hot  /  reviews  /  videos  /  cblogs  /  qposts


Preview: LittleBigPlanet (PlayStation Vita)

11:30 AM on 08.08.2012 // Chris Carter

LittleBigPlanet got off to a modest start in 2008, but it wasn't a runaway hit. For my wife and I, it was the entire reason we bought a PlayStation 3, but for others, it was simply a floaty, uninspired platformer.

I think on the surface, the franchise didn't seem all that special, but underneath the veneer of a simple cute mascot, it was an incredibly deep, challenging, and rewarding experience.

In order to unlock everything the game had to offer, you had to find every single last hidden item, and beat every level with zero deaths, which was an extremely fun challenge I think many games are still lacking. I remember spending many an hour designing fairly complex levels, including a complete rework of Crash Man's stage from Mega Man 2.

Four years later, and the series is still going strong, with a full PS3 sequel, a PSP spinoff, and now, a Vita iteration.

LittleBigPlanet (PlayStation Vita)
Developers: Double Eleven, Tarsier Studios, XDev
Publisher: Sony Computer Entertainment
Release: September 2012

So what's truly new to the franchise in the Vita version of the game? Simply put, LBP Vita features an all new story, touch controls, and 3G portability. Unlike the PSP title, which featured a wholly ancillary storyline (a holiday walkabout), LittleBigPlanet Vita is back with an epic hero-versus-villain showdown. Sackboy finds himself right in the middle of a conflict on the planet Carnivalia, involving its residents and the good-gone-evil Puppeteer.

Formerly a source of entertainment for the residents of Carnivalia, the Puppeteer, a God-like creature, snapped and went insane after his audience booed his performance for the first time. Sackboy happens upon Carnivalia during its time of reckoning, and Colonel Flounder, a stalwart resident, leads you to safety at the secret camp La Marionetta, which is where our story begins.

All of the same basic mechanics you know and love are back, such as stickers, high score leaderboards, collectible costumes, no-death-run rewards, four-player online co-op for story mode, and unlockable story mini-games.

The preview version we were able to test had the first eight levels, which comprised the entirety of the first world, as well as one mini-game in the all-new "Arcade Mode," which basically consists of a collection of mobile, bite-sized experiences.

Said included game was actually called "Tapling," and was basically a mish-mash of Limbo and Gish, which tasks a little blob/sackboy head with rescuing other versions of his own kind, while avoiding an incredibly creepy race of spider-people.

The game was controlled entirely using the touch screen, and the only way the blob can move is through a rocket-propelled jump. Just like various other mobile games such as Angry Birds, it had the standard level select/three-star rating setup, meaning it was easy to pick up and put down if you only wanted to do one or two levels.

Because of this approach, it was really easy to learn yet hard to master should you wish to go after the three-star rating in every stage. Ultimately, these games don't seem like they're going to be Earth-shattering, but as an added bonus to a game that already has a full story mode, a creation mode, and an online community of levels, it isn't bad, either.

Although the front touch controls add a whole new dimension to platforming, the rear touch controls are rather annoying. Front touch was incredibly fun to play with, and the preview had a number of different objects to mess around with. For starters, it had a pinball-esque pull lever that can rocket you sky high, as well as a wheel that you have to rotate with clockwise finger motions. All of this is done in real time, so you can utilize an optional "claw stance" with your hands to engage the touch tools and move/jump at the same time. "The claw" is by no means required, as the game is usually designed in such a way where you have a half second or so to readjust to the controls.

Rear touch isn't as fun, I'm afraid. To be honest, I've ever really been a fan of the back touch screen anyways, since it's so damn easy to trigger accidentally. This is also the case here in LBP Vita, and in addition to potential accidental block triggering, a cursor also appears whenever your fingers are resting on the rear pad, which can get extremely annoying unless you hold the Vita in an odd position to avoid the pad altogether. 

Thankfully, front and rear touch blocks are aptly labeled as blue and green blocks respectively in-game, so you shouldn't get too confused from a gameplay standpoint. It also feels kind of cool to touch things into and out of the front and back of the screen, like Escape Plan. Towards the end of the preview version, they even had a Pushmo-esque puzzle to solve, which has you erect a mountain of pushable blocks to climb up.

Fortunately, touch implementation doesn't stop there, because with LittleBigPlanet, the Vita flexes its proverbial muscles over the competition with multi-touch. For the uninitiated, multi-touch simply allows you to touch multiple points on the screen at the same time, as opposed to something like the 3DS, which only allows one touch point at any given moment. There are daily arguments amongst tech enthusiasts in regards to resistive vs. capacitive touchscreens, and single vs. multi-touch, but if you want my view, I'm so used to multi-touch at this point through my iPhone that nothing else feels right.

Multi-touch not only enhances the single-player experience, but it also allows for multiple people to play mini-games on the same unit simultaneously. For instance, one example that wasn't included in the preview (but will be in the retail version) is table hockey: if you tilt the Vita to its side, you can play one game on both sides of the device at the same time.

