Small note: I never finished the original Resident Evil. I was like 7 years old and it scared the living day lights out of me. Never again!
Great blog!!
Hopefully even if there isn't a return to that kind of realism with 6 other developers, possibly small ones, will step up to fill the gap.
Everything about Dead Space 2 is better, so much so that it's kinda hard to recommend Dead Space 1 at this stage, even though it's a pretty decent game. I would say that Dead Space 2 was my GOTY 2011. Sure Skyrim was more addictive, and Portal 2 had amazing writing, but Dead Space 2 had some completely unforgettable moments. I look forward to whatever comes next from Visceral.
I didn't get very far in either Dead Space game...to be honest, I lost my will very quickly. The atmosphere of those games was absolutely crushing. If I had played it on the PS3, it might have been okay, but on the PC with full surround?
Fuck that scary noise.
Don't get me wrong, LOVE dead space, it's my favorite horror series behind Silent Hill, but the first setting always felt like I was trapped in a place where the walls were closing in and dangers were crawling all through it. The second one has more life, like it's an actual city, but it lost a little of that scare factor for me since it no longer felt like I was suffocating in a tight box like before and more emphasis in action and surviving the horde as opposed to high atmosphere spooking me into so much nervousness that the monsters didn't have to try too hard.
It's not something I can directly put my finger on, but perhaps for me it's the dehumanizing effect that Ishimura has that messes with me, when things seem slightly wrong, and the entire being of the area you exist in is just waiting to crush you.
I can tell you this much, when Dead space 2 asked me to get back on the Ishimura my nervousness shot up ten fold. >.>'
Even though you ended up being a super god necromorph killing machine, it still was pretty scary.
Can't wait for the inevitable third installment. Here's hoping EA doesn't find a way to fuck it up.
Once I get another PS3, I'm going to re-buy it along with the second one.
Great blog.
Your argument for Resident Evil flies right in the face of what you say about DS2. In DS1 I could imagine that the first space cruisers would be bulky and the equipment would be somewhat inefficient. Your character was slow and VERY human, and that alone made the game tense.
In DS2 you look like a power ranger and the whole city is sci fi exaggeration. I was never worried about Isaac. The whole space station is unbelievable, and it completely misses the mark, unlike a game like Bio Shock that manages make something absurd seem truly believable. Dead Space 2 forces every aspect of a futuristic world (cradle to grave) in your face but could you really see yourself living there? I agreed far more with the original DS in the sense that living in space was a lonely experience; it's dark, the food isn't as good, it's a profiteering enterprise so there are going to be cracks in the hull and sacrifices to modern amenities. DS2 was like a disney land daycare in space!
Last thing. The world in DS2 is still highly unpopulated, despite the fact that you're in a huge modern city. If you do run into a local they will have -- classically -- shit their pants in a corner and forgot how to speak. What a cop out.
Your argument for Resident Evil flies right in the face of what you say about DS2. In DS1 I could imagine that the first space cruisers would be bulky and the equipment would be somewhat inefficient. Your character was slow and VERY human, and that alone made the game tense.
In DS2 you look like a power ranger and the whole city is sci fi exaggeration. I was never worried about Isaac. The whole space station is unbelievable, and it completely misses the mark, unlike a game like Bio Shock that manages make something absurd seem truly believable. Dead Space 2 forces every aspect of a futuristic world (cradle to grave) in your face but could you really see yourself living there? I agreed far more with the original DS in the sense that living in space was a lonely experience; it's dark, the food isn't as good, it's a profiteering enterprise so there are going to be cracks in the hull and sacrifices to modern amenities. DS2 was like a disney land daycare in space!
Last thing. The world in DS2 is still highly unpopulated, despite the fact that you're in a huge modern city. If you do run into a local they will have -- classically -- shit their pants in a corner and forgot how to speak. What a cop out.
I haven't played DS2, but a colonized space station sound a lot more relatable than the drab location if the first game (that had far less character than Alien's Nostradamus, which was unabashedly ripped off). Watch Aliens, even Ripley spent time in a hospital and corporate building that had holographic forests... Just imagine what a shipping mall would look like on a station.
Also, Rapture was "truly believable"?......
Fantastic! I really want to go back and play this game again all of a sudden. Great blog!
However, Raccoon City still feels like an actual city (especially when it's fleshed out even more in 3) because of just how well they detailed it. Someone mentioned before that if you gave RE5 to Africans, would they see it as familiar as well? I'd say no, simply because the game doesn't take the time to flesh it out and detail it.
Dead Space 2 literally gives you a tour of the entire space station. "Here's where the people live, here's where they shop, here's where they take their kids to school in the morning." Resident Evil 3 did the exact same thing: "Here's the police department, the hospital is over here, the park where everyone chills out on weekends is right down the street."
Resident Evil 5 doesn't do that. "Here's Africa. Find your way out." Dead Space 1 doesn't do that quite either. You learn about the people on there and all the cult stuff going on, but it's still largely: "Here's a spaceship. Find your way out."
It all comes down to personal preferences at the end of the day. I like seeing more everyday environments in games. My favorite maps in any FPSes are the ones set in airport terminals and busy city streets -- that translates into horror games as well. I'm never fond of the rural maps, and I can't say RE4's setting really blew up my skirt either.
@topgamer101
I don't want to self-promote but I actually wrote something about the Ishimura portion if you're interested.
"You weren’t in some bumfuck village halfway across the globe"
The village and castle in RE4 were easy to relate to for me. I mean, even if I haven't set foot in an abandoned village in the middle of the woods, I've seen them in movies, and it connects with my imagination of being nightmarish. I HAVE been in a small town, and here, it's a small town in Spain with freakish mutants after you.
Now a days games are just about trying to appeal to an audience. (I'm sure it was the same way then, but it didn't feel like it.)
The games of Yesterday will always be more memorable than the games of tomorrow.
someone also seemed to have missed the part where YOU'RE a mediocre person that barely contains anything competent.. seriously , you suck!!
LOL!!
Dead Space 2 rocked!!
Good to hear you guys comment back. I know it's a matter of taste, but I think I can make my point with one good example:
As you moved through the Titan in Dead Space 2 you went to the church, the daycare and the apartments. Instead of having a world with subtle touches, each stage is painfully exaggerated. It's fun -- once -- but it's not very genuine. I just think there are better ways of depicting a sprawling city where people lives there lives than saying, "look here! You're in a day care! Babies are born here! The church is crazy. Look at how crazy the church is!" Hahaha... I can appreciate DS2 for what it is. I had a lot of fun playing it 3 times through!
To specifically address Revolooshun: I guess I didn't feel like DS1 was such a blind escape because you returned to many locations, and you definitely spent more time in single locations. In DS2 you were constantly moving through new territory. DS2's quick scenario changes made the game fun, but far less genuine and atmospheric for me.
I just don't want to see this beloved series turn into another block buster hit that focuses so much on the wow factor that it loses its roots. It's something I can't identify outright, it's just a feeling.
The things you mentioned is what I loved about the Silent Hill games too, when you mix the horror with the mundane it really creates something compelling.

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