Quantcast



erere

So, I've been playing the Left 4 Dead demo pretty much incessantly since it came out. I've been thrilled at the ever-changing director AI, I've screamed in terror and amazement at the huge crowds of Infected, and I've cursed my teammates for getting me killed.

Yet, no matter how fun the demo is, it's still only two levels. With another week to go, I needed to  find a way to stretch that little taste of the full game as far as possible -- get some mileage out of that sucker, you know?

That's where Left 2 Die, my new, made-up Left 4 Dead campaign mode, came in. The other night, I played through the demo a few more times, with one important caveat: I would play only with one other human friend (in this case, my friend Jeff), and would kill the two AI-controlled human companions to prevent them from helping us. Where there were once four uninfected warriors, there would now be only two.

Could Jeff and I successfully survive the demo despite halving the size of the human team? Would the game be more or less fun when it turns from a 4-player cooperative game into a 2-player experience? Would I be able to resist the urge to kill Jeff just a few inches outside of the final saferoom, gleefully sprinting past his disabled body before shutting the door behind me?

Hit the jump to find out.

The most unusually gratifying part of the Left 2 Die experience comes at the beginning, as you and your human partner remorselessly slaughter your AI compatriots. Considering how good the AI is about healing itself and other members of the team, you've gotta  whittle down both of the NPCs' life bars to the very last inch before finishing them off simultaneously. It'll take a good ten to fifteen shotgun blasts to finish off another human being, but it's pretty satisfying once you do. After that, you're free to continue the rest of the campaign with your buddy, free from the irritations of having to worry about two other schmucks (though as they bleed out, you will have to listen to their incessant cries for help).

Interestingly, the game is somewhat easier with only two people. Since you only have to worry about friendly fire from one other individual, you'll tend to take less damage. Since you're only worrying about your single partner, the huge gunfights are less chaotic and there's much more reason to stick together and watch one another's backs. With only two humans firing at the undead rather than four, the chances of startling a Witch or activating a car alarm are much reduced as well. Also, the boss Infected will initially go for easy kills on the injured NPC humans while they're bleeding out, which means your chances of running into a boss are somewhat reduced for the first half of any given level. Somewhat.

erere

Apart from the odd Hunter or Smoker (boss Infected which, as I found out this morning, make it effectively impossible to play a game of Left 1 Dead since they necessitate another player free you from their clutches), Jeff and I made it through the demo with surprising ease. Sure, we both lost about half our health during the door defense sequence at the end of the second level, and when we ran into a Tank we both died really, really quickly, but we still managed to beat the demo on both Normal and Advanced with only two human players.

We thought that was kind of weird.

One of the main factors that prompted us to create the Left 2 Die scenario was the demo's unusual difficulty settings. Normal was way too easy, Advanced was only somewhat more difficult, and Expert was a rapefest. We thought that by reducing our team number by half, we could find a happy medium between Advanced and Expert, yet found ourselves playing something closer to a Normal/Advanced hybrid. Hell, on Advanced, the two of us even managed to kill a Witch by ourselves.

I can't decide whether that's a bad thing or not. On the one hand, it's really cool how the game unintentionally self-corrects for their being only two living players by sending the boss Infected after the dying NPC characters. On the other hand, even on advanced mode, we didn't have that much trouble getting through the door defense section at the demo's end: we just defended the area for as long as we could, then sprinted to the saferoom with most of our health gone. It's almost as if Left 4 Dead derives its difficulty not from the strength of the Infected or the director AI, but from the foibles of its human players.

ere

When I played the demo with four people, we always stopped and made sure every single grunt Infected was taken out before moving onto the next area. We told ourselves we were just protecting our backs from a future assault from the rear, but in reality we just liked seeing Infected heads explode. When playing Left 2 Die, however, Jeff and I acted with measurably more caution -- arguably, the way one should act in a survival horror game. As we reached the end of the first level, we saw a huge crowd of Infected stumbling around near the safehouse entrance, oblivious to our presence. Rather than blasting at them from a distance, as we would have in a regular round of Left 4 Dead, we simply turned off our flashlights and ran around them. They caught onto our ruse just before we got to the safehouse and we had to slam the door in the faces of roughly a dozen snarling, bloody faces, but still -- we acted far more responsibly when there were only two of us, and were rewarded for it by not having to fight through a huge crowd of  bad guys. It would have been more of a hassle with an additional two players. Is that a statement on Left 4 Dead's difficulty problems, or the inherent carelessness of humans? I can't say for sure.

