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Kojima gives some insight as to the design of Ground Zeroes

8:00 AM on 03.14.2014 // Brett Makedonski
  @Donski3

'If 100 people play the same mission, there will be 100 different stories to tell'

One of the biggest talking points surrounding the impending launch of Metal Gear Solid V: Ground Zeroes is the game's relatively short length. Hideo Kojima explains why that won't be a problem in this video.

The crux of his argument basically hinges on the fact that Ground Zeroes has high potential for replayability, as the dynamic nature of the game means each playthrough is different. Kojima also expects players to use the capabilities of modern consoles to continually craft better runs of each mission, essentially helping one another become more and more perfect through sharing. All of this just a prelude to Phantom Pain, which he approximates to be 200 times bigger than Ground Zeroes.




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Brett Makedonski, Associate Editor
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destructoid's previous coverage:
Metal Gear Solid V: Ground Zeroes


  Apr 25

Metal Gear Solid V: Ground Zeroes patch coming May 1

Update makes platform-exclusive missions available to all


  Mar 18

Here's everything you can do in Metal Gear Solid V: Ground Zeroes

You can spend as little as one hour with it, or a lot more


View all:powered by:  MM.Elephant

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