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League of Legends will be free starting this September photo

Here's a piece of good news on the League of Legends front: the Defense of the Ancients-style game is launching in September as a free-to-play, microtransaction-supported PC title. This offer comes alongside a $29.99 Collector's Pack which includes a few exclusive items and is headed for a retail release.

In order to, y'know, fund League of Legends, there are two types of in-game points. Influence Points can be acquired by simply playing the game, while Riot Points are purchased with real money -- both types unlock "additional content customization options," but only Influence Points affect actual character abilities.

Under such a system, dropping a bunch of cash won't give you "a power advantage over other players," which is the norm for seemingly all free-to-play games. I was fully prepared to buy LoL, so this is beyond good news for me. Great new(ish) trend in gaming, or greatest?

RIOT GAMES TO BRING HIGHLY ANTICIPATED LEAGUE OF LEGENDS TO THE COMMUNITY FOR FREE

Riot Introduces Summoner System and Virtual Currency for Play Diversity, Customization and Novelty

LOS ANGELES — July 14, 2009 — Riot Games, an independent developer and publisher of premium online video games, has unveiled the Summoner and currency systems for its highly anticipated online multiplayer session-based game League of Legends.   In a quest to make the title available to all gamers, and to support and reward a passionate community of competitive players, Riot has confirmed that League of Legends will be free.  Optional payment will enable additional virtual currency to be used within the Summoner system meta game for play diversity, customization and novelty.  League of Legends, which was nominated for the Game Critics Awards Best Strategy Game of E3, will be available for Windows PC in September 2009

“One of our goals at Riot has been to set a high quality bar for core games that are available for free online as we believe that a relentless focus on delivering tremendous value to online communities will earn player loyalty,”  Brandon Beck, co-founder and CEO, Riot Games, said.  “League of Legends is being built as a highly competitive core game that we believe will change many people’s minds about the type and caliber of games that can be offered for free.”

A player in League of Legends takes on the role of a Summoner – a gifted spell caster who has the power to bring forth a champion to fight as his or her avatar in Valoran’s Fields of Justice.  As the Summoner controls the champion in combat, it also influences the outcome of the match through the use of spells, masteries and runes.  Once a match is over, the Summoner gains Influence Points and Riot Points.

Influence Points will be earned by simply playing the game, while Riot Points will be available for purchase with real money.  Both currencies will be used to unlock additional content customization options, whereas only Influence Points will be used to unlock content such as Runes, which enhance the power of playable characters.  Gamers who spend money in the game will not have a power advantage over other players; they will have access to rare visual customization options.  The system is designed to empower the player with a huge number of mechanical choices that deepen the level of the strategic thinking in the game. 

Riot Games will also offer a League of Legends Collector’s Pack that contains exclusive items, such as two unique Champion skins, as well as a number of Champions, Runes and Riot Points.  Players who pre-order the Collectors Pack at www.leagueoflegends.com or at retail outlets GameStop and Best Buy will also receive an exclusive Champion skin that will only be available with the pre-order.  The Collector’s Pack will retail for $29.99.

League of Legends combines elements of role-playing and strategy genres with addictive battle action that brings accessible, replayable and competitive gameplay into a whimsical universe that deepens with the player’s commitment.  Built by a veteran development team and the original creators of DotA Allstars, one of the world’s most popular player-made mods, League of Legends is a unique and genre bending experience.  The game will be operated as a live service that will be frequently updated with new features, Champions, maps and additional content as suggested by the community.

During each online multiplayer game session, players will choose from one of dozens unique Champions wielding diverse skills and abilities, and engage in fast-paced team-oriented combat to bring their foes to ruin.  Champions will gain levels, items and abilities that enable them to slay their opponents and augment the strength of their allies by battling with enemy minions, foul beasts, deadly turrets and enemy Champions.  Players will also advance their Summoner’s rank and power after each session to gain new abilities and items that assist their Champions in future battles.  At the maximum Summoner level, players will be on an even playing field from a power perspective.  League of Legends will offer endless permutations of builds, strategies and combinations that will make the game extremely competitive and interesting for those focused on competitive play.  