The preview also included a "whack-a-mole" type game that was severely enhanced with the ability to use as many fingers as you wish to slap the dirty varmints back into their holes. Considering the screen is just as accurate as anything else out there, this extra addition is very welcome indeed.

The preview version also had a level creator with limited tools to fool around with, so I created a pretty basic level with the objects I could muster up. The creator has come a long way since the first game, as it now has the ability to script fairly complex AI routines, as well as pretty much all of the add-ons created in the past four years, including the extremely detailed water update.

The other levels already available in the preview were much better than mine, which included an arrangement of 16-bit platformers (using subtle graphical trickery with the editor), homages (Limbo, and Mirror's Edge), and original/art content. Basically, if you can make it in LBP 2, you can make it here. Level linking is also still included, which means that you can create multiple worlds and attach them together without forcing the player to go back to the Pod screen every time they want to proceed.

Although the ability to pull and share levels on the go is a great addition to the franchise, there is one major problem with the Vita edition in terms of the level creator: screen real estate. To be blunt, making complex levels is rather hard when you can only see so much surface area to work with. The Vita's OLED is beautiful in terms of the image's output, but video out would have severely benfited the game here; sadly, Sony has no current plans to support it. No online play through 3G is also a bummer, but we already knew that 3G would only truly lend itself to asynchronous gameplay out of the gate.

All in all, LittleBigPlanet Vita feels like a decent amalgamation of the franchise. I'm not completely sold on the single-player portion yet, and I'm not a big fan of creating levels on a tiny screen, but ultimately, all of the charm and gameplay that made the original so great is fully intact.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

Jed Whitaker avatarJed Whitaker
SCIENCE. IS. AWESOME. [youtube][/youtube]
Jed Whitaker avatarJed Whitaker
Looks like my copy of Chibi-Robo: Zip Lash won't be here till Tuesday. What do I pay for Amazon Prime for again? I think I might have to stream me playing it.
Pixie The Fairy avatarPixie The Fairy
I have just heard someone say Uncharted was a "role playing game."
RadicalYoseph avatarRadicalYoseph
The glitched walking animation people carrying crates in Novigrad do is hilarious.
TheLimoMaker avatarTheLimoMaker
Undecided what to do with my weekend now my fiancée is away. One part of me says I should work my ass off, another says I should go watch The Martian while the last part tells me to be a slob, play games and masturbate to Highschool DXD.. Such a hard lif
Steel Squirrel avatarSteel Squirrel
The 1.10 patch for The Witcher 3 is out. Downloading for PS4. Pretty excited to see the changes, especially since it said the damn swamps in Velen would finally see performance enhancements, along with like a million other areas. So good! Yes?
wutangclam avatarwutangclam
Just got confirmation that a feature I spent way too long writing is going up on Sunday. Not a bad way to start the weekend off, though I wish I had a slot on a weekday.
gajknight avatargajknight
PB&J sandwiches. Saturday morning cartoons. A blanket. Ominous sounds coming from the next room. Blood seeping from the walls. A dark figure standing in the corner, staring, watching. Darkness, everywhere. Such darkness. This is childhood.
Torchman avatarTorchman
Dear Namco, give me a proper localizer Super Robot Wars title. I need it in my viens, especially this
Mark Plechaty avatarMark Plechaty
Cynic without a Cause avatarCynic without a Cause
I just wanna get drunk and listen to J-pop
extatix avatarextatix
Spiel was mightily expensive. Holy shit... Good thing I didn't bring more money with me, too. Saw enough stuff I'd love to own.
StriderHoang avatarStriderHoang
In memory of Lesser Dog of the snow fields. 1 spaghetti = never forgetty
ChrisHannard avatarChrisHannard
Trialling PS Now - review to come later - has reminded me of a piece of little-reported PS3 news. Owners of hacked PS3s could turn any PS2 game into a 'Classics' title and run them on a bog-standard PS3 with few issues.
nanashi avatarnanashi
Wanna ask a question for tomorrow's PStoid? You still have time! While you're at it don't forget to ask one for Riobux too!!
SkarKrow avatarSkarKrow
I caught a reflective mumbling about MGSV's open structure and how it doesn't sit well with me, to be published whenever I litter it with images.
Gamemaniac3434 avatarGamemaniac3434
Welp, an article today got me thinking about this so without further ado, whats your favorite pokemon? This is mine:
SkarKrow avatarSkarKrow
I cast my little worm in to the pond for a topic to try to make a blog about today. I fish fish fish but nothing bites bites bites.
Perro avatarPerro
I cracked and bought Final Fantasy Dimensions on Android last night. Half off sounded like just the right price, though I wish this came out on 3DS or even the Vita but at least it gives me something to do on the porcelain throne!
Jiraya avatarJiraya
Coming soon in Mortal Kombat XXX DLC - HUMILITALITY [youtube][/youtube]
more quickposts


destructoid's previous coverage:

  Apr 04

Come buy that for a dollar at PAX East's PlayStation Community Exchange

Plenty of collectible T-shirts, figures, and other items available

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -