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Game industry icon Hideo "all cutscenes, all the time" Kojima has suggested that Killzone 2's motion control implementations were rushed, and in doing so has warned his fellow game developers that careful use of such new control schemes is important. After spending some time with the upcoming PS3 exclusive, Kojima reported a less than fluid experience with the Sixaxis:
It's certainly nice to see people talking about more than just the graphics, but dodgy Sixaxis controls are not a good sign, especially if nobody was getting them right. It will probably be a little niggle, and one gamers will swiftly adapt to, but Kojima is right to advise caution when using motion controls. Briskly shoehorning them in merely for inclusion's sake is rather silly and can lead to problems like the one Kojima mentions. Just because you have something, doesn't mean you're bound by law to use it. I sometimes miss the days when buttons were enough for developers. Next page: More Hideo Kojima stories ![]()
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living the dream since March 16, 2006 |
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6:22 AM on 08.25.2008, 


