*Last of Us writer/director: A lot to learn from indies
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Last of Us writer/director: A lot to learn from indies

6:00 AM on 09.16.2013·  2 minute read   ·  Steven Hansen@dtoidsteven
0

Spinning praise for Gone Home; Papers, Please

The Last of Us writer and co-director Neil Druckmann recently spoke to GamesIndustry International about the game's development, advancing technology (and subsequent diminishing returns), and lessons to be learned from independent games. 

Druckmann said he was "blown away" by recent indie darlings Papers, Please and Gone Home. The Last of Us, in some capacity, basically functions as an exponentially expanded Gone Home, so the infatuation makes sense. Druckmann believes indies are paving the way for change in AAA development, noting, "As more and more examples [of 'gigantic shifts' in storytelling] come to light, I think more people are pursuing better narratives."  

I feel like AAA games... we're on this cusp of at the very least seeing strong, non-sexualized female protagonists starring in games. You're going to see a lot more of those, and a lot more that are commercially successful. A lot of times in AAA games, people feel like they need to play it safe because there's so many parts of a giant corporation working on a global scale to launch a title that they don't want to take too many risks. But once you have enough evidence to say 'Hey look, this is actually not a risk, this can succeed commercially,' then creativity can flourish and new avenues can be pushed.

Meanwhile, Druckmann warns, "Change is going to happen much more rapidly going forward, and people who don't engage in that discussion, who don't try to appeal to audiences that are coming on, are going to be left behind." I'm all for pushing new avenues and leaving behind tired junk. I also think AAA development can stand to learn a heck of a lot from The Last of Us, which mostly manages to have its cake and eat it too. 

The Last of Us dev says AAA can learn from indies [GamesIndustry International]

\ We've blogged about this before: read (46) back stories 

 
 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Indie #Naughty Dog #PS3 #PS4 #The Last of Us
 
 
 
[x] advertisement
 
 


Steven HansenFeatures Editor // Profile & Disclosures
Fronts3080Posts42Blogs 7Following22Followers93

Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more
Similar stories on Destructoid:
 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

BurningHunter
BurningHunter


Since 9:08 PM on 10.08.2010

Ardent Snow
Ardent Snow


Since 10:49 AM on 03.25.2011

gameandtype
gameandtype


Since 4:35 PM on 03.10.2016

Count Stabula
Count Stabula


Since 10:33 AM on 11.13.2008

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!