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Anyone that has played Metal Gear Solid 4 knows that it is packed with cutscenes. Coming from the role-playing side of gaming, where we're used to scrolling through text boxes all day long, I didn't mind the cutsenes one bit. But I could totally see how the action-loving gamer would have an issue or two.

In a recent interview, Metal Gear series creator Hideo Kojima touched on his cinematic game making style, saying that he is looking for a new approach for future games.

"Halo, BioShock -- I see their approach, and I think they are brilliant in some ways, but I still feel they lack a kind of deeper storyline or the expression of the feelings of the characters," he explained. "In MGS4, yes, I put everything in the cut sequences, which I kind of regret to some extent, because maybe there is a new approach which I should think about. I'm always thinking about it -- making it interactive but at the same time telling the story part and the drama even more emotionally." 

A Metal Gear game without cutscenes? That's like a Jim Sterling without a monocle. Or a Nick Chester without a Rock Band. It's just so hard to imagine.

And, speaking of a new Metal Gear game, 1UP says that Kojima is leaving the door open to one day create another. While he looks to pass the series to another director, he does say that "when we look ten years into the future, maybe yes, I may well end up spending more time [on the series]."

Did you play MGS4? Did the cutscenes put you out? 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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22 comments | showing # 1 to 22
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Bizznet's Avatar - Comment posted on 08/26/2008 08:14
Bizznet
I play the MGS series over and over again just to watch those awesome action sequences.
tom90deg's Avatar - Comment posted on 08/26/2008 08:20
tom90deg
Take what I say with mountains of salt, as I've never played a MGS (Scandal!) But I think that cutscenes are a poor way of telling a story. The best part of a Video game is that it's INTERACTIVE. A 90 minute cut scene is not interactive, and it's not the best way to tell a story in a video game. There are other ways, but sometimes I get the sense that MGS is not a game, it's a movie, with some parts that are interactive. Of course, feel free to flame me due to my ignorance!
Trevor McGee's Avatar - Comment posted on 08/26/2008 08:35
Trevor McGee
Eh, I like MGS, and MGS3 was pretty good as well. But I never really played the games for their story, because in truth the story of the MGS games suck for the most part. They're too convoluted and the cut-scenes take too much away from the gameplay. David Hayter as Snake pretty much make the games.
Clance's Avatar - Comment posted on 08/26/2008 08:36
Clance
tom = Flamed!!!

Thing is about the MGS cutscenes is that they are usually very spot on and well made. They draw you in and Kojima's right, you feel attached to characters and the storyline can be enthralling.

I do wish there was a new way to tell cutscenes. I think we have moved on over the years from having cutscenes that looked great but really poor gameplay graphics to great grpahics in gameplay and cutscenes. It's probably time you got to control how narratives go - but not in all games, because that may fuck things up.

I haven't played MGS4.... waiting to get my Sony Bravia (this fucking weeeeeek!)...

It's like Samit without sports games...?
Drakonikarma's Avatar - Comment posted on 08/26/2008 08:44
Drakonikarma
Good old Kojima, eh. He's a happy man, leave him be.
Cacophony's Avatar - Comment posted on 08/26/2008 08:51
Cacophony
As a long time fan of the MGS series, I expect cutscenes. And plenty of them too. A MGS game without them would seem...wrong.
Scientist tz's Avatar - Comment posted on 08/26/2008 08:51
Scientist tz
I'm undecided about the cutscenes. MGS4 was a vast improvement over MGS2 in which most of the "cutscene" dialogue happened via codec.

However the gameplay in MGS4 was pretty good. I wanted more than I got by the time it ended. I might do another run through and skip the cut scenes. It probably won't take much more than 10 hours...
Excel-2011's Avatar - Comment posted on 08/26/2008 09:16
Excel-2011
He should consider reviving the style of storytelling he used in Snatcher.
Phantom Spaceman's Avatar - Comment posted on 08/26/2008 09:19
Phantom Spaceman
Yes, Hideo, this new method of storytelling is sweeping the gaming world by storm. I hear some little-known game called Half-Life pioneered this a decade ago though...
Demtor's Avatar - Comment posted on 08/26/2008 09:24
Demtor
The only thing he should regret is his awkward sense of humor.

