Quantcast
Laugh, but Second Life revenues at $100 million a year - Destructoid

DestructoidJapanatorTomopopFlixist



Laugh, but Second Life revenues at $100 million a year


8:00 PM on 08.08.2011
Laugh, but Second Life revenues at $100 million a year photo



Make fun of Second Life if you must, but you can't laugh at how much money this virtual world generates in revenue a year. Well, maybe you still can, but that's a hell of a lot of money. According to a new report, Second Life revenues sit at around a cool $100 million a year. Launch says that they're actually pulling in $7 million a month!

Still laughing? Parent company Linden Labs says that they've cleared $75 million each year for the last three years. You might be interested to know that 15 percent of that comes from sex-related services. As Destructoid editor Jordan Devore said, that's a lot of penises. Indeed.

The rest of the money comes from the virtual land sales and commission from a bunch of different types of virtual items. 






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Industry Bull

5:00 AM on 04.15.2014
Capcom unveils two new R&D buildings for 'highly original games'

Capcom has announced plans to construct two new research-and-development buildings near its head office in Osaka, Japan. "Constructing these new R&D buildings will make game development operations more efficient by centr...more



10:00 AM on 04.11.2014
RollerCoaster Tycoon 4 Mobile is exactly what we feared it would be

Have we all seen those images detailing what the original Super Mario Bros. would be like if it were made today? Those were humorous when they first made the rounds. This, however -- a real game called RollerCoaster Tycoon 4...more



6:00 PM on 04.09.2014
Most mobile game players quit after only one day, study finds

App testing firm Swrve spent 90 days tracking 10 million players late last year, watching how they took to new mobile games from studios like Activision, Epic Games, Gameloft, ZeptoLab, and WB Games. What they found was quite...more



View all Industry Bull






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more