Street Fighter IV is making the rounds in Japan today and a local Akihabara resident managed to snag some footage of Sagat and Balrog in action. The above video shows off Zangief fighting against Sagat. Apparently, this build of the arcade version has Sagat as being the final boss in SF IV. After beating the game, a "Thanks for playing" message appears and it's back to the start.
This is obviously not the final build as it would be blasphemy to have anyone but M. Bison or Akuma as the final boss. Hit the jump for footage of Balrog in action.
[Update: Seth over at the PlayStation blog confirmed three more stages based in North America, South Asia, and South America.
[Via jdub28's C-Blog]
Here we have Zangief taking on Balrog, or M. Bison for you originalists. As of now, Balrog is the fourth stage boss for this build. It also looks like Balrog still doesn't know what a kick is either.
I got a chance to play Street Fighter IV last week at GDC and I have to say that I loved it. It still feels like a true Street Fighter game even with all the changes it has gone through.
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unless they discard III in the cannon, then give us Gouken as the boss.
Michiyoyo brings up a good point though that Gouken could be a boss too. Hell, as legendary as he has become, it makes perfect sense for him to be the boss. Bah, I just want to play as M. Bison!
but where are all the female fighters in this game... WHERE!??!
street fighter 4 seems to take the approach that everything old is new again, and i wouldn't be suprised if sagat was the final boss. but his chest is scarred, so i guess this isn't the prequel treatment. hmmmmm....
or for no reason, it can be rose. lawl, i just want to see rose in sf4.
Also, the lighting in the Vegas level looks amazing.
[url=http://www.lyricsbox.com/sagat-lyrics-funk-dat-zpfxxtg.html]FUNK DAT![url]
Anyways, those videos rocked and Sagat looks awesome. Too bad some joe job had to walk infront of the camera ever 2 seconds.
-Street Fighter II had eight.
-Street Fighter Alpha had ten.
-Street Fighter III had ten.
Street Fighter IV already has twelve. I really doubt we're going to see any more aside from maybe Akuma or Cammy. Other than that, you know Capcom is going to release at bare minimum one more improved version of SFIV given their track record, so I really think these twelve or fourteen are all there will be for SFIV, and then the later installments will introduce more.
I don't know. Ono already confirmed there were about 3 new female characters alone (One of which would be C. Viper). I know what you're saying, but I think it will be different this time mostly because they're really concerned with getting all of SF2 in there. I'd bet there are at least 5 new characters by the end (including Abel and C. Viper).
The thing is, twelve is really on the smaller side of selections, especially when it comes to arcade-style fighters.
If you want to compare with other 3-D fighters:
Dead or Alive has 22.
Soul Calibur had 24.
Virtua Fighter has 18. (and even this seems small when you look at other games.)
And then there's 2-D fighters:
Marvel Vs. Capcom had 56.
Guilty Gear has 26.
12 just doesn't cut it, in my book.
Well, if they want to have a balanced game, they need to have only a few choices to begin with. Street Fighter III had ten or so, it wasn't until the next revision that they added more.
Marvel Vs. Capcom 2 has the most unbalanced roster ever, and the pros only use the same 10 characters or so.
P.S. I think Guilty Gear only has 22 characters at the most in any game. If you counted the section on Wikipedia, note some characters are only playable in some version.
And on a side note, Sagat needs to be 300% times more beefier.
Not to mention Balrog is mad awesome, so this post is getting at me times two.
Monco Vega: Agreed. They're almost the exact same in appearance (and so far, gameplay) as they were in SFII. I'm sure that since Ono's desperate to return Street Fighter to its former glory he wants the game to have as much appeal and similarity to SFII there can be (arguably to detrimental proportions).
TheDirtyHobo: Oh, don't get me wrong, I love huge character rosters (so long as they're balanced). But I'm drawing off what Capcom and previous SF games have done in the past. Maybe they'll break tradition and have a roster of twenty characters or so; but as they say, history is the best indicator for future behavior....
I'm a little worried about that too. That's why I really want to see some more new characters in there. Other wise it will feel like an extremely well polished 3D remake of SF2. I'd still play it (and enjoy it) but it wouldn't be worthy of being called the true Street Fighter 4.
True. True. I wouldn't put it past them, and they've already mentioned that the console versions could have extra characters. I'll stick to my prediction though. Well....4-5 new characters I'll say.
(I use parentheses and SF# abbreviations way too much.)
hes had the lariat since the beginning man, and it has always passed through proj's.
Me guess Gouki will be either a Mid boss or return to his hidden boss state. Gouken either a mid boss or final boss, and as usual, a new character as a final boss.
Cause it's just not right to have a new game with a old boss. Save the Alpha series. (But technically, Alpha Boss bison was pretty fucking cheesy with his air unblockable psycho crusher super.)