Game industry icon Hideo "all cutscenes, all the time" Kojima has suggested that Killzone 2's motion control implementations were rushed, and in doing so has warned his fellow game developers that careful use of such new control schemes is important. After spending some time with the upcoming PS3 exclusive, Kojima reported a less than fluid experience with the Sixaxis:
For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.
It's certainly nice to see people talking about more than just the graphics, but dodgy Sixaxis controls are not a good sign, especially if nobody was getting them right. It will probably be a little niggle, and one gamers will swiftly adapt to, but Kojima is right to advise caution when using motion controls. Briskly shoehorning them in merely for inclusion's sake is rather silly and can lead to problems like the one Kojima mentions. Just because you have something, doesn't mean you're bound by law to use it. I sometimes miss the days when buttons were enough for developers.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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For cereal.
Whoever does "Kojima" guy is, he must be a XBOT!
How dare he insult The Great Sony's Kill Zone 2 Or Sony's AWESOME SixAxis.
Go back to M$, you XBOT!!!!!!11!!!!
[/Ssarcasm]
Just saying.....
Isn't most sarcastic remarks unwarranted?
sarcastic
lol, I highly doubt that Kojima wanted attention.
Seriously, Kojima said it to get attention? Kojima? Somehow I doubt that, mate.
The Killzone devs are trying to break things up in the action and thought this control scheme would help bring you into the game more. God forbid people try new things.
Nowadays they're all about dropping criticisms about each others works. It seems like an unwritten code of courtesy has been officially discarded ... and for what? If you had an issue with a game I made wouldn't it be easier for you to pick up the phone and tell me personally versus a third party?
If it's not attention garnering then what it is it? Being a prick?
Your intuitive use of controls on doors isn't really sucking me in to your shitty game, trust me. Its a fucking door, these aren't new to games. If I have to spend more than 2 seconds at a god damned door, its probably not fun.
Everything about Kojima suggests he's nothing but a class act. If he talks about another game, it's usually always nice and with the good of the game in mind. He played Killzone 2 and shared his thoughts on it, and used it to highlight a common problem we have at the moment. I don't think he did anything wrong in the slightest.
So in that case, this could turn out good.
@ Jim:
Do you know if Mirror's Edge sixaxis is good or not?
Besides, it's just a really low move to talk to the press about a specific game's problems like this, especially when said game is still six months from release. Kojima isn't playing the final build, so the idiot should realize that everything he's playing is rushed.
He should've just talked to the Killzone guys directly, and then if he wanted to make a comment to the press about the state of SIXAXIS controls, he shouldn't call them out personally simply out of respect. They've got enough of a challenge making that game live up to expectations without Hideo fucking Kojima already bashing the game design.
Many game developers shun away from the SixAxis. This is the kind of feedback Guerilla needs just so they can tweak every element of the SixAxis if they wish to use it.
wow, someone took offense. This kind of shit happens all the time (others talking about specific games.) Remember when Insomniac said that Super Mario Galaxy copied Ratchet and Clank because it had spherical worlds? Yeah this isn't new.
Anyways, while I don't think Kojima should talking about weird controls, but I think crap sixaxis controls need to be called out. Look at Lair for instance... yeah. What if no one ever said "this game's controls are pure shit"
This is something developers just don't get anymore. I noticed this being ignored since the time the DS came out and it doesn't look like things are going to be better any time soon.
The point I'm making is that developers don't need to bash each other's games. It's not another developer's responsibility to call out LAIR's controls, for instance; it's reviewers' and gamers' responsibility.
And in Killzone's specific case, they've already got astronomical expectations to meet, so they don't need this kind of attention on them. Kojima should've been a little more professional and spoke to them confidentially to offer advice on making the SIXAXIS controls more intuitive, and then spoken to the gaming press on the state of SIXAXIS controls without specifically calling Killzone 2 into question.
Finally, beyond all that, he's playing a build of the game that is incomplete and still has about five more months to be worked on. So of course it's rushed. Why would he expect it to be perfect? He should realize the danger of making judgments based on incomplete builds of games.
I'd also just like to mention that I'm not saying any of this out of some blind loyalty to Sony, Guerilla, or Killzone 2. The first one was one of the worst FPSs I've ever played, but this one looks really promising, so all the help they can get would be great.
I just feel that it was really unprofessional and hypocritical for Kojima of all people to be publicly calling out an unfinished game's controls when all of his games have had godawful controls (even MGS4) and flawed game design. To be perfectly honest, I feel like this was a total dick move.
http://games.kikizo.com/features/hideo-kojima-interview-2008-p1.asp
Secondly, he's an industry legend offering professional advice. He didn't say "Killzone 2 is shit!" He and several others apparently had a problem with one facet of the game and wanted to shed light on it.
Let's make a deal, when you've created some of the greatest games of all time you can then comment on Kojima's professionalism. But until then, STFU.
Why so defensive? This is Kojima we're talking about. He doesn't need to talk shit. Why is he not entitled to an opinion about a game, just like us? His concern is a valid one. I think most of us are well aware of just how questionable motion control's implementation can often be. I really don't think Sony's quite gotten the hang of it, and it doesn't surprise me at all that Killzone 2 might botch it.
Replace "greatest" with "most overrated" and you're correct.
I never found the SixAxis natural. It's always felt awkward & forced.
All FPS on consoles with those damn little analog stick suck balls to control anyway.
you cant improve a control device that already sucks at the hardware level for FPS.
Best Example for that is Mercs2.
Althougth i really love that game for it's (really really bugy) action and it's absolutely awesome CoopMode, it absolutly kills the fun when you have to use expanding quicktime events to get into an damn Helicopter and, if you fu.... fail, fall down to the ground where the same Flying machine cuts you to slices with its MG.
forgive me for being the devils advocate.. but If you pick a game up, and you cannot stand or understand the controls, why are you still playing this game? You should either return the game or let your friend play it. The only reason you would have for finishing a game with controls that you dislike would be what? You ENJOY being tortured. You are a masochist.
As for Metal Gears controls, I always found them as second nature. Always fairly easy to control. I also found each Metal Gear game purchase to be a well spent one.
I often find people bashing these games.. but I honestly call you people out. Did you finish the game? Did you spend all the time with these "horrid controls" to beat the game? If you answer yes then you are contradicting yourself by saying that the controls and game suck, "but I played through the whole thing" Liar.. if the controls are so bad.. you should be UNABLE to complete it. Because that's exactly what "bad controls" eual out to.. you can't finish the game.
It's like me when I buy ZotE expecting everything the metal gear game offered. I was sadly disappointed with Zone of the Enders. I expected more out of Hideo and I was burned by it. that doesn't mean it's a Horrid game, nor does it mean that someone else didn't like it.
These days I won't pass judgment on a game until it's finished, and I've played it beginning to it's end.
But I do agree with some of you.. Saying this to a member of the press seems a bit unprofessional. And I would almost go as far as to say pretentious. But for all we know he hangs out in Amsterdam with the people who are making Killzone 2 helping them with programming and whatnot.
I think Hideo "all cut scenes all the time" Kojima means well.