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Latest Dishonored developer diary is all about immersion

1:00 AM on 09.12.2012 // Brett Zeidler
  @BrettZeidler

Arkane Studios has pulled the curtain back once again on Dishonored through an always welcome developer diary, this time talking about immersion in the game. It starts out with the title's Visual Design Director, Viktor Antonov, where he explains his specialty in Industrial Design and how it relates to this project. From there, it gets even more interesting.

The architecture design, characters, weather patterns, evolution of the city (and its history), and even Arkane's strive to make Dishonored not a "typical" videogame are all discussed and explained by the title's developers. Even if you aren't excited for the game, it's at least a peek at how and what it takes to design a title like Dishonored. It's really something you don't see enough of nowadays, so for that alone it's absolutely worth watching.




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Brett Zeidler, Contributor and Engineer
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Destructoid's Resident Baby/Super Contributor. Musician. Computer Science Student. Panda, corgi, burrito, iced tea enthusiast. Praise Yeezus. more   |   staff directory

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destructoid's previous coverage:
Dishonored


  Aug 15

Arkane hints at what's next for Dishonored

The studio is 'keeping an eye out for ways to do multiplayer the right way'


  Jul 15

More Dishonored DLC teased by Bethesda

Two images hint at the conclusion of Daud's story


  Apr 01

Developers let loose in fake Dishonored walkthrough video

Featuring "the oddest threeway that has ever been in a videogame."


  Mar 28

Journey kills at the Game Developers Choice Awards

More than half of the awards, including Game of the Year


  Mar 28

Dishonored was originally to be set in medieval Japan

Don't call it steampunk. Or do, but it's not meant to be.


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