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Korsakovia is like the Silent Hill sequel that never was photo

If you haven't played Dear Esther or Conscientious Objector, stop reading this and do so immediately. Not just because these two games by thechineseroom are tremendously interesting experiments in their own right, but because they're honestly quite a bit better than thechineseroom's latest attempt, Korsakovia.

Where DE and CO bent the rules of what first-person gaming can be and what emotions it can evoke -- Dear Esther is utterly without challenge or conflict, and Conscientious Objector is entirely about making the player feel like dirt -- Korsakovia feels weirdly familiar. You run away from bad dudes in a linear, darkly-lit environment while navigating some fairly difficult platforming sections and a few jumping puzzles. Whether that sounds good or bad is up to you.

Personally, Korsakovia's basic gameplay makes my least favorite game from thechineseroom yet, but its dedication to merging its creepy atmosphere with a wildly interesting story keeps me coming back. How interesting, you ask? Consider your role: you play a mental patient who has gouged his own eyes out.

Granted, I haven't actually finished it yet. It's way, way too frigging hard to figure out where you need to go at any given time -- after my second time getting completely lost, I got so irritated I shut the game off. Still, though, the story and atmosphere alone are worth the price of entry (which is free, assuming you own Half-Life 2: Episode Two). Get it here.


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12 comments | showing # 1 to 12

Diverse's Avatar - Comment posted on 09/25/2009 21:48
Diverse
OffWorld recently did an interesting piece about edutainment and fun in video games, and they mention TCR's games as examples(which is where I heard about them from). I still have yet to check any of their games out, but I thought you might be interested in it if you haven't read it yet, or possibly give you something to Rant about.
Spartacus's Avatar - Comment posted on 09/25/2009 22:00
Spartacus
This was the scariest game I had ever played until it got too frustrating to make any progress.

After playing for an hour I'd only gotten to Chapter 2. Honestly I would have preferred it with no player death, like Esther.
Shoop's Avatar - Comment posted on 09/25/2009 22:21
Shoop
The fact that this cost something like 10,000 pounds is really depressing, considering almost every game asset is stock HL2 stuff. At the very least they could've hired a competent level designer-- there's little to no signposting anywhere and instead of being scared like I should have I mostly just felt frustrated for most of the game.

So I just listened to all the voice clips and felt like I got a better experience out of that then the game proper.
Anthony Burch's Avatar - Comment posted on 09/25/2009 22:56
Anthony Burch
Anyone know what the fuck you're supposed to do after finding the room with "1645" written on the wall?
somnambulist's Avatar - Comment posted on 09/26/2009 01:12
somnambulist
@Anthony

Once you find the numbers, you are supposed to go back to the room with the jumping puzzle where you got the crowbar. On the far end of the room, up the ladder, is a door with a keypad. When you get there the door will unlock for you automatically.
KIHP's Avatar - Comment posted on 09/26/2009 01:40
KIHP
@anthony: By the way you are asking questions I'm guessing this is like a larger scale room escape game where you find a piece of equipment, have to find what to use it with, only to find another piece until you are able to escape. Also I remember playing a really physcological and abstract one with sn interesting story recently. If I find out what if is I'll give you a heads up do you can indiebate over it before checking the guide.
Johnny Justice's Avatar - Comment posted on 09/26/2009 05:30
Johnny Justice
Man this is freaky. The level design is very frustrating but it's (at least partially) done intentionally.

@KIHP

It's not like a room escape. There is only one item to find.
feighnt's Avatar - Comment posted on 09/26/2009 07:18
feighnt
this game certainly is a frightening one, but it's not JUST about that - the game is also about evoking uncertainty, confusion, etc. and, of course, some of the difficulty of the level design is specifically due to that.

this is certainly a difficult game, but i'd recommend giving it a full run if you're able to - i was, without needing to ask for info, you just need to be thorough and sometimes realize that the game's going to throw some very confusing, jarring things at you (here's a vague hint: your sense of sight isnt always reliable, trust your other senses to be accurate if something seems simply screwed up).

in finished the game tonight, but played the majority of it last night... after hours of playing (and having to stop because it was around 7am), i was absolutely jittery, wired, aggravated, terse - and not *just* due to the difficulty. and the creepier parts (note the pictures of the dead, in pitch-black rooms later in the game) in my view, if a game manages to hit you like that, it's doing something right.
feighnt's Avatar - Comment posted on 09/26/2009 07:21
feighnt
... i really should've proof read that :7

"and the creepier parts (etc etc) had gotten under my skin" is what i had intended to say in the last paragraph.
protomark's Avatar - Comment posted on 09/26/2009 08:11
protomark
i've been waiting for anthony's take on this one. too bad it's not that insightful

from everything i've read, this game is about the psychotic experience, about being INSANE and HAVING NO EYES. If the level design doesn't make any sense then there's probably a very, very good reason for it!
Anthony Burch's Avatar - Comment posted on 09/26/2009 13:15
Anthony Burch
There's a way to make level design that feels awkward and confusing without being so poorly signposted that you're ripped out of the experience and feel aggravated at the designers (see: the later levels of Portal).
LsTr Of SmG's Avatar - Comment posted on 09/27/2009 16:02
LsTr Of SmG
They're working on a number of the issues you had with the mod. In fact apparently Version 1.1 will be out fairly soon.
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