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Divinity: Original Sin

Larian's dream RPG Divinity: Original Sin funded

4:30 PM on 04.09.2013 // Jordan Devore

With a couple weeks to go

Announced earlier this year, Divinity: Original Sin is an isometric role-playing game for Windows, Mac, and Linux that Larian Studios will expand in scope using funds gathered from Kickstarter. The ongoing campaign hit its initial $400,000 goal this week, which will be put toward growing the development team and providing more player choices, quests, puzzles, areas to explore, NPCs, and creatures, among other things.

The Kickstarter drive has over two weeks left to go, leaving plenty of time for stretch goals. Going all the way up to $1 million, the goals range from personality traits and talents for further character customization to day/night cycles and weather systems that affect NPC schedules and monsters.

If you haven't been watching this one, I'd give Larian's full video pitch on Kickstarter a watch. The drop-in/drop-out co-op and freedom it allows has me interested.

Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Divinity: Original Sin

  Apr 25

Divinity: Original Sin exiting Steam Early Access on June 20

The turn-based RPG got a sizable new update today

  Feb 24

Divinity: Original Sin now coming spring 2014

Extra time will be spent implementing Early Access feedback

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