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Konami Gamer's Night '08: Castlevania: Order of Ecclesia details and screens
by Jim Sterling on 05.15.2008 26 comments

Konami Gamer's Night '08: Castlevania: Order of Ecclesia details and screens screenshot

Our woman in the field, the lovely .tiff, has just come from the Konami Gamer's Night with some delicious details of the new Castlevania DS game, Order of Ecclesia. You saw some scans yesterday; now have some more clear screens by way of Konami.

In this latest title, the Belmont family has disappeared, but Dracula himself remains as real a threat as ever. With the Belmont clan's departure, many organizations have risen up to tackle the threat of Dracula, all without success — save for the Order of Ecclesia. This new Castlevania will put you in the shoes of a female heroine as she battles to save the world from horror's most charismatic parasite. 

How will she do this? All is revealed after the jump.

You will be using a "Glyph Magic" system to attack Dracula and his buddies this time around, which Konami showed brief glimpses of. It would seem that Glyphs will be utilized in environmental puzzles as well as attacks, with the Fire Glyph attack used to melt a block of ice in one portion of the game. 

As well as fire, the new heroine was also shown using ice and electric powers, arrows and some good ol' swordplay. The swords seem to be linked to Glyphs as well: the main character was shown absorbing a Glyph into her body -- the rapier Glyph -- which seems to use magic to create the weapon, rather than giving you a physical blade to use. 

You can attach a Glyph to each of your arms, along with one on your back, and these are assigned to the Y (right arm), X (left arm) and R (back) buttons. You double your attack speed by assigning Glyphs to both arms, and can combine your arms to create special attacks. 

Another Glyph example was shown -- a magnetic ball shield that you can use to increase your movement by slingshotting yourself around a level (Mario Galaxy meets Bust-A-Move, as .tiff describes it). 

This new system is going to be a heavy feature of Ecclesia, with many different types (Dark Glyphs and Light Glyphs were also shown). Enemies will also have Glyphs of their own that can be absorbed upon defeat.

Outside of the new feature, other details discussed pertained to the map. There will be a world map that you use to travel to various locations. Once you enter a location, the familiar 2D gameplay will start up. It seems that this new Castlevania will feel a lot more expansive and vast than previous games, and this world map system plays into that.

And that's that. Sounds like Castlevania fans have a lot to be getting on with in this new chapter of a series that has just entered its twenty-second year.
MORE IN OUR Konami SECTION

Latest comment by Jim Sterling |view all 26 comments
kotipeltox: Erm ... you realize these "fakes" were given directly to .tiff by Konami itself, right?...

 Konami Gallery | (5) Images
Photo Photo Photo Photo Photo





Remo's Avatar
Remo at 05/15/2008 14:39

Sounds just like soma's abilities in the sorrow games.
Not that I'm disappointed ill buy it anyways cause its more castlevania.
kevinski's Avatar
kevinski at 05/15/2008 14:42

Wow, travelling by world map in a Castlevania game sounds interesting. And the Glyph system sounds awesome.
KMCC's Avatar
KMCC at 05/15/2008 14:42

Sweet! The DS Castlevania's have been awesome so far.
ZeroTolo's Avatar
ZeroTolo at 05/15/2008 14:43

Yep. I'm sold. Sorry to everyone who wanted something less Metroidvania, but these games are too good.
trunxkam45's Avatar
trunxkam45 at 05/15/2008 14:48

Looks a little bit like Crocomire there.
Chicken008's Avatar
Chicken008 at 05/15/2008 14:50

Yay! Sounds good.
Passionate Styos's Avatar
Passionate Styos at 05/15/2008 14:53

This sounds interesting, specially the expansive world. The Glyph system sounds kinda like the Sorrow games, but as Jim explained, it sounds really cool.

Also, is it me or the graphics doesn't looks a bit ifnerior compared to Dawn of Sorrow and Portrait of Ruin? I hope it's just the snapshot.
king3vbo's Avatar
king3vbo at 05/15/2008 14:56

I like that Glyph Magic
JoshDunford's Avatar
JoshDunford at 05/15/2008 14:59

I hid my blog because I didn't realize I posted after this, so it was dumb. But I had someone translate yesterday's screens...

