As we reported earlier, owners of the PS3 or 360 versions of LEGO Rock Band will be able to export most all of the game’s forty-plus songs to their hard drives so the tracks can be played in Rock Band or Rock Band 2. If you’ll recall, 55 of the 58 songs from the original Rock Band could be exported, and the song export key cost $4.99 (400 Microsoft Points).
Harmonix PR man John Drake told me that, unfortunately, you’ll have to cough up more than that for the LEGO Rock Band key, though he couldn’t confirm the exact price: “It’ll probably be a little bit more than five [dollars], but it’s not going to be super-expensive.” He did point out that, at least on the PS3 and 360, LEGO Rock Band is a value-priced title -- at $49.99, it’s $10 cheaper than most retail games, and Harmonix figures that they can recoup some of that with the key.
In defense of Harmonix (and other videogame makers who license music), I imagine that all songs are not created equal -- getting classics like the Ghostbusters theme and Queen’s “We Will Rock You” probably costs more than, say, Good Charlotte’s “Boys and Girls.” (Just guessing, of course.) And passing development costs on to the consumer is just business, folks.
There’s more LEGO Rock Band news to come, dear readers, so keep your eyes on Destructoid!
[Update: Twitter seems like the place to be for breaking videogame news. Drake announced that the LEGO Rock Band song export key will cost twice as much as the Rock Band key: $9.99 (800 MS Points).]
Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them.
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The fact I'm paying more for it actually makes me feel less guilty for just renting it and exporting 'em. Eh.
Still has one heck of a setlist.
This all depends if the export is like RB1 or if it's like the RB track packs. RB1 could be exported by anyone, but the track pack discs have all had unique codes that could only be used once.
So, RB1 was made into a free-for-all because there was simply no other option. Every disc release since has included a unique ID on the back of the manual, and I'd imagine that you can count on everything going forward requiring that unique ID in order to export.
You need the key plus $10. Though the game is $10 cheaper, so it'll be a grand total of $60 after purchasing the export key.
I'm really not sure why Harmonix didn't just make the export free but make the game cost $60, thus getting an export license fee from everyone who purchased the game. It'd certainly reduce the whining about the relicensing fee.