Game companies, take note. This is the right way to show people how a feature is going to work in your games. This video goes through a typical battle in Call of Duty 4. Then, after everyone is dead, the video goes back to the beginning and every little details gets broken down. In Call of Duty 4, you can customize your character before jumping into every battle. You can get stronger bullets, pick which two weapons you'll start off with, what type of grenades you want and a ton of other details.
I actually had some hands-on time with the multiplayer a couple of weeks ago at the Infinity Ward studios. Hit the jump for my impressions of the game.
First things first, what you saw in the video is what you'll actually be seeing. The graphics and level of details were simply astounding. What's even more impressive is that this game will be running at 60 frames per second even during 16 mulitplayer combat (or maybe 18 multiplayer ... more on that in a bit).
Now to be completely honest with you all, I was not expecting to actually play this game. In a way, I kind of got dragged to their studios (not that I was complaining). I had no idea what I was getting into and I failed to really comprehend everything that was going on. Hell, I didn't even realize what the perk system was until the 4th match in. When I finally figured out that I can customize every detail of my character before a match (and during a match too), I went straight for the sniper class.
You know that little bitch that likes to hide in the most unimaginable places in a stage and snipe the shit out of everyone? Well, that bitch is me. When I saw that there was a semi-automatic sniper rifle, I knew what I would be doing for the rest of the game. In this second video, the sniper class always wears the famous Ghillie suit that lets your character blend in to the wild. Nothing more satisfying than laying on your belly, practically in plain site and sniping away at your enemies.
There was just one bad thing about this whole experience. The sniper aspect of this game sucks. Maybe it's because I've been spoiled by Halo and other similar games, but there is no reason that I should be moving at one fourth of my normal speed while looking through the scope. I got so obsessed with how horrible this sniper problem was, I stopped paying attention to everything going on in the game and I ended up getting in last place in a couple of the matches. Now, not a big deal, but .tiff was also at the event (as well as Husky, Charlie and Ron). Now this isn't meant to be some sort of attack on my Art Attack partner in crime. The point is, me, the FPS junkie got beaten by everyone including someone who has rarely ever touched an FPS in her life. All in all, the rest of the guns are impressive but for a multiplayer game, the sniper is always one of my main weapons. I'm hoping some major tweaks happen between now and the release.
Also in the video, you'll notice the team getting attacked by the sniper calls in an air strike. Oh yes, you will be able to call in 3 to 4 jets that lay down a hail storm of hurt. You'll also be able to call in a helicopter which hovers around the battlefield for a good while, which can get shot down.
That pretty much sums up my experience of the game (I know, how professional, right. Only Dtoid baby.) One final thing I would like to add, we were told that the game would go up to 16 players online. But if you watch the video and stop the video when everything gets slowed down for the perks part, you'll notice it says 18 players. Mistake, or did I just pull off a cool Matlock move? You decide.
[Thanks to GoldenDonut and Ted -- Also, if you're interested, Electro Lemon blogged about Call of Duty 4 for the DS.]
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Likes
Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo
Meet the rest of the team
I guess the other devs are learning things from Irrational already. Bonus perks make your avatar unique.
I'll pick this one up, but for the single player only. Multiplayer on every game I've played has failed epically for me, due to children who somehow get their hands on these titles. Can we PLEASE implement a button that shuts down kids playing an M-rated game? Something that hits the child's parents up side their stupid head, preferably?
I'm of the opinion that CTZ is spoiled, and perhaps a better way of handling movement while scoped in would be to have the sniper stumble and fall over anytime he encounters terrain other than level, hard surfaces while walking in this manner.
Really looking forward to this game, though. The perks are novel, useful, and also well-balanced. Hell, I don't even like multiplayer most of the time, but this might get me into some weekend skirmishes with the regular Dtoid Xbox Live crew.
Impressive. I wasn't really planning on getting this game, as the CoD never really interested me much before(ww2 *yawn*), but that multiplayer looks like it could rival the mighty counterstrike. Hope the single player campaign is equally robust. Also, that last stand perk is ingenious.
i hope they have or add this feature to the single player mode since i don't play much multiplayer,i have a phobia of being called a "FAG" by 12 year olds on XBOXLIVE
Aequitas: It's a game damn it. I shouldn't be able to get shot several times in the game and keep going but you still do. Plus, I'm not talking about moving while looking in the scoop. I'm was referring to the fact that looking through the scope and moving the gun to look around is 1/4th of your normal speed. I can understand maybe 1/2 normal speed, but this was ridiculous.
I chalk it up to the fact that snipers aren't meant to perch on the edge of the map and deftly sweep over the entire span of the battlefield, instantly killing any foe that crosses their sight. They're most effective when positioned and targeted toward individual areas of enemy concentration. Bottlenecks, essential roadways, things like that, which would require more fine aiming than jerking 20 meters to the right. It's also a lot more difficult, in my opinion, to get precision aiming right with analog sticks.
Anyway, it's just an issue of sensitivity. Something so easily tuned, it might even be a config option in the final release.
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pew pew pew!
Neat.
I want.
The end of the sniper vid was great where the sniper finally stands up and gets throat cut by a dude on the run. Awesome.
I'll pick this one up, but for the single player only. Multiplayer on every game I've played has failed epically for me, due to children who somehow get their hands on these titles. Can we PLEASE implement a button that shuts down kids playing an M-rated game? Something that hits the child's parents up side their stupid head, preferably?
Really looking forward to this game, though. The perks are novel, useful, and also well-balanced. Hell, I don't even like multiplayer most of the time, but this might get me into some weekend skirmishes with the regular Dtoid Xbox Live crew.
add me up if you in the beta Gtag - JimmyHACK
YAYYYY I GOT SECOND ONE TIME
Those were good times
Anyway, it's just an issue of sensitivity. Something so easily tuned, it might even be a config option in the final release.