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So this will be my last posting for quite a bit. Due to some personnel concerns, I need to be more cautious from revealing too much behind-the-scenes stuff at this stage. I have to admit, one of the main issues is that someone has been pretty proactive in trying to expose who is working on the project. The last thing I want is to get my guys in hot water, because a few still have full-time gigs.

While unfortunate, it's probably better that we lay low for awhile anyways. We are now in the deep mix of trying to build the game, so our hands are full. We'll just shut up, and stay focused on bringing something playable to market first, which provides a much better forum for discussion on the game. We've been having a good time with it so far, so I hope that it's reflected in the game when it's done.

I will say that you guys have been helpful so far with a few things, like indicating the artwork wasn't quite working (which we are tweaking), and that you prefer a top-down viewpoint (which we changed to). I was kind of hoping to get more feedback on a few more things, like whether we should use a real-time combat system or keep it turn-based, or how many party members should be on your team optimally, and some quest ideas.

I'm sure one day I'll go into some of the risks of blogging a bit too early (IP ownership rights, parody laws, and employment contracts, which all sound rather legalish), because it's rather fascinating and not something I would have expected to be an issue. But for now, I'll just put my nose back to the grindstone, and build something.

I should point out that I'm not blaming anyone here at Dtoid for the exposé shenanigans, mainly 'cause I created the situation to begin with. I did post up a few things on other sites as a way to test different audience reactions, so who knows where the leak is coming from. It did seem like the person digging around is less intent on being malicious than being a journalist trying to get dirt on a story. In any case, if anyone did get their hands on the demo, or some names, I would appreciate if you can keep it under wraps until we finish something playable. Who knows if this request will even work, but I thought I'd at least try!

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14 comments | showing # 1 to 14

Dexter345's Avatar - Comment posted on 07/03/2008 14:31
Dexter345
Optimal party member number: four active. Total? However many between four and nine maybe.

I prefer the turn-based with little minigame things to up damage dealt and decrease damage taken, a la the Mario RPG games.

Good luck on not getting your guys into trouble.
ShinSennju's Avatar - Comment posted on 07/03/2008 14:45
ShinSennju
Totally agree with Dexter, I love the damage system in Mario RPG games, it adds a layer of depht to the combat and its amazingly fun.
naia-the-gamer's Avatar - Comment posted on 07/03/2008 14:56
naia-the-gamer
I'd be okay with what Dexter suggested. The only thing I wouldn't want to see is the quasi action/turn based system that's used in a lot of western RPG's. I like to have more control over my characters.

Also, good luck with the bullshit. It's too bad some people have to ruin it for everyone else.
Joe Burling's Avatar - Comment posted on 07/03/2008 14:59
Joe Burling
I <3 Dr Boa!
atheistium's Avatar - Comment posted on 07/03/2008 15:02
atheistium
I've never seen anything above a 4.. but that doesn't mean you shouldn't break the mold. I'd love to see an RPG where all my characters are in the party. Why? Because so many characters are just left aside because people just like others over them... they can't learn to love them.
falinter's Avatar - Comment posted on 07/03/2008 15:03
falinter
I say 4 active with an eventual 4 more in backup.

Golden Sun: The Lost Age-ish

Turn based but with intelligent attacking so that if your first guy kills someone that the other 3 were planning on attacking they don't just defend they move on to the next enemy so you don't waste a turn basically.

One of the few flaws with the Golden Sun series.


Sorry to see you go into hiding Boa
LordRegulus's Avatar - Comment posted on 07/03/2008 15:41
LordRegulus
Sorry to hear about your tactical retreat, man. I hope it pans out well for you and your team.

Oh, and I finished that game I announced on the same day as yours (Though it's obviously much smaller in scale)! Check it out...
Detry's Avatar - Comment posted on 07/03/2008 16:13
Detry
Quest? Pulp Fiction Fed Ex quest... retrieve and deliver Marsellus Wallace's briefcase.
Sharpless's Avatar - Comment posted on 07/03/2008 18:23
Sharpless
LEMON! LOOK WHAT YOU'VE DONE NOW!

j/k j/k
DaedHead8's Avatar - Comment posted on 07/03/2008 18:23
DaedHead8
@Atheistium

I'm pretty sure Final Fantasy 4 allowed you to have 5 party members

@Dr. Boa

I've been wondering where you were, it's too bad about the leaks. ::shakes fist:: Those bastards...Good luck with the game and all. I can't wait to see the finished product.
Sharpless's Avatar - Comment posted on 07/03/2008 18:26
Sharpless
Oh, and four in a party, with nine characters total.
Electro Lemon's Avatar - Comment posted on 07/03/2008 18:52
Electro Lemon
@Sharpless:


NOOOOOOOO!
Dr. Boa, don't leave :(
Also, what most people said- 4 in a party, nine total.
Clockwork-Zombie's Avatar - Comment posted on 07/03/2008 20:23
Clockwork-Zombie
5 in party sounds good, and no more than 10 overall characters.
Also I much prefer turn based.
smurfee mcgee's Avatar - Comment posted on 07/03/2008 21:00
smurfee mcgee
The Mario RPG/Paper Mario system works well. It doesn't get too boring because it keeps you involved a little more.
4 in a party is good, but sometimes that seems like a lot. 3?
As far as quests, well, I don't know. I think I'd need to know a little more about the game.
Did you see Megaman going back to 8-bit? do it...
Sucks to see you go; have fun making your game.
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