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Kojima expresses disappointment in Metal Gear Solid 4 photo

In an odd showing of brutal honesty within the gaming industry, Kojima recently told UK's Edge magazine that he is not 100 percent pleased with the way Metal Gear Solid 4: Guns of the Patriots came out, pointing at some of the PS3's capabilities as part of the problem. From the interview:

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision -- to my satisfaction."

You can take this one of two ways: that Kojima is a perfectionist (and as most geniuses tend to be, extremely harsh about his or her own work), or you can go running down the street wailing at the top of your lungs that Kojima hates the PS3, banging pots together for dramatic effect and essentially blowing all this out of proportion. It's your call, although I guarantee you that the latter will keep you out of the better discussions that may be had about the topic.

A bit more from the interview:

"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that -- and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress."

I have to say this piques my interest, if only because the Metal Gear Solid series has held such high standards of quality and produced such memorable gaming experiences. I do appreciate Kojima's incredible integrity in voicing these concerns, as I can imagine the PR department behind MGS 4 are weeping into their keyboards right about now. Most gamers will likely still adore the game and may never have been privy to this were it not for Kojima's candid words. Of course, the Japanese are known for having ridiculously high standards, so it's hard to know how to measure comments like this anyway. 20-hour work days, anyone?

[Scan and source via Kotaku -- Thanks, Justin]

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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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76 comments | showing # 1 to 50
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MaxVest's Avatar - Comment posted on 04/18/2008 17:15
MaxVest
Part of me wants to say that it is a poor craftsman who blames his tools, and part of me wants to say that the guy is understandably frustrated by a game he didn't want to make in the first place.

But then the violent, angry part of me shows up and tells those other parts to shut up and go get it a beer.
Unicorn's Avatar - Comment posted on 04/18/2008 17:17
Unicorn
interesting. i'd like to know what they would've liked to go further into detail in.
liquidninja's Avatar - Comment posted on 04/18/2008 17:18
liquidninja
Kojima: But this game sucks!
Me: Oh, now I have to get this!
Kojima: Don't you see it's just not art?
Me: Stop holding out and tell me where to get it!
007's Avatar - Comment posted on 04/18/2008 17:19
007
Lolz. If only it was made for the Phantom. that system could take fucking anythaaaang.
king3vbo's Avatar - Comment posted on 04/18/2008 17:20
king3vbo
So basically what he is saying is that it's a great game, but he thinks it could be better?
necrozen's Avatar - Comment posted on 04/18/2008 17:20
necrozen
It's amazing that he's even openly critisizing his own work. In an industry known for a thick blanket of hype that never lets up, especially on heavy hitters like this one, I find the honesty to be refreshing.

I've only played one of the games, wouldn't call myself a fan, and I don't even own a PS3, but it was really interesting to see someone come right out and say it like that.
King Friday's Avatar - Comment posted on 04/18/2008 17:21
King Friday
and I can't help but to applaud hideo for saying this stuff straight up. The man knows what he wants to do with the franchise and he's not afraid to tell people what he's thinking. I'm sure Konami ain't happy about this, but whatever - it's his game and he has the right to bitch if he feels it's not up to what he thinks it should be. That said, yeah it'll probably still be awesome, but if there's more awesome that could've been - I'd be willing to wait.
Niero's Avatar - Comment posted on 04/18/2008 17:21
Niero
Remember what the Motorstorm faux trailer people said about Sony? "We made to the specifications they gave us"

Sounds like the early capabilities of the machine were blown out of proportion and everybody's having to scale down to the reality of it. Of course, you can chalk all that up to the fact that its a 2 year old system that nobody really knows how to optimize for yet.
Excel-2011's Avatar - Comment posted on 04/18/2008 17:23
Excel-2011
I would give everything I own as well as everything my friends own to spend just one day hanging out with the Kojima.
ParaParaKing's Avatar - Comment posted on 04/18/2008 17:25
ParaParaKing
So to complete his vision, he will have to make another version like substance.
animateria's Avatar - Comment posted on 04/18/2008 17:25
animateria
I hope he accomplishes more with his next game.