More information on League of Legends’ Summoner system, including an FAQ, can be found at www.leagueoflegends.com/summoners.  Riot Games will also host a live chat to answer the community’s questions about the Summoner system on Friday, July 17th from 2 – 4 pm PDT at www.leagueoflegends.com/summonerchat








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11 comments | showing # 1 to 11
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Pyroph's Avatar - Comment posted on 07/14/2009 17:31
Pyroph
Awesome. Wonder if they ultimately decided to do this in order to get people off of WC3's Dota.
broonor's Avatar - Comment posted on 07/14/2009 18:00
broonor
What F2P game had the cash shop let you buy leetness for your character? I always see that argument from the developers about their cash shops, but I have yet to find that elusive game. Is this like every system being "next-gen"? Industry crap set to appease our minds, meanwhile forgetting that no one does what they're promoting as a feature in their own game?
Baconeater's Avatar - Comment posted on 07/14/2009 19:57
Baconeater
They aren't selling power - this is a hugely awesome thing for consumers, since we essentially get to play it as much as we want and only spend money if we think it's awesome and want customization options!
kitae's Avatar - Comment posted on 07/14/2009 21:08
kitae
I'm in the league of legends beta and it's freaking awesome!
kitae's Avatar - Comment posted on 07/14/2009 21:10
kitae
Oh also I have an extra beta for League of Legends, if you want it send me a message. If you're a destructoid staff member I'll just give it to you :P Otherwise please include a description of your favorite DOTA hero and why. This will let me filter out people who haven't played DOTA and thus are less likely to contribute to the beta.
Wexx's Avatar - Comment posted on 07/14/2009 22:15
Wexx
Kitae: LUCKY!

This is awesome, one less game that I have to buy. Hopefully you'll be able to get all of the same on the microtransaction store that you would in the full purchase. I was so close to applying for an internship for Riot too, this makes me regret doing it that much more :(
Chronic Logic's Avatar - Comment posted on 07/14/2009 23:14
Chronic Logic
I'm still playing Demi God which I find still enjoyable.
Furyfire's Avatar - Comment posted on 07/14/2009 23:29
Furyfire
I'm a HUGE Dota fan. (With Troll Warlord being my favorite/main.)

Part of the LoL newsletter, but doesn't look like I'll be able to do the beta.. lol.. been waiting for my chance for ages, but sadly.. I'll have to wait for it to come out... I'm going for the collectors edition myself.
kitae's Avatar - Comment posted on 07/15/2009 10:34
kitae
If only furyfire knew how to read comments :(
buzzhonky's Avatar - Comment posted on 07/15/2009 15:27
buzzhonky
LoL does bring this top-down hero-battle genre (AoS-style for original SC players) to a new level with stats tracking, character development, the permanence gameplay with the "instanced" gameplay playing very well together, etc. However, in terms of pick-up-and-go gaming DotA (and ultimately SCII inevitable version of it) will reign as king.
Prootzel's Avatar - Comment posted on 07/13/2010 16:35
Prootzel
@Broonor

I haven't played a lot of F2P games, but I know that Dungeon Fighter Online has it that when you purchase outfit parts for your character they give you significant stat boosts and are worn in addition to other items, so in that sense, you are purchasing an advantage. I also believe that other, similar F2P MMO's operate in this way where you can purchase experience/better gear than in game/other incentive's or advantages. Many of them from what I can remember playing a long time ago offer items that give you temporary stat boosts that give you an advantage if you are willing to spend money. If you type in F2P into google you can find a number of games that have these kinds of bonuses if you just check the shops pages, like Archlord seems to allow you to purchase extremely powerful armor with real money.

I hope this doesn't come across as flaming or trolling because I don't mean it to be, just thought I would give some examples of what people are referring to in these situations.
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