New Site Madness: Almost there! Code updates hourly   |   Report a bug

Legend of Grimrock making money, patching soon

10:30 AM on 04.16.2012

Jim Sterling

Former Reviews Editor

Delicious old school dungeon-crawler Legend of Grimrock is making some fat cheddar, with developer Almost Human declaring that it's covered its development costs several times over. The studio says its future is "pretty secure" thanks to everybody's support on Steam and GOG

The game will soon be receiving its first patch, fixing some bugs, correcting a few typos, and improving a few options. Full details can be read below. 

I'm thrilled to see Grimrock doing so well. Not only because it's an utterly brilliant game, but because every time a single-player, old school, life-absorbing RPG succeeds with the right price point and the perfect delivery method, I feel like the games industry is going to be okay.

- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- improved display resolution auto-detection at first launch
- fixed a couple of typos
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Legend of Grimrock  updates:

review ( ! ) news ( 13 ) galleries ( 11 ) videos ( 11 )

You have to hand it to Benjamin "Komag" Ramsey and the rest of the hardworking individuals on his team. They put a lot of effort and passion into Legend of Grimrock - Master Quest, and the result is a full-length rework of th...
Seeing good people make good games that go on to become wildly successful really does make my day. That's exactly what has happened with Almost Human and its dungeon crawler, Legend of Grimrock. In a recap post, the studio ha...
Legend of Grimrock's map editor has been taunting us for some time now, with developer Almost Human posting videos like this. Well, lucky for us, the map editor is now available to everyone who owns the game through Steam.&n...
For a while there, Almost Human's Legend of Grimrock seemed to get really popular, really quickly -- and for good reason. It brings back fond memories for people who were into dungeon crawlers years ago while also appealing t...
I've always been fond of map editors. I've spent my fair share of time inside of the Half-Life 2 Hammer editor, the Torchlight map editor, and have very fond memories of recreating the classic Team Fortress ma...
Legend of Grimrock took me by surprise. The old-school vibe with upgraded mechanics just meshed together so well. Yesterday's blog post over on the official site outlined the game's future content plans and succeede...
Ladies and gentlemen, we are in the company of a grid-based, first-person dungeon crawler in the year 2012. No, you are not dreaming. You've just been presented with Legend of Grimrock from the folks over at Almost Human. Whe...
Legend of Grimrock is a first-person dungeon crawler made by a small team of industry vets. If that sentence alone doesn't get you all riled up, I'd recommend checking out the embedded trailer. If you're still not danci...
User-interface design is a tricky part of game development. You have to find the right balance between usability and attractive aesthetic choices. This is only taking an "average" gamer into account, but there are m...