Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Kojima suggests 'pilot episodes' for large next-gen games


9:00 PM on 03.11.2013
That's our KojimaKojima suggests 'pilot episodes' for large next-gen games photo



Talking to Edge, Metal Gear creator Hideo Kojima shared his thoughts on next-generation videogames potentially requiring substantial development teams, depending on the scope of the project. "It's possible to make many things more realistic, but that doesn't mean you should," he told the publication. "You have to prioritize, and that is what's going to separate the teams that succeed from the teams that don't. A very deep, 20-30 hour game might need a bigger team and take three or four years.

"[But] I think there's a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project ... It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn't take that long to create, maybe a year, and if it's successful, you can continue."

While I'm instantly reminded of episodic gaming and that doesn't necessarily instill confidence, when I think about big-budget games that get stuck in long development cycles and somehow manage to release in less-than-ideal states, there's potential. Execution, particularly for some genres? That's another matter. But if it meant more new intellectual properties getting greenlit, I'd probably give "pilot" games as they're described here a shot.

Kojima touts potential of ‘pilot episodes’ for next-gen game development [Edge]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Developer stuff

3:45 PM on 03.04.2015
Never seen Alien: Isolation third-person footage shown at GDC

One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...more



5:00 PM on 03.03.2015
The wonderful Double Fine Adventure documentary is going free

Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game. With 18 episodes down, 2 Player Productions has produced...more



1:30 PM on 03.03.2015
Unity 5 shows how to properly sell a game engine

Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more