I'm sure visions are always grand, but there is the limitations of reality.

Its cool that Kojima is honest enough to say that limitations stopped him from showing his full vision. Which may mean, he literally hit the limit on the hardware and disk space.

From those words it seems that he is unsatisfied with the graphics not the mechanics or the story.
Slique's Avatar - Comment posted on 04/18/2008 17:27
Slique
Yet another developer complaining about the difficulties of developing for the PS3. Surely Sony must be taking note by now? ;X
DaveKap's Avatar - Comment posted on 04/18/2008 17:28
DaveKap
Hah, that pic has me laughing pretty hard.

"Upon completion of his work, Kojima played Earthbound and realized that MGS4 required more cheeseburgers found in trash cans... which you could then hide in."

But uh... yeah. Sony lied about their system specs eh? Ya don't say... *eyeroll*

So, does this mean this won't be Kojima's last MGS game? *crosses fingers*
stafax's Avatar - Comment posted on 04/18/2008 17:33
stafax
He's basically saying "If my game doesn't get perfect scores from game reviewers, it's because the ps3 wasn't able to keep up with my game"
moot button's Avatar - Comment posted on 04/18/2008 17:34
moot button
poor Kojima, he tries so hard, but he always lets himself down. When you get this game, make sure to say something nice about Kojima, even if you have to force it. ;)
Sirapak's Avatar - Comment posted on 04/18/2008 17:46
Sirapak
When it comes out for the xbox 360 hopefully he will be happy with the port over. But many are saying theres not enough space on a dvd lol but if Microsoft comes with an Blue ray player attachment than Kojima won't have any problems will he??
liquidninja's Avatar - Comment posted on 04/18/2008 17:51
liquidninja
When it comes out for the Wii hopefully he will be happy with the port over. But many are saying "Why are you so retarded they'll never do, it's all about teh HD!" but if Nintendo comes out with a HD destroyer bean then Kojima won't have any problems will he??
mix's Avatar - Comment posted on 04/18/2008 17:57
mix
Emo?

He's never liked any MGS game to date has he?

He said, so far, that they could have ALL been "better"?

Is this the end of my question?
Jace101's Avatar - Comment posted on 04/18/2008 18:01
Jace101
He says this but I'm still going to have a crap load of fun with this game and this bastard knows it. Now I just have to get myself a PS3. I'll accept donations. :)
Qraze's Avatar - Comment posted on 04/18/2008 18:02
Qraze
god dam! are you people stupid? he said his vision of the game wasn't fully realised, not the fncking graphics or his team encountering hardware issues. he has always done this. he is his biggest cretic. nuff said. p.s. even if the 360 gets a blu ray player, this game still won't come out for it.
Novakaine's Avatar - Comment posted on 04/18/2008 18:03
Novakaine
Sony fed developers bullshit on the capabilities of their system? Say what?!

Anyway, I have a huge deal of respect for Kojima, so (as an obsessive-compulsive perfectionist myself) I have a lot of respect for him and how he is never satisfied and always tries to perfect his art.

Shane Bettenhausen foamed at the mouth when he gave his spoiler-free preview of it on 1up Yours a few weeks ago, though. He said it had "the single greatest cutscene I have ever seen in a video game."
Jace101's Avatar - Comment posted on 04/18/2008 18:03
Jace101
"But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision -- to my satisfaction."

That sounds like tech limitations to me Qraze.
linuxguy's Avatar - Comment posted on 04/18/2008 18:09
linuxguy
@liquidninja:you sir made my day
Sirapak's Avatar - Comment posted on 04/18/2008 18:15
Sirapak
Maybe the xbox 360 has the Cheeseburgers Kojima needs don't be angry when it does show up that way.
Takeshi's Avatar - Comment posted on 04/18/2008 18:16
Takeshi
I think that's the same vision he had when he bought that shirt.
Pacopaco's Avatar - Comment posted on 04/18/2008 18:17
Pacopaco
This is really not that unusual as many of history's greatest filmmakers are often unsatisfied with how much of their original vision actually made it to the screen.

