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So I heard you like zombies. GameTrailers must have heard too, as they’ve just put up five new gameplay trailers for Valve's upcoming survival horror cooperative shooter Left 4 Dead (all viewable after the jump).
Project Lead Mike Booth talks about some of the features we can expect to see when Left 4 Dead ships on November 4 in the above video interview.
The importance of players working together for success is heavily stressed. As Booth points out, if everyone on the team doesn’t cooperate then everyone is probably going to end up dead at the hands of bloodthirsty zombies. He also mentions that not only will the game’s AI director be able to place these undead enemies dynamically, but also change the music and color correction -- contrasting, desaturizing and highlighting -- to emphasize certain things or create a sense of claustrophobia, depending on your location and condition. Plus, they’ll be unique for each player. Neat!
Booth also mentions a common defense that all survivors will have to keep the undead hoards at bay -- pushing! A simple right-click on the mouse will cause your character to shove away whatever monstrosity is currently invading your personal space, creating a great opportunity to fill it full of lead.
Valve is planning to continue support of the game well after release, much like it has done for past titles. Booth promises that plenty of new content will be introduced, and though he doesn’t go into specifics I’m sure we can expect more maps, enemy types, and the like. Are you looking forward to mowing down zombies this fall?
Looks like it's improved from the last batch of videos, but I still think there's too much "floating gun" in it. It's that weightless kind of animation that makes me feel motion sick playing games. That's not an easy feat to accomplish, but the videos were starting to get me.
Here's hoping that gets fixed, or I can play it in 3rd person.
This still looks like a blast, more so than the last batch of videos.
The end of the first gameplay video made me a little sad, though. It's 2008 and limbs are still clipping through closed doors. Minor problem, but it bugs me.
I hope when valve says "co-op" they also consider that some people may have physical friends and a dusty second (possibly 3rd or fourth -that are at this point useless) controller that may want to sit in front of the 360 with you and play an actual multi-player game.
Yes, I mean in the same room.
It's actually quite fun.
Source and "gaming PC" usually don't need to be in the same sentence, well so far anyways. My computer is about 3years old and I have had no troubles with any of the newer games (bioshock,COD4,TF2,HL2,Portal....) and the 8800gt/gts cards are around like $200 now.....
These vids look much better than the last lot. Definitely going to be picking this up, if only to stop having to seek out non-crap Zombie Panic:Source servers.
I swear to god I seriously can't wait for this game. This has been at the top of my must have list ever since it was announced. God, It's almost July already. I really hope November is here before we know it.
add me on Live right now Tmart 55 this game is going to make me fail out of college. Been tracking this game for a year and a half at least. these new videos are sooo tight.
I'm gonna be honest. The AI looked fucking retarded. They passed right by him on the rolled over bus and ignored him, they were being shot by the girl who kept saying she was gonna die and didn't even turn to look around. All they do is run straight. I'm not a zombie expert, but I'm pretty sure they don't ignore easy food.
Kinda worried that they wont support this on the 360 like they did with TF2. They only mentioned Steam. I plan on getting it for the PC anyway but it's still kinda lame for 360 owners.
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