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Kojima to demonstrate FOX Engine at GDC 2013
This Game Developers Conference is shaping up to be a rather exciting one, and this latest bit of news only serves to amp that up further. In a session at this year's show entitled, "Photorealism through the eyes of a 'Fox' - The core of Metal Gear Solid: Ground Zeroes' (Presented by Kojima Productions)," Hideo Kojima and his team will provide the first in-depth demonstration of the FOX Engine, which has been in development for the last several years. Aspects of the engine which are announced to be shown in demonstrations include the lighting system, environmental changes, character realism and the engine's tools. So, like much of the session content at GDC, it might be a bit too "inside baseball" for many of us to really appreciate, but I'm sure there will be some very excited people coming out of this little event nonetheless. Kojima giving GDC 2013 talk to show FOX Engine workflow for Ground Zeroes [GDC Conference] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
3:00 PM on 06.19.2013 Nordic hopes to bring back Titan Quest, Deadly CreaturesLately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. Last we heard, the company wanted to find other studios that could develop new titles in series like Darksiders, MX vs. ...
12:30 PM on 06.19.2013 Bethesda: Prey 2 is 'simply not good enough' as isWhatever is holding up development on Prey 2, the simple truth remains: we aren't able to play it. And for a game that showed so well, publicly, that sucks. Offering the latest update to IGN, Bethesda VP of PR and marketing P...
9:30 AM on 06.19.2013 Miyamoto wasn't pleased with his work on Zelda IIAfter following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...
10:30 PM on 06.18.2013 Warner Bros. Montreal responds to Arkham Origins skepticsIt's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...
8:30 PM on 06.18.2013 Gunpoint made back its budget in 64 seconds, kindaIf your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...
11:30 PM on 06.17.2013 Avalanche founder on trade-ins: Games are too shortThere are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...
10:00 PM on 06.17.2013 New CD Projekt RED studio opening for 'smaller' gameThe Witcher developer CD Projekt RED is expanding out of Warsaw, Poland with a second studio opening next month to work on a separate game. In a statement provided to Gamasutra, managing director Adam Badowski shares the news...
2:30 PM on 06.17.2013 DLC for The Witcher 3: Wild Hunt on PC will be freeAs a development studio, CD Projekt RED is easy to look up to. That general sentiment continues following an interview with Rock, Paper, Shotgun discussing DRM and downloadable content for The Witcher 3: Wild Hunt on PC and c...
12:30 PM on 06.17.2013 IO cancels projects to focus on new Hitman gameWhen you think of IO Interactive, Hitman comes to mind. Maybe Kane & Lynch or Freedom Fighters as well -- sorry to reopen old wounds -- but the long-running stealth franchise is certainly right up in there. We'l...
7:45 PM on 06.14.2013 OUYA 'refresh' will be more like mobile than consolesSpeaking to OUYA CEO Julie Uhrman at E3, I got the latest word on how the Android-based console will evolve as technology advances and it becomes time for a new model. "We're always seeking feedback and advice from both gamer...
| Developer stuff
After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...more
It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...more
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...more View all Developer stuff |


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