First pic
New weird monsters will try to stop you
Shanoa can use "Grief (Glyph? - JD) Magic" to attack the monsters

Second pic
The newest game in the Castlevania series
The main character Shanoa has been chosen by a group called The Eclesia to kill Dracula. She uses her whip and magic to attack him.

Hope that gives some more info.

Shanoa?

-Jd
Clockwork-Zombie's Avatar
Clockwork-Zombie at 05/15/2008 15:04

Sounds great.
MrSlippery's Avatar
MrSlippery at 05/15/2008 15:16

I'm not too worried about the screens. They look fantastic, to be honest.

notice that big 3D ship in the back of the first one? Imagine it spasming around as it looks like it's been capsized, based on all the debris.

and that big sword? awesome.
naia-the-gamer's Avatar
naia-the-gamer at 05/15/2008 15:24

I don't need anything more than this. Konami, I'm sold, hurry up and make this.
ZeroTolo's Avatar
ZeroTolo at 05/15/2008 15:39

I'm not worried about the screens since the pictures are about three times the size of the DS screen. More than likely it'll come out just a beautiful as the other two.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 05/15/2008 15:41

I really hope its good, Portrait of Ruin reeked of lazy design, hopefully this one will kick ass.
PaperBowser0's Avatar
PaperBowser0 at 05/15/2008 15:48

I just came.
naib's Avatar
naib at 05/15/2008 15:59

Makes me wanna go home and dust of PoR. I might just do that.
Yashoki's Avatar
Yashoki at 05/15/2008 16:11

I need to beat Dawn of Sorrow.

This is exactly what they should have done to Banjo Threeie (I'm calling it that, fuck you). Add some new mechanic, but keep the core gameplay the same.
Necros's Avatar
Necros at 05/15/2008 16:15

Do want! I love the look of that new girl's sprite, I just want to know where this is in the timeline. I'm guessing post-Dawn of Sorrow?
moot button's Avatar
moot button at 05/15/2008 16:46

Awesome! Now can i PLEAAASE get a 2d castlevania for PS3. i heard the one they're working on is 3d. That's great and all, i hope they finally nail a 3d castlevania, but my heart lies in the SotN model that has only gone to gba/ds for the past 10 years
welkstar's Avatar
welkstar at 05/15/2008 18:08

Thank goodness they dropped the horribly uber-anime art style!
BlackSunEmpire's Avatar
BlackSunEmpire at 05/15/2008 21:21

This looks good, Konami day looks like a resounding success (I choose to pretend they didn't announce cookie cutter revolution)
ZeroTolo's Avatar
ZeroTolo at 05/15/2008 23:12

A friend and I were actually discussing Castlevania characters the other night and we noticed that there's a gap between Portrait of Ruin which takes place in 1944 and Aria/Dawn of Sorrow, which take place in 2035/2036 respecyively. That leaves almost 100 years of story to fill, not to mention the fact that the Belmonts aren't in PoR. Like Jim said, they've only disappeared. Doesn't mean they're all dead.
Aziel13's Avatar
Aziel13 at 05/16/2008 01:53

damn that is so teh seck
RJG's Avatar
RJG at 05/16/2008 23:55

Glad to see they're mixing it up a bit. Can't wait to play this one. I wonder what the pre-order goodies will be?
kotipeltox's Avatar
kotipeltox at 05/17/2008 13:09

no no no, itīs fake!!!!!! donīt you see it,please???

Itīs made from both ripped background and characters from olders castlevania games like dawn of sorrow or portrait of ruin. The characters have changed palette colors to make them look like brand new characters, even the objects (books,table......etc)inside the background, are ripped from such past games......Some enemies are rebuilt sprites from several past enemies with colors variations, i mean, the bosses showed in these pics....By the way, why thereīs no more websites covering this news????

In conclusion, itīs a "well made" hoax!!
Jim Sterling's Avatar
Jim Sterling at 05/17/2008 22:04

kotipeltox:

Erm ... you realize these "fakes" were given directly to .tiff by Konami itself, right?

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