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I don't think anyone is going to argue the fact that developer Bemani started this whole "play rhythm games with plastic instrument" thing. There have been some 20 versions of GuitarFreaks released in Japan, and nearly as many DrumMania titles.

But for whatever reason, Konami never thought to bring those titles to America, which left the perfect opportunity for Harmonix to swoop in with Guitar Hero. After enormous success and the introduction of the multi-instrument Rock Band, Konami got the memo: people like fake instrument games. 

This fall, Konami are finally entering this space in North America with Rock Revolution, a game that adheres closely to the formulas of the original Bemani guitar and drum titles released as far back as 1999. 

Konami had a playable build of the Xbox 360 version of Rock Revolution, along with their drum peripheral, at their New York City media event this week. Hit the jump for impressions. 

So, to get it out of the way, Konami knows that they're up against some giants in North America. With that in mind, they're not even attempting to introduce a new guitar peripheral to the market. With two similar games already available and dozens of guitar peripherals to choose from, it simply wouldn't make sense, especially considering that Rock Revolution utilizes the same number of notes and similar gameplay mechanics.

Like just about all Bemani titles, notes scroll down from the top of the screen. I'm personally more familiar with 3D note highways that scroll towards the screen, but picking up the guitar and rocking out wasn't too difficult. Because I was familiar with the basic mechanic (hold down fret buttons, strum at the right time), I had no problem playing on higher difficulty levels.

But there were a few problems. For one, the 2D note highway just looks ugly and archaic compared to modern rhythm games. And while I understand the desire to stick with the classic look and feel, I'd argue that an upgrade might be necessary. But beyond that, the bigger issue is that the rate and speed of which the notes falling simply wasn't consistent.

While in Guitar Hero and Rock Band notes will scroll at a constant speed -- one that makes sense in time with the music -- that's not the case with Rock Revolution. I would see notes falling to meet their target at one speed that would then, I swear to God, slow down to meet the target. I was able to keep up and adjust, but I'd be lying if I said I wasn't a bit confused and thrown off by this little oddity. I certainly hope this curious little issue is fixed before the game's October release.

Rock Revolution's drum peripheral is a monster, with more pads than any other peripheral on the market. We're talking six pads -- of varying shapes and sizes -- and a bass pedal. To say sitting down in front of the kit is intimidating would be an understatement. The pads actually feel great when you hit them with the sticks, and have a nice bounce that I'd say is even better than Guitar Hero World Tour's kit. There's even a place hide and store your drum sticks right in the set up. 

The problem with there being so many pads, though, is twofold. Beyond it being completely frightening, the pads are not only different sizes, but they're all extremely tiny. As if I weren't having enough difficulty following the seven on-screen notes, I was also having problem meeting my targets and bashing the plastic that surrounded them. I'd imagine this is something you'd get use to once you started to understand the set up, but I certainly wasn't able to in the five or six songs I had a chance to play.

I also felt that playing the drums felt closer to something like Pop N' Music -- a game where you hit large buttons on a non-instrument peripheral that's mapped to various sounds and melodies in a song -- than playing actual drums. On the easiest mode, there were few notes, and they seemed completely random: a bass hit here, a snare there, a high hat or tom thrown in for good measure. And while the more difficult levels may have been mapped more closely to the actual drum parts, it was incredibly challenging with all of the on-screen notes. Simply put, the easier modes weren't much fun, and the harder difficulties that seemed like more fun were just too overbearing for a beginner.

Rock Revolution will ship with some 40 songs, with songs like "Diary of Jane" (as made famous by Breaking Benjamin) and "Am I Evil" (as made famous by Metallica). Yes, all of the songs in the game are covers, and from what I was able to hear, they didn't sound that bad. Because they're not relying on master tracks, it's possible we'll see some interesting content in the future -- Konami are promising downloadable songs and track packs post release. Castlevania tracks, anyone? (Note: This is only a wish, not a confirmation from Konami, by the way.)

Rock Revolution can be played with up to three players (bass, guitar, and drums), and offers both cooperative and competitive modes. While it's hard not to compare it to its competition, it's entirely possible that hardcore Bemani fans will love the more classic feel and look.

