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Last Guardian dev: Japan must appeal to the West or DIE! photo

Yasuhide Kobayashi, Sony Japan studio VP and The Last Guardian development boss, has stated that Japanese developers must focus their efforts on capturing the hearts of Western gamers or suffer an untimely death.

"There are so many issues we have to solve, and the biggest challenge is that the market in Japan is shrinking -- they key is gaining success in the US and Europe," he explains. "At the time of the original PlayStation the Japanese market was one third of the global market, and production costs weren’t that high -- so we were able to generate profit from that market alone.

"But now we’re in the era of the PlayStation 3, and the Japanese market is only one fifth of the global market -- when it comes to production costs, those are swelling, so it means that unless we gain success in the overseas market our studio will go bankrupt. It’s a crisis we recognize."

According to Kobayashi, The Last Guardian was named specifically to appeal to Western and European consumers. Surely they should have called it Guardian of War: Blood Sex if they wanted to do that.

Is the Japanese market really shrinking, or is the global market getting bigger, merely making Japan look small? There is always a lot of doom and gloom surrounding the Japanese game industry, but I sometimes wonder if the panic is overblown Even if it is, however, Kobayashi is certainly right to suggest that games need global appeal these days. The industry is a worldwide thing now, and simply making Japanese games for Japanese people isn't how you do good business.


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36 comments | showing # 1 to 36
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skankerzero's Avatar - Comment posted on 09/17/2009 11:24
skankerzero
This shouldn't be anything new to them.

Capcom and Square Enix have embraced this.
manasteel88's Avatar - Comment posted on 09/17/2009 11:27
manasteel88
just so long as the game leaves out the word chronicles in the title when localized, it should do fine.
Zulu's Avatar - Comment posted on 09/17/2009 11:28
Zulu
Appeal to the West?

GamesAreArt's Avatar - Comment posted on 09/17/2009 11:45
GamesAreArt
"Square Enix"
There are a bunch of xenophobic d*icks who hate *almost* all that is Japanese. IE JRPGS and *all* anime.
ammoelf3's Avatar - Comment posted on 09/17/2009 11:47
ammoelf3
I lol'd @ Guardian of War: Blood Sex
Necro BABS's Avatar - Comment posted on 09/17/2009 11:52
Necro BABS
Tits and beer is all that is needed
Rockvillian's Avatar - Comment posted on 09/17/2009 11:55
Rockvillian
I hope Last Guardian isn't compromised just to appeal to the West. The West doesn't know what it wants, really.
shadowsinthenyte's Avatar - Comment posted on 09/17/2009 11:59
shadowsinthenyte
Um, way to make us feel like the center of the universe again? I don't need more games that appeal to me, I just want them to localize some of the great ones that never made it over.
Nogarda's Avatar - Comment posted on 09/17/2009 12:01
Nogarda
This is more to do with the world waking up to gaming more, the problem is japan hasn't progressed with gaming which is still evident with the Wii and titles taking up to 6 months to arrive in Europe like it was still 1985 or something in a internet not being used by any public medium at all.

As for naming the game based on western audiences, why? So long as its a decent name that can be translated there should be no need to worry japan has always paniced about giving americans something to like but then i guess they did drop two atomic bombs on them which would explain the desperation maybe as the EU has been more than fine with original character name translations and box art for decades. [examples, golden sun and the final fantasy game box arts.]
LB Jeffries's Avatar - Comment posted on 09/17/2009 12:05
LB Jeffries
I'm not sure if blood sex is going to appeal to a Western audience.
Jon B's Avatar - Comment posted on 09/17/2009 12:17
Jon B
They could have just marketted it with Slayer as the backing track.
GoldenGamerXero's Avatar - Comment posted on 09/17/2009 12:20
GoldenGamerXero
They have the right idea. Making your game so only a small audience can enjoy it isn't smart and kills great games like Okami.

@Rockvillian

They're not talking about changing everything. Just look at Sonic the Hedgehog back then he was great. He was changed to be appropriate to both the east and west and it worked out great.
Everyday Legend's Avatar - Comment posted on 09/17/2009 12:25
Everyday Legend
It's not a matter of a shrinking local market as much as a matter of a rapidly expanding global market. Games need to be universal in order to truly succeed in this sense. While design sensibilities may be Japanese in origin, the entire game does need to feel as if anyone and everyone could play it and understand what is going on without too much cultural grounding cementing it to a particular cultural skew.

That is not to say that it needs watering- or dumbing-down, just that it needs universal appeal to do so, and that can be tough when not relying on cheap, one trick pony trump cards - see: boobs.
Everyday Legend's Avatar - Comment posted on 09/17/2009 12:37
Everyday Legend
Listen to this dude GoldenGamerXero, he knows what he's talking about.
Nerdy Suit's Avatar - Comment posted on 09/17/2009 12:51
Nerdy Suit
The funny thing about the video game industry is that it seems to be in the dark ages in terms to appealing to other countries and cultures outside of the country/culture that the game is actually made in.

