Media Molecule’s LittleBigPlanet is not experiencing the consumer impact that Sony was hoping it would. According to a Gamasutra report, the quirky platformer sold a meager 141,000 units this November in the US. This places it outside the top 20 games sold overall and just fourth on the list of Playstation 3 titles in the month of November.
Contrast this with the 215,000 units sold in October and it appears as though Sony may have a LittleBigProblem on its hands. LBP simply isn’t selling as well as it should. The critical reception of the game has been stellar thus far. It currently has a Metacritic average of 95 out of 100.
We’re interested in your take on this. Are LBP’s low numbers attributable to the poor sales of Sony’s console in November? Does this have something to do with the zany marketing campaign for the game and how it really doesn’t speak to what LBP actually is? Also, what did I have for lunch this afternoon?
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Nuff said.
It really saddens me to see such an incredible outlet for creativity being stifled by online problems. :(
it seems like originality is punished these days. I mean if Sackboy was replaced with a Space marine I bet it'll sell better.
Still, several hundred thousand copies sold in the first two months is not bad, it's just not the smash hit they were betting on.
2) They pandered to the non-existent Muslim 'backlash' when they should've just released the damn thing.
3) Advertising has been shocking slow to start, I didn't see it on Tv at all until a week ago...
Sony is in real need of system-seller titles in my opinion. Microsoft has Halo and Gears of War while Nintendo has even more system-sellers including Wii Sports, Wii Play, Wii Fit, Mario Galaxy, Smash Bros. and Mario Kart.
Unfortunately, Every exclusive Sony has hyped just hasn't performed well in terms of boosting hardware sales including games such as MGS4 and Resistence 2 as well as multiplatform titles such as GTAIV and DMC4. I expect that Final Fantasy will clearly give the PS3 a signicant boost in hardware sales especially in Japan. However, potential concern is will that boost in hardware sales be short-lived or will it have long legs like some of Nintendo's first-party titles.
The worst bloody on-line servers EVER!!!!!!!
I could not believe that a game that relies on sharing levels and playing together can have such bad servers.
they only have themselves to blame, instead of spending money advertising in the cinema, spend the bloody money on the on-line.
Indeed. Whoever was in charge of the creative aspects of the game (aside from jumping issues) deserves an award while the folks who were in charge of the online implementation deserve a series of swift kicks to the crotch.
It pisses me off to see these horrible user-made levels permanently populating the front page (and thus getting tons of plays) while excellent levels barely get 1% of the exposure. It ain't right, man. It just ain't right.
oh yeah, FAIL.
I'm glad I saw this article though. Time to Goozex LBP while it has most of its value.
STOP THE PRESSES
When they first announced this game, everybody said, "I'm surprised; this looks like something that'd come out for the Wii." And indeed, if it had, I bet it would be selling fives times as much. "
I totally agree. Little Big Planet on the Wii would be BANANAS.
Conceptually.
And get a better marketing team on the project. Commercials did a poor job of selling itself, which is especially important for a brand new IP.
Also to me, this is the kind of game that will sell well throughout the PS3's lifetime.
Still though, all things considered the overall numbers really aren't that bad.
Couldn't put it any better myself, it has some interesting segments but controls feel watery. It was the platformer that tried but could not.
Since creating things is not my interest the game falls flat.
Definitely. I have no idea why they made this single platform. It would have sold a lot more if it was released on all three, especially the Wii.
The game has a lot of charm and is very fun to play with friends. But I think the PS3 crowd can't relate to this title, at least in the US. I agree that if it had come out for the Wii it might have sold better because of the Wii's demographic and its "kiddie" appeal. Also, while I love the game I'm not a "creative" person. Yea I can do allright, but I'd rather play other people's creations than make my own, and I'm missing a good portion of the game by not creating my own stuff. But I do find it disheartning that a good orignal IP like this didn't sell as well as it could have.
Uh...because Sony paid them money to make it exclusive? A small games studio like MM aren't exactly in a position to turn that sort of deal down.
Its not that shocking that LBP isn't doing so well, for every 10 stages you download, 8 of them will probably be shit, a game like this just doesn't seem like the kind of title that PS3 owners would buy in droves.
