Lots of tidbits for you Zelda fans over the weekend. Longtime series producer and director Eiji Aonuma gave a long talk at New York Comic-Con, which you can catch above. Immediately after, he sat down to an interview with Polygon where he discussed changes made to the upcoming 3DS title A Link Between Worlds, which wasn't originally related to the classic A Link to the Past.
I've been curious about where that mechanic came from; it's interesting to hear it was part of the game's origin. Still, why then develop the Link to the Past tie in the first place? According to Aonuma, it's all about familiarity.
While that still kind of comes off as coattails riding to me, Aonuma, who has expressed a desire to uproot series tradition, seems like one of the more dynamic figures at Nintendo. which is why A Link Between Worlds is a, "a less linear, more free experience," one where it would be fun to get lost and stuck, which is why the game now allows you to sequence break and tackle dungeons in whatever order you so choose.
I like the idea of opening the experience up and letting players explore It gets back to series roots, really.
Aonuma dropped two other juicy tidbits. First, he said that the fans at New York Comic-Con were "even more passionate than the fans in Japan," so rock on you loony toons. When asked about A Link Between Worlds' connection to cult favorite Majora's Mask, he noted, as picked up by GoNintendo, "Finish this game and that may give you your answer." Seems there's more of a connection than we thought.