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Leroy Akbar: U.S. looking for terrorists in MMOs photo

Not satisfied with having completely eradicated the global threat of terrorism, the U.S. Department of Intelligence, in their infinite wisdom and spendthrift, have turned their attentions to the final asylum of those that hope to violently wrest our freedom from us: MMOs.

Dubbed "The Reynard Project" (What happened to cool names like Enduring Freedom?), the Department of National Intelligence has broken the initiative into two stages. First, to analyze "the emerging social, behavioral and cultural norms in virtual worlds and gaming environments" claiming that "the cultural and behavioral norms of virtual worlds and gaming are generally unstudied", and second, should the collected data justify further action, to institute an automated system to track the actions of those playing games like World of Warcraft and report behavior they consider indicative of terroristic intent.

Yes yes, the U.S. is once again ham-handedly encroaching on the freedoms of its citizens, but if you're not used to it by now you really haven't been paying attention.  Further, this kind of action was all but inevitable considering the frequency with which the words "terrorism" and "Second Life" are bandied about in concert.  

What's more concerning than the actual intent to monitor the actions of a group of people who've shown no more realistic intent to violently subvert the dominant paradigm than a group of cafe-bound freshman poli-sci students is the fact that, to the U.S. Department of Intelligence, the world of MMOs is "generally unstudied".  Now correct me if I'm wrong, but I was under the impression that aside from the seemingly constant studies into the psychological and behavorial effects of MMOs and MMOs as a social phenomena, there was an entire industry dedicated (in part at least) to studying and speculating on the social, behavorial, and cultural effects of not only MMOs, but video games in general.  I've heard that sometimes these people even write about their ideas in a completely public forum.

So which is the more distressing issue?  The fact that anyone playing an MMO in the states is likely to have their actions monitored in an attempt to create a baseline from which an automated system can be launched to monitor for and report non-normative behavior.  Or is it more horrifying to realize that the U.S. Department of National Intelligence (and I really want to stress that title here) is so completely ignorant of the public debate and analysis (and the resultant data) surrounding the past time of a large number of its citizens that they feel they have to collect this data at all?

The odds that terrorists are using MMOs as training grounds, recruitment centers, or meeting areas are incredibly slim, but however remote the possibility still exists. That being said, while as a U.S. citizen I have a burning desire to be protected from random violence at the hands of zealots, I don't want to be protected at the cost of my freedoms, especially by a governing body as seemingly bumbling and surveillance-happy as this one.

[Via ThreatLevel]


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69 comments | showing # 51 to 69

casualweaponry's Avatar - Comment posted on 02/25/2008 18:05
casualweaponry
Bin Laden is the number 1 unicorn-fucker in Second Life, according to recently declassified CIA documents.
TheStripe's Avatar - Comment posted on 02/25/2008 18:08
TheStripe
Terrorism is clearly our fault for not being muslim.
Big Z's Avatar - Comment posted on 02/25/2008 18:35
Big Z
Didn't you guys know "raid Blackwing Lair" is terrorist code for "destroy America"?
martinine's Avatar - Comment posted on 02/25/2008 19:23
martinine
I'm a big fan of Cartman's political philosophy in episode 100.
CXCross's Avatar - Comment posted on 02/25/2008 19:28
CXCross
Fun fact: There is no such thing as a the "U.S. Department of Intelligence."
Foxdie's Avatar - Comment posted on 02/25/2008 19:29
Foxdie
WTS Country, low purity, CHEAP$$$!!

WTB Country, high freedom plz
Gameboi's Avatar - Comment posted on 02/25/2008 19:36
Gameboi
Silly big brother government. Terrorists don't want to be trapped by those monthly fees no more than the rest of us do. Something tells me that MMO's aren't to their liking.
TheStripe's Avatar - Comment posted on 02/25/2008 19:50
TheStripe
Though it does seem like a pretty secure medium to have a conversation, simply because so much of the generation that's in charge doesn't understand the technology.

Not even a little.
TheDirtyHobo's Avatar - Comment posted on 02/25/2008 21:45
TheDirtyHobo
Oh come on, am I the only one who got a kick out of...

"The smartest man in are nation's history that being me"

Honestly, I'm not terribly upset about the *concept* of the government monitoring MMOs, since as far as I know, I'm not a terrorist, so I don't have too much to worry about. What upsets me more is the fact that their using our tax dollars to monitor a more-than-likely dead end source that will probably have no yields whatsoever.
Molag's Avatar - Comment posted on 02/25/2008 21:47
Molag
One thing that I wonder is does a virtual world count as a public or a private place? What about "whispers" or guild messages? Is it even feasible for the government to monitor all of our conversations in many MMOs? Is it retroactive, i.e. are our old conversations stored? Don't we end up with the same problem as with telephone companies, in that the companies are liable without a change in the laws, or at least in the privacy agreements?

I think that it isn't all that ridiculous to suggest that the government should monitor general chat in MMOs, just as the government can monitor any public behavior, even if it is of limited practical application.

Nonetheless, I imagine one advantage over wiretaps is that filtering through text is much more easily automated than similar programs for phone calls and such, but still, wouldn't it vary on a game basis how these programs could function?

I know that was mostly questions but it was simply my two cents.
Shinu's Avatar - Comment posted on 02/25/2008 21:47
Shinu
This is very scary and I hope you guys in the states will put an end to this some day. I say this for your sake but also for the sake of the world.

This is bad news and probably what's been a long, slow start toward a cyber-punkesque controlled world.
elpoopacabra's Avatar - Comment posted on 02/25/2008 22:41
elpoopacabra
omg nerf goblin sapper charges
Projectexodus's Avatar - Comment posted on 02/26/2008 04:27
Projectexodus
@CXCross
Hahaha! El brilliante!
digitaldemigod's Avatar - Comment posted on 02/26/2008 08:29
digitaldemigod
Exactly what type of behavior can they monitor in an MMO?

"Oh, look... that guy just killed like 3000 murlocs so he could level up. I bet he's a violent psycopath"
TheStripe's Avatar - Comment posted on 02/26/2008 14:17
TheStripe
wiisucks sucks.
Eschatos's Avatar - Comment posted on 02/26/2008 17:49
Eschatos
I'm pretty sure they have more important things to do. And by "they", I mean both the government and terrorists.
unknown user's Avatar - Comment posted on 02/26/2008 19:43
unknown user
i think the guys who told their chieftains to spawn such a "Reynard Project" only want to play WoW with an official "OK" and payment... I bet some young guys in the department got blamed only playing MMOs so they told that they are investigating virtual terrorism training camps...
cynicalllama's Avatar - Comment posted on 02/27/2008 13:30
cynicalllama
man I can't believe I missed this on destructiod... heres my take

http://s33.photobucket.com/albums/d62/t0rr3ntz/?action=view¤t=1234.jpg
cynicalllama's Avatar - Comment posted on 02/27/2008 13:31
cynicalllama
woops fixed



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