures of that virtual girl. This doesn't work for the traditional anime slacker archetype in No More Heroes.
Much better gameplay than NMH (actual combat mechanics beyond up/down with wonky, clunky animations), much smoother flowing 'real' dialog, and a great implementing of the classic zombie/80s aesthetic/weird feeling that really rocked.
I think if people really knew about their other games, they'd all have done better.
In usa, 38 studios sells 1mil of its first title, folds, and closes its doors likely forever.
Anyone see a disparity here?
To make a profit, what you earn has to exceed what you spent creating a product. The bar is set differently based on how much was spent. How much was spent is factored into what the game is sold for and profit is determined by what exceeds the break-even point.
For Grasshopper, that number is far lower than it was for 38 studios. There is no disparity save for the development and spending philosophies of Japanese and Western development. Incidentally, its the same disparity as indie vs. mainstream developers.
It was pretty good, but not great. A little less candy more meat next time, Suda.
That's because alot of publishers have built themselves around call of duty numbers being the normal when it's the exception.
If you sell over a million in the course of 2 years your supposed to be a success story. Alot of the guys here are on the choping block if they don't sell 2.5 million units in 2 months. The industry's current model is unsustainable for many studios and needs to be fixed quickly.
Also congrats to grasshopper, I still have to get around to playing this bit its great to see them doing well.
Yeah I was speaking more towards maybe reasonable expectations and a realistic budget for grasshopper games. Maybe its a japanese measure of success, but even in america, grasshopper games get roughly the same review scores as KoA (and are a hell of a lot more fun than KoA, imo). Maybe its the way western corps look at video games, as opposed to japanese ones. Food for thought.

surf dtoid with 

Rising (10+)
People you follow














follow