Now, all of that said, could the director AI have reduced the number of zombies it spawned once it realized Jeff and I were the only humans left? It's entirely possible. This prompts a whole new set of questions unto itself (is it good that the game scales its difficulty down when there are only two humans left? Shouldn't the game remain just as harsh in an effort to punish the players for not working as a team?), but I can't count it out as a possibility for Left 2 Die's relative lack of difficulty.

ere

Anyway, I just thought I'd share my experiences with Left 2 Die. I still prefer playing the game with four human players if only so your strategy in dealing with the Tank extends beyond "pray to God that the director AI doesn't spawn one," but if you can only find one other friend to play with, it's definitely more fun to kill your AI companions and go at it Army of Two style than it would be to have the NPC humans constantly backing you up and taking out boss Infected with their too-impressive aiming and reflexes. 

Now, if you'll excuse me, I'm going to try to come up with a more clever name for Left 1 Dead.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

42 comments | showing # 1 to 42
prev next

Zombutler's Avatar - Comment posted on 11/09/2008 12:59
Zombutler
Dear Gamestop

Thanks for not sending me my code for the L4D demo.


RedRabbit
PhazonYoshi's Avatar - Comment posted on 11/09/2008 13:02
PhazonYoshi
Left 1 Dead should be called "Oh shit 1'm dead"
DStek's Avatar - Comment posted on 11/09/2008 13:09
DStek
"1 left"
scsitransfer's Avatar - Comment posted on 11/09/2008 13:13
scsitransfer
except that you called it left 2 die i would call it

let 1 die
toastmatt's Avatar - Comment posted on 11/09/2008 13:18
toastmatt
some people on the l4d servers have figured out how to enable cheats in the developers console and they can control when/where the zombies spawn from... and what types.

yesterday when i played we had a guy who was doing that and while most would think "quit bein an ass and just play the game" it was actually kind of fun to have him drop us all the weapons and then send wave after wave of zombies at us.. and then spawn random witches near us to scare the hell out of us.
NSNick's Avatar - Comment posted on 11/09/2008 13:24
NSNick
And Then There Was One?
CarlCastello's Avatar - Comment posted on 11/09/2008 13:36
CarlCastello
I'm gonna have to try this out.
Joe Burling's Avatar - Comment posted on 11/09/2008 13:38
Joe Burling
I've had this game reserved since July 2007 and GameStop wouldn't give me the demo.

Valve, if you are reading this, please give me a call at 1-900-WET-TEEN so we can straighten this out. Only $2.99 for the first minute.
Holyetheline's Avatar - Comment posted on 11/09/2008 13:42
Holyetheline
I really want to demo this. Left 2 Dead sounds interesting. I could see myself working a lot better with just one other person also.
VTchina's Avatar - Comment posted on 11/09/2008 13:46
VTchina
Maybe it ended up being so relatively easy because you had 2 players for the majority of the game, so the AI director let up on you early and consistently. Possibly killing them later, like before the door sequence could provide a bigger challenge...
MrSlippery's Avatar - Comment posted on 11/09/2008 14:01
MrSlippery
prepurchasing right now. I'm so psyched for this game. and I'm glad my comp can run it at almost max settings. it looks pretty nice.
Kinji's Avatar - Comment posted on 11/09/2008 14:30
Kinji
Me and my friends have been messing around with console commands, you can do a lot to extend the life of the demo. One command forces an endless zombie panic (Think of the car alarm going off non-stop), where I also increased the maximum number of zombies. And with 4 competent people, we managed to get through the entire demo on advanced. It's a lot of fun, where you need to stay at high enough life to be able to jump from choke point to choke point.

Next I'm gonna see if we can take Tho Office map from CS, and see how long we can defend it from an endless panic.

We also somehow accidentally made the game Left 6 Dead, where 2 players had an AI controlled clone.

And just so you know, there's commands to remove AI bots, and you can also just use <Kick Francis> or whoever to remove a player (without brackets). Just remember to use <sv_cheats 1> first, and you also have to have the game hosted locally to do it.

Typing <sv_cheats 1;ms_force_search_fail_dedicated_server 1> in before launching a game will force it to not look for a dedicated server, guaranteeing it to be hosted locally, allowing you to mess around (just keep the game private, or you'll make people angry when you spawn 3 tanks).

This game is fun, and long comment got a little too long...
Brando's Avatar - Comment posted on 11/09/2008 14:54
Brando
Actually my buddies and I have developed a similar strategy. We split up into 2 groups of 2 with one team storming way ahead and the other team picking up the rear, taking their time. It works incredibly well for the first 2 levels anyways, expert is cake most of the time.
Furyfire's Avatar - Comment posted on 11/09/2008 15:02
Furyfire
...This.. this is a incredibly good idea!
Knivy's Avatar - Comment posted on 11/09/2008 15:44
Knivy
I'm more interested in Kinji's comment, I'll look into that
flaming burrito's Avatar - Comment posted on 11/09/2008 15:45
flaming burrito
Regarding the difficulty, I agree that these levels are way easy on normal and advanced, and significantly harder on expert. But its just the first 2 levels of the game. For all we know, in the retail game the difficulty of the levels ramp up making it a much harder game than the demo my seem to be
Sora's Avatar - Comment posted on 11/09/2008 16:12
Sora
Stop playing on pussy mode and go on expert already. I started out playing with my friends on expert and never thought it was way too hard. It shouldn't be super easy. I've gone back and solo'd on normal without having any teammates left alive.

