Eidos has held back on explaining a couple of features of Lara Croft and the Guardian of Light until yesterday at a showing in Santa Monica. We saw that the item-based power up system uses both Artifacts and Relics, found items that can be applied to your characters to enhance their abilities and stats.
All of the Artifacts are assigned to different statistics, and some can combine more than one. You can equip them and use them to boost your character, giving them different powers than their co-op partner. For example, one artifact could add +2 to your speed, making your character move around faster. Another could be both additive and subtractive, adding to speed, but taking away from something like defense. You can equip two at a time, affecting up to four stats at once.
Relics are like Artifacts, but relate to abilities rather than stats. Relics can give you more powerful shots, larger bombs, ammo regeneration, health regeneration and more. Unlike Artifacts, you'll only have access to your Relic powers by having your power meter charged. Something to note is that you'll only have access to your Relic powers and your power bar as long as you do not take damage. In other words, you'll really have to watch your ass if you want to do some real damage.
Check out Hamza's recent preview for more on Lara Croft and the Guardian of Light.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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This game blows.
This game blows.
Yeah, this game'll blow.
We all know Lara prefers taking multiple spears at the same time.
This game expels air hotly.
Does seem like it could be quite good.
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