I mean, the detractors will complain about the "horrible controls" which I find to be adequate, but this game isn't solely about that. I wish people would embrace the game for what it is, and respect that. LBP is not Mario.
And honestly, the beta levels people played don't do the game justice. There are some immensely creative levels right out of the box.
I didn't even talk about co-op. Local co-op on this game is incredible. I had a lot more fun with it than I did Castle Crashers.
Also, the soundtrack rules.
@boxmyth
Who says you ever have to make your own levels? I have fun by playing other people's creations. I haven't even begun to dig into the creation aspect of it.
And like I said, the disc comes with it's own set of fantastically creative levels.
It's a fancy level editor for a game with little or no content.
I don't have anything against the game or the PS3 personally, but the absolute fanlove for this game is really puzzling.
Not true. Timeshift did bad. Fractuce did bad.
It comes down to if people are interested.
LBP isn't that interesting, and it doesn't help that the commercials don't help to create the interest. They literally don't say anything other than "Gets good reviews."
So people should just buy it? Doesn't work like that. Horribly reviewed games still sell like crazy.
Have to create interest. LBP fails to.
LBP is a fine game/game creator, the real problems began when Sony started tearing into level that many gamers put their heart and soul into creating, then stomping their jackboots all over them.
LBP is a bold first step, for wider user created content for consoles (beyond shoot em up and rpg makers). I really think that once many big wigs like Sony get over their fear of users breaching copyright, such games will thrive on console, just as they do on PC. They need a chilled Valve approach and create a good community. So far, there's no chance of this if they moderate levels and piss off users, with no reason or warning.
Now if MM were to produce a mod engine, that lets users create any kind of game on console, that's when things would get really interesting.
Apart from sales picking up later, my kindest advice to Sony, get to work on a PSP version. If we could create and upload/download levels for PSP, and potentially play them via wifi, this could give PSP a big boost.
I completely agree with viralhunter and TrailerParkJesus. People (the general public) just don't know what this game is or what it does, and the ads don't really give a good impression of the game. The commercials I've seen on TV for LBP make it look like some shitty, childish Wii game.
Sony really needs to start re-thinking their marketing strategies. Their console commercials don't make any sense, and they're just not advertising their game library like they should be. They've been badly marketing their products from the beginning. Sony has a lot of work to do if they want to catch up with the 360's success, if that's even possible now.
I'm not sure where people are getting any of this. I love the controls and wouldn't change them if I had the choice. The gameplay is great and fun, whether alone or with friends. And there is plenty of content on the disk without the level editor. Just playing through the main levels and games makes the game last longer than many games out there. A level editor is just a bonus really.
I've yet to experience any online problems as well, so I can't complain about anything. This is game of the year for me.
I'd really hope not - unless they're provided for free. The game is fully centered around the idea of sharing user created assets, yet so many great levels are "moderated" in a mentally deficient manner and every bit of DLC with a pricetag is far overpriced.
People are and have created levels and some great ones are no longer around, even though levels created through the game should clearly fall under the fair-use umbrella.
By the way, Blast Works happens to be pretty apt for the would-be better selling Wii version of LBP being mentioned here. So.. *BUZZZZ* WRONG!
It has it's share of flaws, too; but the game isn't hindered by 'bad' controls or limited by physics effects and Budcat (or Nintendo for that matter) has yet to pull anyone's levels off of the BWD for 'intellectual theft.' Has that done it much good? Not really... most people still don't seem to look past the sub-par stuff that comes with it. :P
Maybe that's the case with LBP, too... I dunno.
Get real, reviews have never translated to sales. Not before, not now and this day and age what typically sells is the 10th sequel of a series. Bioshock was a refreshing change to that but then again it still was a first person shooter.
I kind of predicted this and wondered about why Sony thought this title was going to be so huge when it obviously was a little problematic one to translate into actual sales. Maybe they believed in it because of the example Bioshock set and I'm sure similar things can and will happen to those who are willing to take risks.
But still to put it all in perspective, while LBP doesn't seem like it is going to sell millions it will still move a respectable number of units by the looks of it so failure it is not. Maybe 0.5-1 million, maybe even more if the user created content keeps pushing sales in the long run.