Almost every other major industry spend billions of combined dollars trying to figure out how to best make/package/sell/market/etc their product in foreign countries/cultures. Video games are still behind in this respect.
Yehat's Avatar - Comment posted on 09/17/2009 13:03
Yehat
The West is comprised of nations that make up two continents and then some. Of course the Western gaming interest is going to be titanic compared to the gaming interests of one single nation.

I believe what happened is as both gaming cultures grew but the West grew much faster, I think the last point in which you could say they were both sort of standing at the same pace was around the PSX era in the early-mid 90s.

It's not as if Western gaming was tiny compared to Japanese gaming in the "old days" it's just they were both so fairly isolated that as they grew they started coming into contact with each other more frequently.

I don't see it as doom and gloom but as a rationality that has yielded some good already. Etrian Odyssey is a good example of this as the game is a meshing of Japanese gaming style with the classical western RPG gameplay (Wizardry, Might & Magic, Bard's Tale, etc). This has also already cut out a lot of the bloat of JRPGs in this iteration of gaming.
CocoJambo's Avatar - Comment posted on 09/17/2009 13:05
CocoJambo
That's bullshit, even if the Japanese market didn't grow, there isn't a single western game that does well over there, not a single fucking one. As far as I know that market is always safe to them and thus, the only competition they have is other jap developers.
Rockvillian's Avatar - Comment posted on 09/17/2009 13:06
Rockvillian
@GoldenGamerXero

I agree on the initial success for Sonic, but it set in motion a philosophy that didn't work out too well for Sonic in the later years...
Yehat's Avatar - Comment posted on 09/17/2009 13:11
Yehat
@CocoJambo

Actually the Wizardry series did utterly fantastic over in Japan so much so that many Japanese game developers just use the name even if their game has only tenuous at best references to the worlds of Guardia and Dominus that the original 8 game series takes place within.
brainderailment's Avatar - Comment posted on 09/17/2009 13:27
brainderailment
Blood sex shouldn't be encouraged. I should know.
CRAZYAPE69's Avatar - Comment posted on 09/17/2009 13:30
CRAZYAPE69
if you want something to apeal to the west just stick some boobs and roided up space marines with oversized guns in it.
neveranything's Avatar - Comment posted on 09/17/2009 13:32
neveranything
There aren't many western games that do well in Japan, it's usually their "home grown" games that make the charts there, but not as many of those games make it out past Japan's shores.

What Japanese publishers need to do is look at getting more of their games published outside of Japan. There have been a long list of games released in Japan that have never seen the light of day in the Western markets in a localized form, so far they've only imported in the original Japanese format. If Japan really wants to grab a larger share of game sales, they need to start localizing more games for Western countries.
Reginald's Avatar - Comment posted on 09/17/2009 15:00
Reginald
the thing that made all of the best japanese games special, was that they're WEREN'T pandering to western audiences. now that they do, they're starting to look like the rest of the grey goo we have over here. the last guardian is a horrible name, for example. ICO is a great mysterious, abstract sounding name. the whole appeal of japanese games was that you were getting something "different", not just another first person shooter.
wanderingpixel's Avatar - Comment posted on 09/17/2009 15:00
wanderingpixel
How do they expect to appeal to the west without shotguns? Duh...
MoonStorm's Avatar - Comment posted on 09/17/2009 15:43
MoonStorm
I don't think they need to make there games different. I just think they need to advertise more overseas I never heard of SOTC tell I started reading gaming blogs. And I by chance found ICO at a used game store.
Everyday Legend's Avatar - Comment posted on 09/17/2009 15:48
Everyday Legend
@ Rockvilian
I believe he was referring to the classic Sonic games, where the 'tude involved him simpli wagging a finger and toe-tapping when impatient. Those are fairly universal signals. However, once the character's degrees/ranges of emotional responses increased, his likability went towards the inverse. That's why I believe that subtle or implied emotional showings generate far more emotional response from the player, see: Ico -which is comforting, given that Ico Team is behind The Last Guardian.
Chack's Avatar - Comment posted on 09/17/2009 15:53
Chack
Do whatever you want AFTER Last Guardian. I'm so excited for that game I can't wait to have it. I loved ICO and Shadow of the Colossus and I expect no less from LG.
matrixdude171's Avatar - Comment posted on 09/17/2009 15:59
matrixdude171
The Japanese market just hasn't grown in proportion to the world market. They do need to seriously cut back on the standard young-kid-is-the-only-one-that-can-save-the-world plots. Nearly nobody in America or Europe would go and buy hoards of those games because the culture differences. We like games with big manly space marines kill everything they meet and the house pet.
BGFUSAB's Avatar - Comment posted on 09/17/2009 16:32
BGFUSAB
Chances are the Japanese games market IS shrinking because Japan itself is shrinking. The DPJ did haven't 200 dollars a month for every child as part of it's platform for no reason. Japan's percentage of population over 65 is twice that of the United States. Some estimate place Japan at around 50 million people by the end of the Century, less than half what it is today. Europe is facing some demographic issues as well, but not as severely and the US is still growing at a healthy moderate pace. If there is a question as to whether or not the Japanese market shrinking now, it certainly will be shrinking over the next couple of decades provided that population patterns don't change.
FStubbs's Avatar - Comment posted on 09/17/2009 16:57
FStubbs
In other words, less jRPGs (which suck anyway), more FPSes and wRPGs. Those are superior genres anyway.

