There has to be a line though. I've worked with a few companies, and have had some pretty long crunch times. It really hurts a person. It's not about whether you can handle it or not. It really hurts you physically and emotionally. If you have a family it's 50 times worse. But we all do it because we love it. But there needs to be recognition there, and not just credits. At the companies I worked at, dinner was bought every night. 1 of the companies closed the studio for a week, and didn't count it against our PTO. The same company then paid us out on the PTO we had left ( because we couldn't use it, I had almost 100 hours of PTO ).
At least in those circumstances, I was given something for all the hardwork and missed family times. Working in the industry is awesome, I love it, but that doesn't mean I should just accept working 100 hour weeks, not get anything out of it and shut up. That's just ignorance and with an attitude like that, working in the game industry is never going to get better.
And no, I don't believe "its great to see your game sell well, go to number 1, or get great reviews" is an actual answer to that. That's good for the publisher, and sure the studio to keep the devs working, but I have a hard time believing that's a big reward for that list of people who gave up their families and lives for months at a time over the course of a year(s) JUST because some dude somewhere needed his monthly dose of fist bumping (or whatever)and will just end up forgetting the game in 4-6 months.
I see what you are saying. Def, if you are going to work in this industry, crunch time happens. Either by piss poor planning, or hey...sometimes shit just happens. It is what it is, and if you are the type of person that likes to show up to work at 9am, and leave right at 5pm, this is not the industry for you.
But at the same time, companies shouldn't abuse the fact that we are ok with crunch. If we are willing to put forth the extra time and sacrifice our families, the company needs to be willing to thank us for it. It goes both ways.
And one other point, leaving a development house isn't an indication of not being able to "take the heat" (which is pure nonsense, btw). It could be a gazillion different reasons that have nothing to do with the project (ie, a sick child, moving for unexpected reasons, birth, death, etc - you get the point). Although why you would even want to work for someone who would grind you into dust is another question all together.
This goes along with those reports that Rockstar has imposed the "Chinese sweatshop" method of game-making. Good on those devs for getting the hell out of there and shame on Rockstar and Team Bondi for creating such shitty conditions for developers, I hope Saints Row 3 kicks the shit out of GTA5 in sales.
If a developer isn't able to pulloff a proper time table and instead rides his workers to insanity, he should at least aknowledge that and credit his workers. Even if they leave, as it's not about a "we don't give a shit"-attitude. I bet all of them didn't leave easy, as barely anybody works in this industry for the money. Also blackmailing your workers with leaving them out of credits is a really disgusting way of saying "we don't care what you think."
Besides i have my personal missing-credits-story with cockstar. The business is brutal and they have no problem going the dirty way, even if they don't have to.

surf dtoid with 






Rising (10+)
People you follow








































follow





