7:00 PM on 01.29.2012 | yeroooc

[Over the last week, JRo asked you to write about game settings. Yeroooc's first blog here explores how Red Dead Redemption did the southwest setting so well. As always, remember to load your own blogs into the Community Blogs and tag them with the "Bloggers Wanted Essay Response" tag, and you may see your blog promoted to the front page. - Kauza]
Red Dead Redemption may be my favorite Rockstar game simply because it detailed the landscape of the Southwest so completely and compellingly. With so many great games with equally engrossing atmospheres of their own, Rockstar certainly has a track record of heavily texturing their releases within specific genres, for better or worse, allowing them to marinate thoroughly in unique environments.
Perhaps my connection to Red Dead was so immediately strong because I grew up in the Southwest, and I had never encountered a game that was able to capture the vastness of the desert as authentically as my experience within the game’s world. For many reasons it remains to this day my favorite gaming landscape.
Texture and atmosphere are the key words here. The absurd, sprawling light-bright starcape above your head on a clear, in-game night? There are light ordinances in place to make sure that that’s still the sky you see outside in your own neighborhood today. That hokey western prop of a tumbleweed you see blowing through Chuparosa? That’s no joke. I’ve seen them roll through prefab suburban Tucson, gently bouncing past minivans and mailboxes, marooned aside fake adobe backyard walls. The houses may be made to look like mud brick, and honestly the neighborhood associations often require it, but the surrounding desert still seems to find its own way to encroach upon suburban civilization, to remind us that this wonderful, unforgiving desert still exists and surrounds us menacingly. A desert that will not only dry up a plant to extinction, but then parade its corpse around to remind us of its plight, its infinite ruthlessness. A desert that blinds us with the blackest midnight, allowing only pinpoints of starlight so numerous they would amaze even rural midwesterners. Red Dead Redemption brings these still recognizable traits of the desert and strips the Southwestern landscape of its now cushy trappings, successfully recreating and reviving its truthful, gritty texture and history.
The opening of the game is still with me, leaving Armadillo, in control of John Marston on horseback for the first time. In those few minutes I rode headfirst into a sunset that, even in the Spring in Wisconsin, made my heart ache for that molten evening sky of my adolescence. The in-game thunderstorms brought the smell of wet earth to me, splashing through the pools of muddy water as you gather the spooked horses in the grasslands surrounding MacFarlane’s Ranch. That scent of the revived world, of the desert breathing again after months without rain. The image of steam rising from the suburban blacktop came to me, it’s own distinct aroma entirely.
I remember the first ride to the doctor in Armadillo, stopping for maybe five minutes (maybe longer) to stare out on that vista overlooking the valley below. Cholla Springs burning in the distance. Miles and miles of saguaros wavering in the blistering heat, the sun so amazingly bright that you could almost feel the radiating warmth of the sand surrounding you.
The sky and cloud effects are perhaps what lend the most atmospheric authenticity to the game. The hugeness of them as a storm grows in the distance, illuminating briefly, internally with each booming clap of thunder. The sharpness with which light cuts through them in beams as the sun goes down in creamy candy colors of orange and red. Whether looking up into the vastness of an open blue sky in the middle of the day or the seemingly infinite sheet of stars at night, it is the one ever-changing piece of the landscape that rings most true to the Southwest as I remember it, and almost always coincides perfectly with events in the game to meaningfully embed any given gaming moment deeply into our memory.

I can’t tell you how many message boards I’ve read where people have talked about that first ride into Mexico, as José González’s “Far Away” plays in the background, having been one of the most profoundly moving gaming experiences on any platform. I cannot disagree; the in-game engine provided a fiery sunset as the backdrop for that scene, and perhaps because of that, nearly two years later it is imprinted in my mind still.
Perhaps the only thing the game is missing are packs of wandering javelinas, the phantasmal sound of coyotes wailing in the hills at night. Personally the only heartbreak I found in the game is a lack of activities at Torquemada, my favorite location. The view from that fortress is unmatched, where the towering spires of the valley floor below are taken directly from Monument Valley, a real place I’ve regrettably never been. I could sit and play Liar’s Dice at that vista possibly forever, looking out across Diez Coronas, on any clear night with a few good friends. 
I’ve always believed that any game worth its salt (or book or movie, for that matter) really only needs to nail its given atmosphere. Everything else, as long as it’s not total crap, seems to be icing on the cake. Amazing gameplay and storytelling aside, Red Dead Redemption has atmosphere in spades, so richly textured beyond any game I've experienced before or since that I can be sure it’s not just my personal connection to the desert landscape that amazes me so thoroughly about its presentation. It’s the perfect imitation, the authenticity in the details of the desert landscape that makes Red Dead Redemption Rockstar’s single most amazing accomplishment to date, and a true landmark for how intricately realized a video game world can be.
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I feel weird asking this but can I convince you to add some pictures to it? It'll help break up the text and will obviously display how beautiful the environments were in RDR. Let me know if you need any help. This thing needs to be promoted!
I too would like to see this promoted. Adding the pictures is probably all that's needed to get it there, at this point. Nicely written, dude!
It’s the perfect imitation, the authenticity in the details of the desert landscape that makes Red Dead Redemption Rockstar’s single most amazing accomplishment to date, and a true landmark for how intricately realized a video game world can be.
No question. If future games can be like this, then I welcome the return of the western to the gaming front.
The only disappointment I had with the game was that I couldn't explore the larger northern region on the map. R* did such a great job with transforming that mountainside into a unique area that it's no big deal, but having a wild, northern plain from a DLC mission pack (Josey Wales style) would have been perfect, and really shown all facets of the west in full.
Bo-ring.
Sarcasm aside, I'm happy to see this promoted! Thanks Kauza.
I didnt find it interesting
However, GTA4 is one of my favorite games of this generation, despite having much of the same feel. I loved the nooks and crannies of the world, the way everything felt perfectly imperfect. Its world is a brilliantly crafted approximation of NYC, and its that genuine urban decay/everyday life feel that I feel is so underused in video games. It was as natural a game world as I have ever played, despite there not being all that many ways to interact with it.
So as I read this article, I found myself thinking that I felt the same way, just for another game that happened to employ the same design language. You might say RDR is the better game, I might say GTA4 is the better game, but the reasoning for why would be mostly based on that same personal connection to the game world, one that couldn't readily be quantified and nailed down.
That is why I love R* so much, they are wholly dedicated to the feel of an environment.
Well, yes actually!
You might be misunderstanding my finding the gameplay boring, as finding the game to be bad. I actually don't think it is, but the gameplay is basically GTA with horses and GTA's gameplay is something that I feel has not caught up with the times. It's old and outdated compared to other games in the same style. Some people still enjoy it, but I would like to see the gameplay evolve as much as the writing has.
well except for the whole tying women up and putting them on train tracks then watching them get hit, GOOD TIMES
In a world where gamer's get exactly (most of the time) what they ask for, it takes balls to develop a game that occurs in the past, where everything is limited to truth. No cool guns, no spaceships, no powers (Dead Eye excluded).
They made the West interesting. They made boring old guns fun and cool. And they made video game poker better than games dedicated to it. Sure, RDR has flaws, but I love it anyways.
I found it incredibly interesting
Never really cared for GTA.
You've definitely gone a long way in making me feel worse about missing this gem, though. If anything, I'll go by your words if I ever grab this title.
RDR for PC please !
I just wish there were more mission variety and more meaningful moments of wrangling animals + that INCREDIBLE thunder-storm effect!
also the forest/mountain area is truly amazing. i think there is no other game were you can go hunting with your son. i think i´ll play some later!
Also, great read! thanks yeroooc!