But they are fiction: and just like we all have opinions on whether or not the material is offensive, the creator had an opinion as well.
Great blog.
That seems to be the case with the now infamous MW2 terrorist scene. Sure, it's not something one would involve oneself on a moral basis, but that doesn't stop MW2 from being an overall enoyable game, nor should keep us from discussing it on an intellectual level.
Firstly, I would argue that "It's just a game" can be used in certain circumstances
Secondly, the same could be said about the internet. There are the "Lolz NEVER TAKE THE INTERNET SRSLY" people and the "SRS FKN BSNS" people. I treat it with the same seriousness I treat normal life, even there I'm not all "SRS FKN BSNS".
Yeah, I agree with Magnalon here, they're just as artistic as films and books. Also, I've never really understood why games are critized for being too violent whilst films can literally get away with anything. It makes no sense to me.
I expect this to be promoted soon!
On a more sober note, it is easily possible to have spirited discussion and even fundamental disagreement about gaming while maintaining mutual respect. It's blanket statements that show a total lack of perspective that make me tip-toe around some conversation threads and abstain from commenting. Discussion requires give and take. If I wanted to be proselytized to, I've got Mormons and Jehovah's Witnesses knocking down the door to spout at me without hearing what I have to contribute.
Well played.
What the hell is gendgttshle?!
I was pretty disappointed by the comments in Brad's MW2 story (and hell, most MW2 stories in general). You can disagree with Brad (I certainly do), but there's no need to be rude.
It's something that has been on my mind for a while, and some recent posts (not just Brad's) made me unable to resist writing this blog.
To say that same thing about an action or event in a game, which is attempting to evoke deeper feelings or implications, marginalizes gaming as a whole. You are basically saying that gaming in unable to attempt expression beyond basic entertainment.
Agreed.
I was going to add something, but I would only be reiterating when you've said. A(nother) great post.
*faps*
I do grow tired of other gamers acting like games can't be anything more than fun, especially the reactions toward those that play for money. Many gamers also seem to act like you can only have fun in one or two ways within a game and if you play a game a way that they wouldn't have played it, than "you can't possibly be having fun". I also find it annoying to hear that games have to be more than mindless fun.
"Gaming isn't this two-dimensional entity that can be summed up in one collective experience. We all experience it in a different way, and different games are meant to affect us in varying ways."
This, this, and this.
You know, if you're SRS about debate.
So at what point does kauza become a contributing editor?
@TheBigFeel: That's awesome! Thanks for that link--I absolutely love learning new terms like that, especially when I have lots and lots of use for them. And many many thanks for your support! <3
Good stuff, though, as this does touch a bit at why I get bothered when someone like Roger Ebert decides to badmouth games because they'll never be "artistic," or on a similar scale as films.
Kauza, you bring up the issue of complexity as a rationale for taking a game seriously, but I think this differs depending on the game. We might say Final Fantasy VII is technically a "serious" game, because of all the man hours that went into it, but I don't find it serious at all! The battle system is joyless and the story was a ham-fisted absurdity. The same can apply to books, movies, TV shows, plays, and artwork. The creator might say, "I took this seriously (which is a vague term as it is), so you should too." That goes out the window when we play it, and decide for ourselves.
One of the issues we have currently is this divide between games and non-games. To illustrate, consider The Path. I found it to be *entertaining*, but I would not consider it a *game*, because its basically just an interactive movie. It might have a "message" of some sort, sure, but that doesn't make it a "serious game."
Also, I understand that the context of this blog deals primarily with games as an artistic vehicle, and I totally agree with you. But I thought this might be interesting, though perhaps off-topic.
I think in that case, it's a good thing, but while the words are the same, the meaning is entirely different. I was already playing pretty violent games at age 10, and I never needed to be reminded that it was just a game, but I know that there are some out there that do. But with them, it's perhaps not the best way to educate them to say "it's just a game" and stop there, but rather to teach them the real-world implications of what occurs in a game. Simply saying "it's just a game" isn't enough, as what's to stop them from saying "hey, I thought what I saw in this game was all fun and games" and then run out into the real world with a shotgun. But I do think it's important to monitor how kids are interacting with the games they're playing; if something is starting to seem unhealthy about it, it's time to step in. I think most kids will figure it out for themselves, but parents still have to keep an eye on things.
At what point in a gaming (movie, book, sport, etc...) debate/convo does it become important to step back and consider that the game in question is ultimately just a game? Where would you say that moment comes in, if ever, for each of you? Is that type realization even necessary, or should a game's artistic merits transcend its purpose to entertain? In other words, when does a game become more than "just a game"?
Seriously, though, this needed to be said at some point in a lengthy post and I'm glad it got promoted. If there is any reason that games are still looked at as childish, it is the inability by the very people who play them to think about the topic in any observant and constructive manner. Good work.
Actually...maybe I would :)
"Really, it’s a matter of taking games just seriously enough, and all this requires is a willingness to accept that games aren’t only serious business, and they’re not “just games.”"
i totally agree that there's a space for some hard-core gamers!.. im actually starting to take it seriously.. and putting some interests for that..
I too get sick of what feels like silly comments I have also reached a point where I ignore the obviously stupid stuff and focus on what what kind of criticism, or possitive statement I can pull from someone else's mind to help me be a better consumer and so I can get a mind's eye view into what someone else feels about a game.

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