We started doing speed runs on expert through the demo using only pistols. Getting through stage 1 is easy (Possible to jump off the roof to the air conditioner to avoid the house). Stage 2 is hit and miss to get to the end to get to the end. Fighting off the swarm at the end of stage 2 is fun with only fire and pistols but possible.

I really don't see how anyone can play the game on normal. It's WAY too easy.
Puppy Licks's Avatar - Comment posted on 11/09/2008 16:31
Puppy Licks
1 Left, Dead.
trueb7ue's Avatar - Comment posted on 11/09/2008 17:34
trueb7ue
Last 1 to Die?
Niero's Avatar - Comment posted on 11/09/2008 17:40
Niero
2 zombies 1 cup
Aaron Mxy Yost's Avatar - Comment posted on 11/09/2008 17:45
Aaron Mxy Yost
This sounds like a fun alternate mode. I still haven't had a chance to play co-op with another human though. Maybe tonight if I can find someone up for it.

Also, Niero wins.
Maurice Tan's Avatar - Comment posted on 11/09/2008 17:59
Maurice Tan
..1 Left

Nice read btw :)
manta's Avatar - Comment posted on 11/09/2008 18:14
manta
My only question is why did you leave the other two AI teammates to bleed out? You know you can shoot them when they're on the ground and end them permanently right?
falinter's Avatar - Comment posted on 11/09/2008 18:36
falinter
Haha niero good one.

All these talks of cheats and stuff make me want to get it on Steam instead...
Unicorn's Avatar - Comment posted on 11/09/2008 19:55
Unicorn
how do you turn your flashlight off!?!?


btw, this game is the best zombie game i've ever played.
GohanGVO's Avatar - Comment posted on 11/09/2008 20:06
GohanGVO
Last 1 Alive.

Also, I wish my computer could run the game. As is, the demo flounders at around 5 frames per second.

Sad G is sad. :(
zanthox's Avatar - Comment posted on 11/09/2008 23:25
zanthox
great read! L2D is a really great idea and I can't wait to try it out.. And I completely agree about the difficulty, I joined a gain on advanced (after beating it on easy and expert) and I thought was easy, as in the difficulty level. While the jump is huge I do really enjoy it. Three local friends and I beat it on expert 3 times the other night, once after actually taking down a Tank- it was epic, I really love it, but I do think adv. should be stepped up a bit to make it more tiered.
The Incredible Edible Egg's Avatar - Comment posted on 11/10/2008 00:21
The Incredible Edible Egg
How about "Run the fuck away"?
Aziel13's Avatar - Comment posted on 11/10/2008 01:29
Aziel13
sounds like a bitchin good time
glipe's Avatar - Comment posted on 11/10/2008 06:09
glipe
How about "Left behind"
Char Aznable's Avatar - Comment posted on 11/10/2008 08:25
Char Aznable
I'm glad to hear that the game is shaping up so well. I guess this will be dominating my Xbox friends list in a week, so I'd better quickly make my way through Fallout 3.

Do I get any special consideration for dibs on Bill if that's my real name?
AltDelete's Avatar - Comment posted on 11/10/2008 09:55
AltDelete
"Leaving Dead Enough Alone"
Brilliam's Avatar - Comment posted on 11/10/2008 10:17
Brilliam
Pour 1 out, in respect for your fallen homies whose faces you shot off.
Darren Nakamura's Avatar - Comment posted on 11/10/2008 15:28
Darren Nakamura
I like Niero's suggestion.
Cutie Honey's Avatar - Comment posted on 11/10/2008 21:51
Cutie Honey
Left 1 Alive
psycho terror2's Avatar - Comment posted on 11/12/2008 06:52
psycho terror2
1nt to die?
Cataract's Avatar - Comment posted on 11/12/2008 09:34
Cataract
1'm Fucked.
Cataract's Avatar - Comment posted on 11/12/2008 09:35
Cataract
1'm Fucked.
pendelton21's Avatar - Comment posted on 11/12/2008 12:30
pendelton21
Whoa, I can't wait to try this out later this week.
Ziro's Avatar - Comment posted on 11/19/2008 10:50
Ziro
This is super late, but I just thought of it;

Last 1 Left
Celvin P Anggara's Avatar - Comment posted on 11/21/2011 19:01
Celvin P Anggara
Fail Ripoff of left 4 dead
the poster must be the developer of l2d
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!