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I'm looking forward to this.
In Mass Effect, my answers and actions meant something and had a definite result that I couldn't change unless I went back and did everything over again. In all of Molyneux's games, he's advertised them as having such concepts, but failed every single time.
I think what you mean is that none of his Lionhead games have lived up to expectations. Take a look at his Bullfrog-era CV: Populous, Powermonger, Dungeon Keeper, Syndicate(!), Magic Carpet ...