I (vaguely) recall reading an interview with a filmmaker or film editor in which the interviewee said something along the lines of "In the end, you're lucky if even 10% of your original vision makes it into the movie"--which is very interesting because that's the same percentage Kojima gives in his interview.

"The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress."
Faceless's Avatar - Comment posted on 04/18/2008 18:23
Faceless
While I do think it's quite possible they overestimated what the PS3 could do, something tells me no game possible in today's world would have satisfied him. Especially with someone like Kojima, I can see his initial idea's being well beyond what the game will actually be which is partly why I love the guy.
Volomon's Avatar - Comment posted on 04/18/2008 18:23
Volomon
Well shit he's going till we invent self containing quatumflux memory crystals. Shit if the blu-ray didn't have the capacity for map sizes and more detail. I really don't know what to say.
Red TheHaze Veron's Avatar - Comment posted on 04/18/2008 18:36
Red TheHaze Veron
Maybe he can fulfill those 9 last steps in a Metal Gear Movie?
fish with hat's Avatar - Comment posted on 04/18/2008 18:38
fish with hat
"I want to create [a] kind of simulation world. [For example, in most games you have a tree but it's basically a piece of plastic; a set piece.] There should be life in that tree. If we water the tree it will grow, if we burn the tree it will die" -kojima, Game Informer interview

as you can see the man has some high expectations, but i'm sure the game is still going to be awesome even if snake will not be able to tend to a bonzai garden. ;p
Remz's Avatar - Comment posted on 04/18/2008 18:45
Remz
SO basically, Sony fucked him over and the PS3 isn't as good as they told him it is.
Volomon's Avatar - Comment posted on 04/18/2008 18:52
Volomon
@Remz He got a devkit as all developers do I'm sure. You can figure it out on your own the level your working with. Why the conclusion it had to be Sony that told him what it was capable of?
Rifter01's Avatar - Comment posted on 04/18/2008 18:53
Rifter01
Maybe it is that even Blu-Ray isn't big enough for all he wants in his game. And, before I'm flamed, here is a link to the source of where I read that: http://www.joystiq.com/2008/03/02/kojima-mgs4-too-big-for-50-gb-blu-ray-disc/
Aaron Mxy Yost's Avatar - Comment posted on 04/18/2008 19:02
Aaron Mxy Yost
This is me expressing disappointment in Kojima's expression of disappointment in Metal Gear Solid 4. --> :(
RawwrBag's Avatar - Comment posted on 04/18/2008 19:19
RawwrBag
@Volomon's earlier post

"But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision -- to my satisfaction."

From this it would seem that they were having trouble more specifically with the PS3 GPU and perhaps the dynamic loading and/or HD caching? Because the BR drive is known to be pretty slow and this could affect map size of the map or whatever was unable to load at the pace of the gameplay.
Dr Mike's Avatar - Comment posted on 04/18/2008 19:32
Dr Mike
The Death Star will be used to run MGS5.

You've heard it here first.
Simmy's Avatar - Comment posted on 04/18/2008 19:46
Simmy
But it's still going to be awesome right?
parrothead's Avatar - Comment posted on 04/18/2008 19:51
parrothead
He has never been happy with a game. I am sure that it is going to be a great experience. Sure the blades of grass might not flow in the wind the way he wanted them to, but how many of us would really know the difference?
Drewcifer75's Avatar - Comment posted on 04/18/2008 19:51
Drewcifer75
It's probably mostly down to the fact that Kojima is a perfectionist, with a bit of no one has really figured out how to optimize for the current gen yet. Still, I'm sure it will look great and be a spectacular game. Of course, this won't stop some of the zealots from doing exactly what Colette suggested, though they'll probably add some crying and gnashing of teeth thrown in for good measure. Maybe even a boycott petition.
Crumpet Lips's Avatar - Comment posted on 04/18/2008 19:54
Crumpet Lips
Poor guy. If it makes him feel any better, I still like the look of it and will buy it.

