Have you all had a chance to download and play the Metal Gear Solid: Peace Walker demo? I certainly have, and I thought it was pretty damn promising. Despite the generally positive feedback, however, Kojima Productions is listening to its fans and the studio's looking into making some improvements to the controls.
When you try and bring a console experience to the PSP, you have to compromise and do your best with the limited control interface, and the developers did well enough to provide two control methods -- Action and Shooting. After reading what people have had to say at TGS and on a variety of message boards, Kojima Productions is hoping to make changes "at a quick pace" to make sure this game is everything the fans want.
With that in mind, a third control scheme, designed to cater to the concerns of those who played the demo, is being planned and should hopefully come to fruition.
Isn't it lovely when a developer actually listens to people?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3
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Wut?
This is why I still love Konami.
This is why I still love Kojima.
This is why I still think that ZOE3 is inevitable.
Oh and bring back wall move and crawling. Hopefully what we see in the demo is just a little taste. He still has plenty of time to work on the game ;D
See: PixelProspector. Now that would make a good article!
Thank you for telling me how to do my job. Always appreciated!
I thought it was to be a lame and generally worthless addition to the community. In fact, I'm sure that's exactly why you're here.
Every portable system from now on needs two analog nubs (ipod touch controls suck, and therefore, don't count)
Most of the comic cutscenes are drawn by Yoji Shinkawa this time. Ashley's work appears, but only in a few places.