After playing for an hour I'd only gotten to Chapter 2. Honestly I would have preferred it with no player death, like Esther.
So I just listened to all the voice clips and felt like I got a better experience out of that then the game proper.
Once you find the numbers, you are supposed to go back to the room with the jumping puzzle where you got the crowbar. On the far end of the room, up the ladder, is a door with a keypad. When you get there the door will unlock for you automatically.
@KIHP
It's not like a room escape. There is only one item to find.
this is certainly a difficult game, but i'd recommend giving it a full run if you're able to - i was, without needing to ask for info, you just need to be thorough and sometimes realize that the game's going to throw some very confusing, jarring things at you (here's a vague hint: your sense of sight isnt always reliable, trust your other senses to be accurate if something seems simply screwed up).
in finished the game tonight, but played the majority of it last night... after hours of playing (and having to stop because it was around 7am), i was absolutely jittery, wired, aggravated, terse - and not *just* due to the difficulty. and the creepier parts (note the pictures of the dead, in pitch-black rooms later in the game) in my view, if a game manages to hit you like that, it's doing something right.
"and the creepier parts (etc etc) had gotten under my skin" is what i had intended to say in the last paragraph.
from everything i've read, this game is about the psychotic experience, about being INSANE and HAVING NO EYES. If the level design doesn't make any sense then there's probably a very, very good reason for it!

surf dtoid with 

Rising (10+)
People you follow














follow


