Champions can be unlocked with real money, but you can also unlock every single one of them via in-game points. Runes, which you put together in a page to make a stat set to bring with you into matches can ONLY be purchased with in-game currency, a smart move.
That's why it works for LoL you literally don't have to spend a dime on the game and still get every piece of content and the whole 100% of the experience excluding skins, which are purely for looks and nothing more.
Also, Aiayla on the front page? (Nice quadrakill brag there gurl)
Better
Nerf
Irelia.
However in most other games including League of Legends, when it is not pay2win, it is grind4lyfe. In League of Legends if you want to own all the game-changing content you have to grind every day for many years, or pay hundreds (probably thousands) of dollars.
Yeah, runes can't be purchased directly with money, but that's besides the point when you can conveniently buy boosts for the in-game currency, since you get about 100 for a 35 minute game and need 205 for the cheapest rune (and in order for runes to be effective, you need to own sets of 9 of them).
Actually, to purchase EVERYTHING in League of Legends with real money, it costs ~$2500 dollars. That includes all champs and all skins.
But if you wait for champ and skin sales, you can actually get the vast majority of content (maybe all the champs and one skin each) for ~ 400 bucks. Split that with grinding IP naturally by playing the game and it really isn't too hard to get all the champs... but even that is a bit unnecessary. If you have any hope of getting really good at the game, it's best to choose one to three champs per "role" to master (so about 15 champs) and maybe a few others just to play around with. Owning all 100+ is a bit ridiculous.
*raises hand* Guilty.
Also Runes don't matter worth a good god-damn until level 30, and by then you'll probably have about 300 games played. Don't even buy a Rune until level 21 and you'll be surprised how much IP you have.
I'm regularly sitting on anywhere from 10-15k these days just from playing casually, because I've bought the stuff I want. So you can get there pretty easily.
Grind to win. It's good for people who have the time to get to something that's absolutely free in Dota 2.
It's a lot more stylish. Sure, the fidelity might be lower than DOTA2, but really, would you rather look at "photorealistic mud" that is the DOTA2 art direction, or the cartoony "fancifulness" driving LoL.
There's no such thing as kill stealing in a team game.
Unless it's like the support taking a kill from the carry unnecessarily.

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