Of course, a cover of Megadeth's "Holy Wars ... the Punishment Due" is completely different than "Riff Riff Paradise" by Mutsuhiko Izumi, and part of me wonders whether or not Konami would have been better off simply localizing older GuitarFreaks and DrumMania titles for the purists.

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18 comments | showing # 1 to 18
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PKN's Avatar - Comment posted on 09/17/2008 10:07
PKN
Anywhere we can see a photo of their drum kit? It sounds.. interesting.
zombiekiller13's Avatar - Comment posted on 09/17/2008 10:13
zombiekiller13
Wait...I haven't been keeping up-to-date on Rock Revolution: there's no vocals? I saw the bit about how up to three people can play bass, guitar, and drums, and am assuming they dropped the singer option. That's a big minus for my household; my wife loves to play Rock Band with me as the singer.
Nick Chester's Avatar - Comment posted on 09/17/2008 10:13
Nick Chester
@PKN:

Updated the post with an image.
covah's Avatar - Comment posted on 09/17/2008 10:16
covah
yeeeeeeeah, I'm gonna pass
Nick Chester's Avatar - Comment posted on 09/17/2008 10:21
Nick Chester
@zombiekiller13:

No vocals. The DS version does have vocals, though ... I'll be posting a story about that a bit later.
zombiekiller13's Avatar - Comment posted on 09/17/2008 10:23
zombiekiller13
Jeez...no vocals, a crazy drum set up, all cover songs, no game-specific guitar peripheral...they're really trying to compete with RB and GH:WT?
galagabug 's Avatar - Comment posted on 09/17/2008 10:24
galagabug
so... does this game do anything right?
GuitarAtomik's Avatar - Comment posted on 09/17/2008 10:31
GuitarAtomik
I agree, I still think they should have gone the niche route with this game. They KNOW they can't really compete with GH and RB so why try to go head to head? The only thing they could offer that the other two games can't (or more accurately, won't) is Japanese songs. Hell they don't even use the microphone so why not? If they had gone with a strategy more akin to what they do with DDR, I really think they could find a place for this game instead of being a "me too" product.
king3vbo's Avatar - Comment posted on 09/17/2008 10:33
king3vbo
I'll stick with Rock Band 2. No vocals FTL
Holyetheline's Avatar - Comment posted on 09/17/2008 10:54
Holyetheline
This game just doesn't look that good.
at all.
scsitransfer's Avatar - Comment posted on 09/17/2008 11:02
scsitransfer
This game is like killzone....sony found out people liked halo and then tried to make an FPS and say LOOK THIS IS BETTER THEN HALO and it didn't work cause it was shit.
Brian Szabelski's Avatar - Comment posted on 09/17/2008 11:10
Brian Szabelski
Guess Bemani heads back to making Pop n' Music titles after this.
Xhumation's Avatar - Comment posted on 09/17/2008 11:52
Xhumation
This just screams of FAIL.
I'm buying a box full of plastic instruments this fall and..this is not even an option
Darren Nakamura's Avatar - Comment posted on 09/17/2008 12:02
Darren Nakamura
I totally agree with you on the drums. They only had Beginner and Easy available at E3 when I played it, and the note charts were entirely unintuitive. Meanwhile, hitting particular pads wasn't natural feeling either.

I still don't get why Workman says this will sell like hotcakes. Are they releasing the drum kit for like $30?
Sharpless's Avatar - Comment posted on 09/17/2008 12:28
Sharpless
This is fail-on-a-stick. I'll stick to the two tried-and-true franchises.
Gameboi's Avatar - Comment posted on 09/17/2008 12:29
Gameboi
Boy oh boy... this casual music market is getting a wee bit crowded. Wonder who will left standing once the dust finally settles?
j00zt1n's Avatar - Comment posted on 09/17/2008 14:31
j00zt1n
I love you for knowing your Bemani. <3

Still, I don't think this game is going to go anywhere. Leave the American audience to the ones who got here first.
Wheeliedude's Avatar - Comment posted on 09/17/2008 15:17
Wheeliedude
US BEMANI fans have been complaining about weird US support for years.
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