All kidding aside, I think simply copying what the West does will fail. They need to make their own games better.
whatthi's Avatar - Comment posted on 09/17/2009 19:50
whatthi
yeah i kinda agree in a way but i fear at the same time if they cater too much to the westerns taste it might damage the credibility and the integrity of the game itself..if they dont change anything in the story, the art direction and still retain its Japanese culture aura and just change maybe the box art or how it is advertised in the west then i guess thats good as well..

no offense to FPS fans but going in that same direction, the action oriented and explosions and stuff doesnt really appeal to me, i like to retain a certain artistic and serenity side to it, which Ico and SotC had..

im pretty sure if they maybe change the title to ""the last guardian of anal threesome"" staring Ron Jeremy then yeah that may appeal to most western taste lols jokes
Everyday Legend's Avatar - Comment posted on 09/17/2009 19:53
Everyday Legend
I don't think that they'll copy the west, in so many words. I do think that they could take a page or two from the American marketing textbook and make things a little easier on themselves. If SCEA were to fund just one long, artful, pulse-pounding "in-universe" trailer to promote the game (just like Microsoft does with Halo, which have been iconic highlights of the marketing), I think that the game may stand a fair chance on Western shores. It just takes the willingness to appropriately bridge cultural differences in the realm of pure aestheticism.

Some, like myself, will buy it based solely on its pedigree.
Others who haven't been as lucky to play it (or as smart, in all seriousness) may need some convincing. That's all.
Everyday Legend's Avatar - Comment posted on 09/17/2009 19:55
Everyday Legend
Clarification: by "it," I meant Ico and Shadow Of The Colossus. Got kinda rushed on that end bit, there.
Cowboy TTop's Avatar - Comment posted on 09/17/2009 22:49
Cowboy TTop
The best thing about japanese games, is what they bring to us in the various microcosms of their culture. Games like Ouendan ooze it from every DS tap, and that's something that can't be replicated in the culturally homogenous west (cue awful attempts).

Appealing to the west, will take more than just their culture though. The japanese need to invest in more 3D technology and computer graphics engines too, especially now that the HD visual playing field of games, is leveling out. And if they can't build them themselves, I'm sure the likes of Capcom, would be willing to sell there MT Framework 2 engine, to those who need it.

The real key to all this is simple, learn from the competition and improve your own work. For many years, I feel that many japanese developers have worked in a shell space, where they allow themselves little or no stimulus from other foreign game product. This has hurt them greatly, possibly more than they will admit, and is also odd, because this only seems unique to the games industry. To hear of Suda 51, being a big fan of Criterions Burnout, was really great news, and I bet really made Criterion's day. And to also pleasingly hear of the Polyphony team, checking out Turn 10's Forza 3 at E3, was also encouraging and shows signs that will bring more promise and cooperation to the industry. Nothing wrong with some exchange with the competition at all, as us gamers end up getting better product.

And hey, didn't a certain Capcom employee recently make a visit to Bungie HQ. Very pleased to see this too.

I feel western games having been getting much better, over the last 15 years, while japanese games have improved at a very staggered pace. Western games in japan, are also getting better scores out there too.

Japanese game design also need some homework done too. Ask yourself, why is Gran Turismo the only really decent japanese driving game, yet in the west we have a good few of them? Because Polyphony ignore the competition and took to long on GT. Other driving games haven't done well, so Japan more or less gave up. This is just the driving genre, but other genres will give similar examples.

I agree that japanese games also need more advertising. If you can't afford to put together a video for TV, use the net, there plenty of free games podcasts, that can spread the word fast. 1up Listen Up is great for this.

As for japan, I also think it is indeed a case of their population ageing, with a low birth rates, not bringing in enough fresh young blood, into their society to be gamers. The japanese games market might not be there one day.
neoREgen's Avatar - Comment posted on 09/17/2009 23:56
neoREgen
People are just going to have to accept that video games are not life, nor essential to life, and the massive development costs that have been escalating are just going to have to bust.

Appealing to westerners will gain you no ground. The audience is likely less sophisticated than the Japanese audience. If you begin creating things like we do- which is to say unapologetically postmodernist sequel tripe, you will find the same brick wall.
The fact that development costs are getting too high is unfortunate, which is why I believe the gaming industry will see a big flip into a more drastic separation of Hollywood style million dollar crap and indie development.
Attempting to appeal to everyone will only cause you to think inside the box.

Keep doing what you do- Team Ico is marvelous. My favorite, in fact.
But the future is going to be knowing your place, and they are just forms of entertainment. More important things demand our money.
protomark's Avatar - Comment posted on 09/18/2009 02:19
protomark
actually, i would love to see a japanese take on western RPGs. maybe the baance we've all been looking for? maybe just the balance i've been looking for actually. :S
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