Today Valve released a bunch of achievement statistics collected via Steam for their latest shooter, Left 4 Dead. They’re interesting to look at, especially at the surface level where you’ll notice that the most popular unlocks are mainly on the human side of the equation. Below is a bit of a sample of the discrepancy:
- Drag and Drop (Rescue a Survivor from a Smoker’s tongue before he takes damage) 76.3%
- My Bodyguard (Protect any Survivor from an attacking Infected 50 times) 66.8%
- Double Jump (Pounce two different Survivors on one life as a Hunter) 37.3%
- Chain Smoker (Constrict two Survivors on one life as a Smoker) 29%
One of the loudest criticisms about L4D is the balance of the Versus mode. Specifically, players feel as though the Special Infected are too poorly equipped to take out the Survivors. Do these statistics reflect that such is the case, or is this just the result of unbalanced achievements? I'm of the mind that it reflects both of these issues, but neither greater than the other.
Regardless, these are just the stats from the first week of play and probably indicate nothing significant. Valve tossed these up for all of us to see and added in the note that they’ll be using it to further enhance or tweak the game if needed. Those guys at Valve sure are swell.
[via MTV Multiplayer]
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More modes have survivors available to play as. There. Explained everything.
As far as balance is concerned, I think it's perfect. I've played both scenarios extensively (on 360), and I honestly don't think there is a single multiplayer experience that rivals the zombie side of L4D versus. Sure you die a lot, but the downtime has never bothered me too much. It just forces you to be strategic!
I've seen teams of infected pounce all at once and take out survivors in seconds, and I've seen survivors go pretty much the entire campaign without getting downed.
and on steam at least the infected team has ALWAYS been filled before the survivor team.
It's common sense, Brad.
I had a fun VS match, we killed one straggler leaving 3 who made it to the house to call for rescue, we spawned as 2 hunters, a smoker and a boomer, we coordinated perfectly and it went off perfectly, boomer vommited on the survivors thus blinding them, me and the other hunter pounced on 2 survivors while the smoker constricted the last guy, game over.
Also, little tip for tanks, PUNCH EVERYONE and if you down someone, don't sit around like an ASSHOLE and keep punching that person, all you're doing is giving the survivors free shots at you, hit everyone, your goal is to weaken them or down them all if they are weak enough, there's a reason why there's an achievement for kill all 4 survivors in one life as a tank, BECAUSE ITS POSSIBLE.
If you just look at the achievements, there is one answer to resolve this...it is a lot easier to get those Survivor achievements. And there are glitches in the game that wouldn't give me the Chain Smoker for the longest time.
people should really look at the versus portion of this game as a completely seperate game. It's not campaign mode with human controlled infected. I love playing as survivors in versus mode cause you know you are really annoying the infected when you pwn them, it's much more fun than campaign mode and then when it's your turn to play infected, you get to show em how it's done.
Also, playing as the zombies is a lot more fun. It's a shame, though, that Valve only set up two of the "movies" for Versus play. That, no matter how you slice it, was a baffling and utterly stupid decision, and I hope some modder out there is working to "unlock" those stages.