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Look, we here at Destructoid are nice people. Usually. That's why we wanted to give Kerberos Studio a second chance.

Perhaps you saw this footage of budget PC action RPG Fort Zombie the other day? Not a pretty sight to behold, I know. I don't know the reasons behind the chugging, and thankfully, I don't need to -- based on this new trailer, that previous video was not indicative of the final product.

The one seen above in all its mildly interesting, slightly hilarious glory presumably is. The execution may not be quite there, but I must say, the core concept of piecing together forts is neat. Perhaps even neat enough to warrant the $10 asking price.

What do you think?








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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11 comments | showing # 1 to 11
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TewDee's Avatar - Comment posted on 10/30/2009 02:51
TewDee
Well, it definitely looks A LOT better.
Sage Ludwig's Avatar - Comment posted on 10/30/2009 02:55
Sage Ludwig
I like the deployable barrier thing in a zombie game (there are deployable barriers on several games, but not zombie ones as far as I can remember.) .. but everything else doesn't feel like a good experience.

10 bucks price-tag justify a game being smaller, less-sophisticated, having less technology.. etc.. but not being un-fun (not saying it is, I haven't played it.) nor being ugly/visually unconvincing/unappealing.

That depends more so in talent, vision and planning than in money. Small production doesn't have to mean less-quality.

Ironically, zombie movies have the same issues with these "production cliches", regarding movie makers believing zombie movies are for "students" trying to "make a buck" with cheap acting and poor writing/etc..
Paul Soth's Avatar - Comment posted on 10/30/2009 03:32
Paul Soth
For a second I thought that was another Second Life cluster fuck.
CRAZYAPE69's Avatar - Comment posted on 10/30/2009 06:22
CRAZYAPE69
if this were using the uncharted 2 engine then i would be interested
bluemeep's Avatar - Comment posted on 10/30/2009 07:25
bluemeep
Looks much better now that we've breached the 3 FPS mark.
Darren Nakamura's Avatar - Comment posted on 10/30/2009 10:04
Darren Nakamura
I dunno, man, it looks better than it did, but it still looks pretty shoddy.
Char Aznable's Avatar - Comment posted on 10/30/2009 10:12
Char Aznable
This is my dream game in concept, but the execution leaves much to be desired.

Who in their right mind approved that original trailer that was posted? Talk about a bad PR move.
Pacopaco's Avatar - Comment posted on 10/30/2009 12:31
Pacopaco
I agree with Char Aznable. I love games where you are given a chance to build up your base defenses to your liking but this game doesn't look particularly promising yet. I'll keep it on my radar but I'm not going to get my hopes up.

And yeah, that other trailer was...unfortunate.
Derek Gillies's Avatar - Comment posted on 10/30/2009 13:25
Derek Gillies
About a million times better than the original trailer. Tempting my tenbux
Derek Gillies's Avatar - Comment posted on 10/30/2009 23:12
Derek Gillies
Hate to doublepost BUT I just now realized where the music in the trailer (and main menu) came from after it nagged at me all day: It's Ride the Flying Polyp by The Darkest of the Hillside Thickets, a Vancouver rock band that has been in, err, well, Rock Band, that plays songs mostly based on HP Lovecraft stories! Tres nerdcore.
mix's Avatar - Comment posted on 10/31/2009 10:44
mix
Well this totally looks better than the 1st one and I am somewhat interested in seeing where this goes!

They redeemed themselves!
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