Quantcast
Laugh, but Second Life revenues at $100 million a year - Destructoid

DestructoidJapanatorTomopopFlixist



Laugh, but Second Life revenues at $100 million a year


8:00 PM on 08.08.2011
Laugh, but Second Life revenues at $100 million a year photo



Make fun of Second Life if you must, but you can't laugh at how much money this virtual world generates in revenue a year. Well, maybe you still can, but that's a hell of a lot of money. According to a new report, Second Life revenues sit at around a cool $100 million a year. Launch says that they're actually pulling in $7 million a month!

Still laughing? Parent company Linden Labs says that they've cleared $75 million each year for the last three years. You might be interested to know that 15 percent of that comes from sex-related services. As Destructoid editor Jordan Devore said, that's a lot of penises. Indeed.

The rest of the money comes from the virtual land sales and commission from a bunch of different types of virtual items. 






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.








Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Industry Bull

6:00 PM on 08.19.2014
Bungie ordered to return stock to fired composer Marty O’Donnell

In April, Bungie fired its longtime composer, Marty O'Donnell. O'Donnell, one of the remaining original Bungie employees, was responsible for the music in Halo and the upcoming Destiny. He claimed he was "terminated...more



5:00 PM on 08.18.2014
A Sacred 3 developer apologizes for the game

Sacred 3 wasn't a very well received game; I felt it was an average and uninspired hack-'n'-slash game with some terrible attempts at humor. Comments on my review either sided on "hey, it's not too bad in co-op," to "this is ...more



2:15 PM on 08.15.2014
The guy responsible for Xbox 360 banner ads says he's sorry

When I think of the dashboard on Xbox platforms, I think "ads, everywhere" -- but it wasn't always this way. In a blog post on Gamasutra, software developer Allen Murray writes about how he was "one of the people -- if not TH...more



View all Industry Bull






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more