Besides that, it was an amazing game to finish the series.
Sueng's Avatar - Comment posted on 08/26/2008 09:40
Sueng
There are games that do cutscenes right (MGS) and there are some that do it wrong (Xenosaga) I'd rather have the former.
Timmeh's Avatar - Comment posted on 08/26/2008 09:54
Timmeh
I'm glad to see it has occured to Kojima that you shouldn't need to put use non-interactive cutscenes to convey parts of the story in an interactive medium. I don't give a shit what anyone says, developers should do everything they can to keep people in control and not rely on pre-rendered or non-interactive sequences to tell the parts of a story that very often are the most important parts.
Leathersoup's Avatar - Comment posted on 08/26/2008 10:01
Leathersoup
If he wants to do a game properly without cut-scenes, he needs to look at Valve's stuff rather than Halo 3 or Bioshock. Valve is the king of 'story through game'.
necrozen's Avatar - Comment posted on 08/26/2008 10:32
necrozen
The cutscenes didn't bother me. They were the best I'd ever seen, and adding a POV button, flashbacks, zoom and doing it all in real time with game graphics made it all gel together.

The way he allowed you to roam the briefings as the robot and find stuff was so cool - I ddnt even realize you could find things until my second play through because I was too sucked into the scene. Opening the game with a slice of television from the world the game takes place in, and letting you change the channel (yet another thing I figured out on accident my second or third time through) was freaking awesome as well. I loved the way he told the story.
aaronf's Avatar - Comment posted on 08/26/2008 11:25
aaronf
I have to admit that I finished the game at around 2 AM and managed to fall asleep during the second ending. So I kinda missed a bunch of stuff at the end. But I have to say the cut scenes were a little too long. That doesn't mean I didn't enjoy them. But there'd be a point where I finished a level and wanted to go to bed, but I had to sit through about 45 minutes of cut scenes. Needless to say MGS4 kind of ruined my sleep schedule for a week or so.
MechaMonkey's Avatar - Comment posted on 08/26/2008 13:44
MechaMonkey
New strategy: Let the playa play.
bVork's Avatar - Comment posted on 08/26/2008 14:24
bVork
The first MGS blew me away with the opening scene. It was amazing to see movie-style camera angles and credits while still maintaining interactivity. Too bad very little of the rest of the game (or series, for that matter) blended cinema and gameplay in such a great way.

Also, Kojima needs to learn the difference between a convoluted storyline and a deep storyline. And the difference between good writing and hackneyed garbage.
pedrovay2003's Avatar - Comment posted on 08/26/2008 14:37
pedrovay2003
Honestly, I think MGS4 was the perfect balance of gameplay and cutscenes. I really had no problem with all the movies, and I'll be happy to watch them all the way through again when I play through the game again with a friend of mine next week.
KMCC's Avatar - Comment posted on 08/26/2008 16:11
KMCC
I loved every moment of every second of every cutscene. Don't miss the forest for the trees with MGS4.
Phantom Spaceman's Avatar - Comment posted on 08/26/2008 17:48
Phantom Spaceman
bVork: the smartest man on dtoid, god bless you sir.
Rayne's Avatar - Comment posted on 08/27/2008 01:35
Rayne
The cutscenes only get annoying when I'm not alone and can't give my utmost attention to them and in each game I feel stupid when they start talking about nano machines yeah but maybe an interactive feature would be cool. The flashback things are neat
Rosseh's Avatar - Comment posted on 08/27/2008 09:04
Rosseh
I like interactive cutscenes but I feel a lot of people miss out on narrative through them. I've seen a number of people who piss about in games through the first play through and then tell me they didn't like the game when they detatched themselves from the entire experience by fucking around.
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