*sends an e-hug to Kojima* Cheer up sunshine.
TrailerParkJesus's Avatar - Comment posted on 04/18/2008 19:56
TrailerParkJesus
What a 360 fanboy.
Doomtrain's Avatar - Comment posted on 04/18/2008 20:09
Doomtrain
A poor craftsman blames his tools. If you couldn't accomplish your vision, then that's your bust. Don't says "well, I totally filled up the blu-ray, it's too small", because I'll look back and say, "it's fucking ridiculous that you've managed to use up 50GB of space".

He's either losing his touch, or he's trying to sound cool.

But he is Japanese, so if anything is less than total perfection he acts like it's total shit.
Nogarda's Avatar - Comment posted on 04/18/2008 20:17
Nogarda
I think if it possible after or some sort of prequel cg movie will be made based on kojimas vision some point. It seems highly probable especially if he isnt happy with everything his vision of the game isnt turning out to be. but then it might just be like mgs 2, he would of liked to add so many more ideas into the game but just didnt have time.

I think in america at least the impression i get is the man can do no wrong so long as he sincerely works on a project.
freeman1's Avatar - Comment posted on 04/18/2008 20:34
freeman1
I think that he means that he had originally wanted to redefine the series and make a MGS game unlike anything anyone had seen before(sort of like what Miyamoto did with Mario Galaxy). And I guess what he's disappointed about is that he feels like he ended up with just another MGS game, and not anything really ground breaking or special. That's what I got out of it, anyhow.
Mr Lazy's Avatar - Comment posted on 04/18/2008 20:38
Mr Lazy
so what instead of having 40 diff 5 min cutscenes there'll be only 35 4 min cutscenes in the game.

still this game is the only reason i'm actually considering buying a ps3
lowercaseluke's Avatar - Comment posted on 04/18/2008 21:13
lowercaseluke
"as most geniuses tend to be, extremely harsh about his or her own work"

"most geniuses tend to be, extremely harsh"

"genius"

WAT
stafax's Avatar - Comment posted on 04/18/2008 21:13
stafax
@Sirapak: You're being waaaaaaaaaay too optimistic. You're only going to be hurting yourself in the long run when you'll keep telling yourself that MGS4 will be on the 360. Not all games are going to be multiplatform. Exclusives are what push competition and keep the industry flowing. Without Yin, there is no Yang =)
BattyAdroit's Avatar - Comment posted on 04/18/2008 21:52
BattyAdroit
This is exactly what's going on:

Obsessive game designer has obsessive, and unrealistic expectations of what he wants, versus what he could accomplish.

Nothing more.
StriderS's Avatar - Comment posted on 04/18/2008 21:58
StriderS
Hey, you made the damn thing.

...I suddenly imagine Kojima looking in the toilet and shaking his head. "...This is unacceptable. I could've done better."
Metamorphic's Avatar - Comment posted on 04/18/2008 22:01
Metamorphic
This game will be ported to the 360 later on. Just like MGS2 for the Xbox. Microsoft has been on the lookout for this game since it was announced... so yeah. And maybe they could add some more stuff to the game, knowing that making games for the 360 is easier. And no one can tell me that the PS3 has more graphic power than the 360... have a 32" sharp 1080p, xbox 360, a ps3, fight night for both, fifa, and have tried rainbow six vegas, need for speed games, and others... they all look better (more detailed) on the 360. The only game so far that seems to look/perform a lil bit better is oblivion. But again it wasn't released at the same time.

That said, you still get more for your buck when you buy a PS3, hardware wise...

I know I'm kind of out of topic, but I always meet whining dickheads, online and off. Even the "Geeks" and "Nerds" overlook the fact of hardware and software for both systems and say stupid things. I couldn't hate mindless fanboys anymore than I do rightnow. Fuck you guys!!!! (yet i love you)

All system go, fucking damnit!
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